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Proof that not all Robins, red or otherwise are created equal. This one brings the boom, but falls short in getting to the fight. If he only had Imp: MV Terrain, and charge front loaded charge I'd see him getting more play time.
A much better dial for Tim Drake. I do agree with the above that at least some Incapacitate would be appropriate for a Robin. That trait that ignores shape change will be useful. Shape change is a popular power at my venue.
Between this and Alfred, this looks like a good Fast Forces pack.
I feel like the top of his dial is really forcing him to use LC to get out and lay down smoke for the rest of his Batman Ally buddies. Allow them to get positioned better, and force your opponent to move in closer. Hoping his Super Senses and Outwit can keep him healthy long enough for that to happen. Charge and EW will be a potent combo when he needs to get into the melee. Just have to hope you get some favorable rolls with his low AVs.
A version of Robin that's extremely playable because it has that sweet combination of Bat Ally, Leap/Climb and Willpower, PLUS the Teen Titans keyword? I'll take it, thanks.
This version of Red Robin might get the most use from me. Indom, stealth, steadier attack values make a nice rounded option. The CTD version for range focus and this one for close combat. The regular set version just can't make up his mind.
My life has no purpose, no direction, no aim, no meaning, and yet I'm happy. I can't figure it out. What am I doing right?
- Charles M. Schulz