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I think you switched Marvel Girl and Wolvie on the Map. Fixed it.
Turn 4a)
1. Ray picks up the Pawn and flies to C10, placing Pawn in D10
2. Wonder Girl flies to I10
3. Robin L/C to H8
4. Roy moves to D15
BFC roll is a 5 again. Same thing.
Tanis' JL (Robinson)
1) R Robin (CR)* 35 pts (4/5) H8 @
* Contingency Plan 12 pts $$
2) R Young Superman 100 pts K8 [1 SA, 1 KO]
3) U Sandman 59 pts (6/7) B15
4) LE Roy Harper Jr. 39 pts (4/5) D15 @
5) R DEO Agent 13 pts (3/4) B17
6) R Checkmate Pawn (White) 19 pts (2/3) D10
7) R Ray (OR) 60 pts (5/6) C10 @
8) R Wonder Girl (CR) 60 pts (5/6) I10 w/ Book Case @
SO: Kinetic Accelerator Destroyed!
HO: Generator (Superman)
LO: Book Case (Donna)
“The Living Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage ranged attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
1) Wolverine pushes to attack Sandman. 1v17 for BCF, roll is: 6+1=7, hit. BCF roll is 3, Sandman takes 3, Wolvie takes a push. Wolvie +1SA.
2) Beast will push to L/C to L9.
Free) Beast uses Perplex on Cyclops for +1 damage
3) Cyclops vs Robin, 9v16 for 3, 6+5=11 for the hit. Cyclops +1SA, Beast +1AST.
4) General Ross calls down the rain on E14. Attack value is 11. Defense values are: 15(Sandy), 13(Agent), 15(Roy). Attack roll is: 2+5=7, hit. Agent takes 2. Sandman takes 2 and is knocked off the elevated for the KO. Roy takes 2 and is knocked off the elevated for two more. Ross +1SA, +1KO.
Map roll: 3
Tanis' JL (Robinson)
1) R Robin (CR)* 35 pts (1/5) H8 @
* Contingency Plan 12 pts $$
2) R Young Superman 100 pts K8 [1 SA, 1 KO]
3) U Sandman 59 pts KOed
4) LE Roy Harper Jr. 39 pts (4/5) D15 @
5) R DEO Agent 13 pts (1/4) B17
6) R Checkmate Pawn (White) 19 pts (2/3) D10
7) R Ray (OR) 60 pts (1/6) C10 @
8) R Wonder Girl (CR) 60 pts (5/6) I10 w/ Book Case @
SO: Kinetic Accelerator Destroyed!
HO: Generator (Superman)
LO: Book Case (Donna)
“The Living Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage ranged attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation.[/quote]
Actually you KO'ed Roy. You were taking life from Ray. I'll give it to Ross.
Turn 5a)
1. DEO breakaway. Roll is a 3
2. Supes takes a swing at Beast. AV 10 vs DV 18. Roll is a 1, 3. Looks like I'm not getting much stats this game.
3. Pawn takes a shot at Cyke. AV 8 vs DV 17. Roll is a 6, 3 for a click. 1 SA to Pawn.
BFC roll is a 1
Tanis' JL (Robinson)
1) R Robin (CR)* 35 pts (1/5) H8
* Contingency Plan 12 pts $$
2) R Young Superman 100 pts K8 @ [1 SA, 1 KO]
3) U Sandman 59 pts KOed
4) LE Roy Harper Jr. 39 pts (0/5) KO'ed!
5) R DEO Agent 13 pts (1/4) B17 @
6) R Checkmate Pawn (White) 19 pts (2/3) D10 @ [1 SA]
7) R Ray (OR) 60 pts (5/6) C10
8) R Wonder Girl (CR) 60 pts (5/6) I10 w/ Book Case
SO: Kinetic Accelerator Destroyed!
HO: Generator (Superman)
LO: Book Case (Donna)
“The Living Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage ranged attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Actually you KO'ed Roy. You were taking life from Ray. I'll give it to Ross.
See, this is why you aren't allowed to have Roy and Ray on the same team. It confuses the easily confused.
Turn 5B
Free) Beast uses Perplex on Cyclops for +1 damage
1) Jean TKs Cyclops to B9
2) Cyclops pushes to attack Ray. 9v15 for 3, roll is: 3+3, hit for 3 and knockback to D11. Cyke +1SA, push click, Beast +1AST, Jean +1AST.
3) Ross power action (with no pushing damage) to Hulk Up. Editing previous post to add Rulk's two clicks.
Clear Beast and Wolvie.
Krakoa roll is: 6. Krakoa attacks Wonder Girl, 10v16 for 3, roll is: 1+4=5, miss.
Tanis' JL (Robinson)
1) R Robin (CR)* 35 pts (1/5) H8
* Contingency Plan 12 pts $$
2) R Young Superman 100 pts K8 @ [1 SA, 1 KO]
3) U Sandman 59 pts KOed
4) LE Roy Harper Jr. 39 pts (0/5) KO'ed!
5) R DEO Agent 13 pts (1/4) B17 @
6) R Checkmate Pawn (White) 19 pts (2/3) D10 @ [1 SA]
7) R Ray (OR) 60 pts (2/6) D11
8) R Wonder Girl (CR) 60 pts (5/6) I10 w/ Book Case
SO: Kinetic Accelerator Destroyed!
HO: Generator (Superman)
LO: Book Case (Donna)
“The Living Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage ranged attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation.[/quote]
“The Living Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage ranged attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Y'know, shifting foilage is really starting to cheese me off. How am I supposed to get lines of fire when there's so much blocking terrain?
1) Ross to Red Hulk.
2) Wolverine Flurry! First shot, DEO Agent (Email says Pawn, my bad). 10v12 for 2, no BCF, roll is: 3+6=9, hit, kill. Second vs Ray, 10v14 for 2, no BCF, 1+3=4, hit, kill. Wolvie +2SA, +2KO.
Free) Beast uses Perplex on himself for +1 defense
Clear JEan, Cyclops
Krakoa roll is: Something that sounds like really good sushi. Also, a 1.
Tanis' JL (Robinson)
1) R Robin (CR)* 35 pts (1/5) H8
* Contingency Plan 12 pts $$
2) R Young Superman 100 pts K8 @ [1 SA, 1 KO]
3) U Sandman 59 pts KOed
4) LE Roy Harper Jr. 39 pts (0/5) KO'ed!
5) R DEO Agent 13 pts KOed
6) R Checkmate Pawn (White) 19 pts (2/3) D10 @ [1 SA]
7) R Ray (OR) 60 pts KOed
8) R Wonder Girl (CR) 60 pts (5/6) I10 @
SO: Kinetic Accelerator Destroyed!
HO: Generator (Superman)
LO:
“The Living Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage ranged attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation.
1. Supes will breakaway. Roll is a 6. He'll charge to E13, picking up the Generator and takes a swing at Wolvie. AV 10 vs DV 17. Roll is yet again the 5. *sigh* Generator falls underneath him.
2. Pawn takes a shot at Cyclops. AV 8 vs DV 16. Roll is a 6, 5 for a surprising hit for a click. 1 SA to the Pawn.
Yeah if you can leave the Pawn the last one to stand, it'd be much appreciated. Unless the Island kills him/her of course.
BFC roll is a 1
Tanis' JL (Robinson)
1) R Robin (CR)* 35 pts (1/5) B8
* Contingency Plan 12 pts $$
2) R Young Superman 100 pts E13 @ [1 SA, 1 KO]
3) U Sandman 59 pts KOed
4) LE Roy Harper Jr. 39 pts (0/5) KO'ed!
5) R DEO Agent 13 pts KOed
6) R Checkmate Pawn (White) 19 pts (2/3) D10 @ [2 SA]
7) R Ray (OR) 60 pts KOed
8) R Wonder Girl (CR) 60 pts (5/6) I10
SO: Kinetic Accelerator Destroyed!
HO: Generator (Superman)
LO:
“The Living Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage ranged attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Yeah, for as much as the map's annoying me, the dice are hating you...
Turn 7B
1) Jean TKs Beast to J10
Free) Beast uses Perplex on himself for +1 AV.
2) Beast Flurry Wonder Girl. First attack, 10v18 for 2, roll is: 2+5=7, miss. Second attack, 5+1=6, miss. Beast is not the best there is at whatever it is Wolverine does.
3) Cyclops ranged attack on Robin. 8v14 for 1, roll is: 1+1=2, critical miss. Ow. Um... do injuries count in preseason? Cyclops takes 1.
4) Wolverine pushes to flurry Superman with BCF on both attacks. 10v18, roll is: 3+2=5... this is what I get for saying the dice are killing you... second attack... 5+6=11, hit. BCF is 6, 4 after Invlun. Wolvie +1SA and a push click.
Clear Ross.
Tanis' JL (Robinson)
1) R Robin (CR)* 35 pts (1/5) B8
* Contingency Plan 12 pts $$
2) R Young Superman 100 pts E13 @ (3/7) [1 SA, 1 KO]
3) U Sandman 59 pts KOed
4) LE Roy Harper Jr. 39 pts (0/5) KO'ed!
5) R DEO Agent 13 pts KOed
6) R Checkmate Pawn (White) 19 pts (2/3) D10 @ [2 SA]
7) R Ray (OR) 60 pts KOed
8) R Wonder Girl (CR) 60 pts (5/6) I10
SO: Kinetic Accelerator Destroyed!
HO: Generator (Superman)
LO:
“The Living Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage ranged attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation.