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There are non to back it up. Should there be? I don't think it matters, if you want to waste 3 turns to keep attempting to pick up an object while I'm smacking around the rest of your team, Have Fun!
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Since game effects travel from the original character to the replacement, relics and their properties travel the same way. So if you have rolled for a relic and succeeded, then one of your replacement characters is given the relic. If the original character rolled for a relic and failed, then all replacement characters are considered to have failed as well.