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We know placing isn't moving because the rules specifically say it isn't moving. They don't just say something like, "Effects that cause movement use the word “move” or “moves”", and then leave us to conclude that the use of another word like "place" is therefore not movement.
But has it moved from it's previous position? Yes it has, it's moved because it was placed in a different square...it just hasn't MOVED.
move (mv)
v. moved, mov·ing, moves
v.intr.
1. To change in position from one point to another: moved away from the window.
But has it moved from it's previous position? Yes it has, it's moved because it was placed in a different square...it just hasn't MOVED.
move (mv)
v. moved, mov·ing, moves
v.intr.
1. To change in position from one point to another: moved away from the window.
You can't take dictionary definitions literally within the boundaries of the game.
MOVE: What a character does when traveling between 2 squares and each square in between is identified as being traveled through.
That is your definition within the game from the glossary..
PLACE (OR PUT): To place (or put) a character or other game element in a position on the map; a character that previously occupied another position on the map is not considered to have moved if it was placed.
Placing and how it is different from movement is specifically covered on page 8 of the rulebook.
Replacement Values are covered on page 5. It covers how a Replacement Value substitutes one value for another. While the new value maybe more or less than the previous value, you did not actually increase or decrease the original value. The last sentence stating, "A replacement value becomes the character's unmodified combat value."
Glossary answer convinces me. If that wasn't there though I'd still not accept the previous argument based purely on wording up to this point. Standard wording on powers please Wizkids.
the problem here i think is you are looking at the value as a number in the real world, like 3 apples and add one more apple. when replacing a valur think of the value as an individual thing completely unrelated to what was there before. think of a printed value as your friend jimmy and the replacement value from dr. thomas wayne's sp your other friend tommy. then apply mods. just because they are all numbers doesn't mean they are all the same numbers which is why replacing a 17 with a 14 isn't actually decreasing the 17.
Sort of. If the effect is talking about increasing or decreasing an attack value then you're limited by the rule of three. However if the effect is taking about increasing the total of the attack, damage, whatever, then that's not limited by the rule of three as it's not adjusting the value directly but rather the final result after the roll.
Sort of. If the effect is talking about increasing or decreasing an attack value then you're limited by the rule of three. However if the effect is taking about increasing the total of the attack, damage, whatever, then that's not limited by the rule of three as it's not adjusting the value directly but rather the final result after the roll.
right, like i explained on the previous page:
Quote : Originally Posted by jtallday
yeah there are some specific game terms but it is far from complete. so far as I know add, subtract, modify(in any form), increase, and decrease all describe a modifier. the only thing that "gets around" rule of three are things that modify a combat total like madame web's sp:
HEED MY WORDS: Before a friendly character within 4 squares and line of fire makes an attack roll, you may choose a number from 2-5. If the chosen number comes up on either die, increase the attack total by 1. If it comes up on both dice, increase the attack total by 3.
so if your attack value was +3 due to perplexes when calculated and you chose 5 with web's sp and roll 2 fives a fig with a printed av of 10 would then be attacking with an attack total of 16 plus 10 on the dice, which obviously would hit anything. you could be a real jerk and have hydra or police ta adjacent but that would be overkill.