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Wasp will perplex john walker's defense by 1
--------------------
Recap:
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (11/12) [A13,C13,A18,C18] @@
2. R John Jones (D10) 90pts (6/6) [E15] w/HO
3. R Mister Miracle (OR) 64pts (6/6) [A11]
4. E Blue Beetle (D10) 55pts (3/6) [J15] @@
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [D15] @
6. R Icemaiden (CD) 33pts (2/5) [A12]
Total 400
Stats:
The Bug: 2 AST
John Jones: 1 SA 1 AST
Blue Beetle: 2 SA 1 KO
Shade: 1 AST
Free) Shade will use Perplex on John Jones' range. (+1)
1) John Jones ranged attack against Moon Knight.
-11AV vs 15DV(14+1Hind). Need 4.
-Attack roll is............5. Hit.
-Damage is 3 to Moon Knight. (1/5)
-No Knockback due to the hindering terrain.
-1 SA John Jones, 1 AST Shade for the range bump.
2) Icemaiden moves to A10.
Free x2) Mister Miracle and John Jones both use Perplex on The Bug's DV. (+2)
Clear all others.
Recap:
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (11/12) [A13,C13,A18,C18]
2. R John Jones (D10) 90pts (6/6) [E15] @ w/HO
3. R Mister Miracle (OR) 64pts (6/6) [A11]
4. E Blue Beetle (D10) 55pts (3/6) [J15]
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [D15]
6. R Icemaiden (CD) 33pts (2/5) [A10] @
Total 400
Stats:
The Bug: 2 AST
John Jones: 2 SA 1 AST
Blue Beetle: 2 SA 1 KO
Shade: 2 AST
Turn 6
There's really no good move to make here lol
Actions:
1.) Quasar teleports to B4
2.) Binary flies to O10 carrying John Walker and places him in N9
3.) Wasp flies to L1
Free: Wasp perplex Binary's defense to 17.
Recap:
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (11/12) [A13,C13,A18,C18]
2. R John Jones (D10) 90pts (6/6) [E15] @ w/HO
3. R Mister Miracle (OR) 64pts (6/6) [A11]
4. E Blue Beetle (D10) 55pts (3/6) [J15]
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [D15]
6. R Icemaiden (CD) 33pts (2/5) [A10] @
Total 400
Stats:
The Bug: 2 AST
John Jones: 2 SA 1 AST
Blue Beetle: 2 SA 1 KO
Shade: 2 AST
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
I cannot really argue with this, but thank you for your help.
JLI Turn 6B:
Blue Beetle "Scarab Awakened" roll..........5.
-Jamie possess Battle Fury, BCF, and a +2AV. (Not what I wanted actually)
1) Blue Beetle flies to E19.
Free) Mister Miracle uses Perplex to increase Icemaiden's range. (+1)
2) The Bug uses TK to move Icemaiden to F15.
Free) John Jones uses Perplex on Icemaiden's AV. (+1)
3) Icemaiden ranged attack against Moon Knight.
-John Jones uses PD TA.
-8AV(6+1Perp+1PD) vs 13DV(12+1Hind). Need 5.
-Attack roll is...............6. Hit.
-Damage is 1 which is just good enough for the KO!
-1 SA 1 KO and a push click for Icemaiden. (1/5)
-1 AST each for The Bug(TK), Miracle(range bump), John Jones(needed AV bump)
Free) Shade perplexes his own range.
4) Shade puts up a Barrier.
-C10, B11, A10, A12.
Recap:
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (11/12) [A13,C13,A18,C18] @
2. R John Jones (D10) 90pts (6/6) [E15] w/HO
3. R Mister Miracle (OR) 64pts (6/6) [A11]
4. E Blue Beetle (D10) 55pts (3/6) [E19] @
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [D15] @
6. R Icemaiden (CD) 33pts (1/5) [F15] @@
Total 400
Stats:
The Bug: 3 AST
John Jones: 2 SA 2 AST
Mister Miracle: 1 AST
Blue Beetle: 2 SA 1 KO
Shade: 2 AST
Icemaiden: 1 SA 1 KO
Turn 7A
Is the substitue turn limit 1 each day or 2 every 24 hours?
Actions:
1.) Quasar will push to destroy the barrier token at A10.
Free: Wasp will perplex John Walker to 3 damage.
2.) John Walker will charge through the Rainbow bridge to A10 and make a close combat attack against Mr. Miracle. 10 on an 18 with SS. John needs a miracle here. Needs an 8 rolls a 3+5=8, hit! SS roll is a 1 the attack succeeds for 3 damage! I'm assuming that the rainbow bridge counts as clear terrain so Miracle will be knocked back into the barrier behind him and receive 1 more damage. (If not just correct it in your turn.) John gets an SA, Quasar gets an AST, and does Wasp get an AST for the damage perplex?
Recap:
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (11/12) [A13,C13,A18,C18] @
2. R John Jones (D10) 90pts (6/6) [E15] w/HO
3. R Mister Miracle (OR) 64pts (2/6) [A11]
4. E Blue Beetle (D10) 55pts (3/6) [E19] @
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [D15] @
6. R Icemaiden (CD) 33pts (1/5) [F15] @@
Total 400
Stats:
The Bug: 3 AST
John Jones: 2 SA 2 AST
Mister Miracle: 1 AST
Blue Beetle: 2 SA 1 KO
Shade: 2 AST
Icemaiden: 1 SA 1 KO
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
The sub rule is 2 turns for every 48 hours. So this turn is ok, but you wouldn't be able to post another sub turn for 48 hours. If GreatA doesn't post by tomorrow, seeing as how we are on Turn 7 with 3 days left, I will ask the commish if we can lift the sub limit.
Thanks again!
JLI Turn 7B:
Beetle) Scarab Awakened roll is...........2. No effect.
Free) Shade uses Perplex on John Jones' damage value. (+1)
1) Blue Beetle flies to E14.
-Takes a push click. (Not using Willpower) (2/6)
Free) Blue Beetle uses Outwit on Binary's Running Shot.
2) Mister Miracle uses L/C to move to D11.
3) The Bug uses TK to move John Jones to B9.
-Push click (10/12)
4) John Jones drops the HO on John Walker.
-11AV vs 16DV. Need 5.
-Attack roll is.............4. Miss.
-Mister Miracle PCs that roll to...........4. Miss again.
Ouch. It doubly hurts that I held back my John Jones perplex for something after the attack figuring I wouldn't miss a 5 twice. But to do it twice by the one I didn't use. Priceless. lol
Free) John Jones will use Perplex to reduce John Williams' damage value. (-1)
*Miracle will PC a successful attack by John Williams.
Recap:
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (10/12) [A13,C13,A18,C18] @@
2. R John Jones (D10) 90pts (6/6) [B9] @
3. R Mister Miracle (OR) 64pts (2/6) [D11] @
4. E Blue Beetle (D10) 55pts (2/6) [E14] @@
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [D15]
6. R Icemaiden (CD) 33pts (1/5) [F15]
Total 400
Stats:
The Bug: 3 AST
John Jones: 2 SA 2 AST
Mister Miracle: 1 AST
Blue Beetle: 2 SA 1 KO
Shade: 2 AST
Icemaiden: 1 SA 1 KO
John Walker will try to bash Shade with his shield 10av+roll(4,1)=15 missing. Pushing.
Binary will move to J16
-----------------------------
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (10/12) [A13,C13,A18,C18] @@
2. R John Jones (D10) 90pts (6/6) [B9] @
3. R Mister Miracle (OR) 64pts (2/6) [D11] @
4. E Blue Beetle (D10) 55pts (2/6) [E14] @@
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [D15]
6. R Icemaiden (CD) 33pts (1/5) [F15]
Total 400
Stats:
The Bug: 3 AST
John Jones: 2 SA 2 AST
Mister Miracle: 1 AST
Blue Beetle: 2 SA 1 KO
Shade: 2 AST
Icemaiden: 1 SA 1 KO
You were attacking John Jones anyway, so no worries. (He didn't have Shape Change, and you still missed)
JLI Turn 8B:
1) Shade moves to E15.
Free x2) Shade and John Jones use Perplex on John Jones' damage value. (+1)
2) Blue Beetle uses Outwit on John Walker's Impervious.
3) John Jones attack on John Walker.
-11AV vs 16DV. Need 5.
-Attack roll is..............6. (1,5) Hit.
-Damage is 5 to John Walker. (1/7)
-Push click to John Jones. (5/6)
-1 SA John Jones, 1 AST Shade and Blue Beetle.
Free) John Jones uses Outwit on John Walker's ES/D.
4) Icemaiden ranged attack against John Walker.
-5AV vs 12DV. Need 7.
-Attack roll is...........11! Hit!
-Damage is 1 which is good for the KO!
-1 SA 1 KO for Icemaiden.
Clear The Bug and Blue Beetle and Miracle.
Recap:
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (10/12) [A13,C13,A18,C18]
2. R John Jones (D10) 90pts (5/6) [B9] @@
3. R Mister Miracle (OR) 64pts (2/6) [D11]
4. E Blue Beetle (D10) 55pts (2/6) [E14]
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [E15] @
6. R Icemaiden (CD) 33pts (1/5) [F15] @
Total 400
Stats:
The Bug: 3 AST
John Jones: 3 SA 2 AST
Mister Miracle: 1 AST
Blue Beetle: 2 SA 1 KO 1 AST
Shade: 3 AST
Icemaiden: 2 SA 2 KO
Quasar will running shot to A7 and dual target Ice maiden and JohnJones 11av+roll(3,9) hits both Jones super sense is 2. 2 damage to jones and 1 Ice maiden. KO of Ice.
----------------------
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (10/12) [A13,C13,A18,C18]
2. R John Jones (D10) 90pts (3/6) [B9] @@
3. R Mister Miracle (OR) 64pts (2/6) [D11]
4. E Blue Beetle (D10) 55pts (2/6) [E14]
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [E15] @
6. R Icemaiden (CD) 33pts (0/5) KOKO @
Total 400
Stats:
The Bug: 3 AST
John Jones: 3 SA 2 AST
Mister Miracle: 1 AST
Blue Beetle: 2 SA 1 KO 1 AST
Shade: 3 AST
Icemaiden: 2 SA 2 KO
Free) Shade uses Perplex on The Bug's attack value.
1) Blue Beetle Phases to A7.
Free) Blue Beetle uses Outwit on Quasar's Toughness.
2) The Bug ranged attack on Quasar. (Using Giant Size to see over BB and John Jones)
-Using diagonal LoF path from C13.
-10AV vs 17DV. Need 7.
-Attack roll is...........8. (6,2) Hit! (Needed that one BIG TIME)
-Damage is 3 to Quasar. (2/6)
-Knockback via the BFC into the map edge and one more click. (1/6)
-1 SA The Bug, 1 AST Blue Beetle for the Outwit.
-Unavoidable click for The Bug. (9/12)
3) Mister Miracle moves to D9.
Clear John Jones and Shade.
*Miracle will PC any hit he can see, or a breakaway success by Quasar.
Recap:
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (9/12) [A13,C13,A18,C18] @
2. R John Jones (D10) 90pts (3/6) [B9]
3. R Mister Miracle (OR) 64pts (2/6) [D9] @
4. E Blue Beetle (D10) 55pts (2/6) [A8] @
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [E15]
6. R Icemaiden (CD) 33pts (0/5) KOKO
Total 400
Stats:
The Bug: 1 SA 3 AST
John Jones: 3 SA 2 AST
Mister Miracle: 1 AST
Blue Beetle: 2 SA 1 KO 2 AST
Shade: 3 AST
Icemaiden: 2 SA 2 KO
Binary will try to blast Mr. Miracle 10av+roll(6,4)=20 hits but PC from MrMiracle to 3,6 still a Hit and does 3, KO.
Wasp will move to D9 and perplex up Quasar defense by 1
------------------------
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (9/12) [A13,C13,A18,C18] @
2. R John Jones (D10) 90pts (3/6) [B9]
3. R Mister Miracle (OR) 64pts (0/6) KO @
4. E Blue Beetle (D10) 55pts (2/6) [A8] @
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [E15]
6. R Icemaiden (CD) 33pts (0/5) KOKO
Total 400
Stats:
The Bug: 1 SA 3 AST
John Jones: 3 SA 2 AST
Mister Miracle: 1 AST
Blue Beetle: 2 SA 1 KO 2 AST
Shade: 3 AST
Icemaiden: 2 SA 2 KO
3) The Bug ranged attack on Quasar.
-PD TA in effect.
-12AV(10+1Perp+PD) vs 16DV. Need 4.
-Attack roll is...........11. Hit.
-Damage is 3 which is good enough for the KO!
-1 SA 1 KO The Bug.
-Push and unavoidable click. (7/12)
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (7/12) [A13,C13,A18,C18] @@
2. R John Jones (D10) 90pts (3/6) [B12] @
3. R Mister Miracle (OR) 64pts (0/6) KOKOKOKO
4. E Blue Beetle (D10) 55pts (2/6) [A12] @@
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [E15]
6. R Icemaiden (CD) 33pts (0/5) KOKOKOKO
Total 400
Stats:
The Bug: 2 SA 1 KO 3 AST
John Jones: 3 SA 2 AST
Mister Miracle: 1 AST
Blue Beetle: 2 SA 1 KO 2 AST
Shade: 3 AST
Icemaiden: 2 SA 2 KO
Binary will running shot to K15 and fire at the Bug 10av+roll(6,5)=21 hit for 3, 2 after toughness. pushing.
------------------------
Jbship628 Justice League International (Home)
1. VH The Bug (Autopilot) 99pts (5/12) [A13,C13,A18,C18] @@
2. R John Jones (D10) 90pts (3/6) [B12] @
3. R Mister Miracle (OR) 64pts (0/6) KOKOKOKO
4. E Blue Beetle (D10) 55pts (2/6) [A12] @@
w/Inside Information 4pts
5. R Shade the Changing Man 55pts (5/5) [E15]
6. R Icemaiden (CD) 33pts (0/5) KOKOKOKO
Total 400
Stats:
The Bug: 2 SA 1 KO 3 AST
John Jones: 3 SA 2 AST
Mister Miracle: 1 AST
Blue Beetle: 2 SA 1 KO 2 AST
Shade: 3 AST
Icemaiden: 2 SA 2 KO