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Free) Chekov uses Perplex on Spock for + 1damage
Free) Scotty does, too
1) McCoy uses a power action to trigger Spock's TA. Spock to W12
2) Spock uses Exploit Weakness on the cop car. 10v17 for 5, roll is: 2+6=8, hit for five. Spock +1SA, Scotty +1 AST, Chekov +1 AST.
3) Chekov uses a power action to trigger Kirk's TA. Kirk to V-12.
4) Kirk v Car, 11v15 for 3, roll is: 3+2=5, hit. Kirk +1SA, +1KO.
Annnnnd I just realized I never declared Uhura's intercepted transmission at the start of the game. Um... if you'll let me do it now, Batman Ally. If not, I understand, I should've been paying attention.
Also forgot my Ground Zero rolls. Spock gets a 2 and takes a click; Kirk gets a 3 and is fine.
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (6/6) S-17 (Tombstone)
* with Not So Special, 3 pts
2. E Green Arrow* (JL) 70 pts (7/7) W-15
* with Not So Special, 3 pts
3. The White Witch (R Sargon the Sorcerer) 57 pts (5/5) S-16
4. R GCPD Cruiser (Autopilot) 52 pts (3/8) U-13/U-14/X-13/X-14 @
5. R Sgt. Gordon 50 pts (5/5) V-15
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) U-16
7. E Batcycle (Autopilot) 25 pts (4/4) U-15/V-16 @
Special Objects: Tank Turret, 2 pts; Tombstone
1 LO
BFC: Ground Zero Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Map: Docks
Annnnnd I just realized I never declared Uhura's intercepted transmission at the start of the game. Um... if you'll let me do it now, Batman Ally. If not, I understand, I should've been paying attention.
That's fine.
**********
LSH Turn 4A, partial
Gordon Leadership=6. 5 actions this turn and token off the Batcycle.
1. White Witch (Sargon) moves to T-16.
2. Supergirl uses HSS to fly to X-12 and attack Spock with the Tombstone. 11+1 (NSS) v 17.
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (6/6) X-12 (Tombstone)
* with Not So Special, 3 pts
2. E Green Arrow* (JL) 70 pts (7/7) W-15
* with Not So Special, 3 pts
3. The White Witch (R Sargon the Sorcerer) 57 pts (5/5) T-16 @
4. R GCPD Cruiser (Autopilot) 52 pts KOKOKO: U-13/U-14/X-13/X-14
5. R Sgt. Gordon 50 pts (5/5) V-15
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) U-16
7. E Batcycle (Autopilot) 25 pts (4/4) U-15/V-16
Special Objects: Tank Turret, 2 pts; Tombstone
1 LO
BFC: Ground Zero Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Map: Docks
Said token will also cause him to push, but I believe that doesn't happen until the end of the action -- so if he survives, I have a free PC coming for the next attack he sees.
Per instructions, Spock takes 1 token for Theme PC. Re-roll=2,3, which is just enough to hit. Ground Zero roll=5 for 1 extra damage. Spock takes 7 clicks (4+HO+1), reduced to 6 by Toughness and is KO'd.
Supergirl picks up the remains of the GCPD Cruiser (rendered an ultra-heavy object after being KO'd by Kirk last turn) and ends her movement in S-16. Supergirl gets 1 SA and 1 KO.
2. Batcycle uses RS. It moves to T-13/T-14, carrying Shvaughn (Question) to U-15. From there, it attacks Kirk. 10 v 17+2 (ESD).
Gordon Leadership=6. 5 actions this turn and token off the Batcycle.
1. White Witch (Sargon) moves to T-16.
2. Supergirl uses HSS to fly to X-12 and attack Spock with the Tombstone. 11+1 (NSS) v 17. Supergirl rolls 6,1.
Per instructions, Spock takes 1 token for Theme PC. Re-roll=2,3, which is just enough to hit. Ground Zero roll=5 for 1 extra damage. Spock takes 7 clicks (4+HO+1), reduced to 6 by Toughness and is KO'd.
Supergirl picks up the remains of the GCPD Cruiser (rendered an ultra-heavy object after being KO'd by Kirk last turn) and ends her movement in S-16. Supergirl gets 1 SA and 1 KO.
2. Batcycle uses RS. It moves to T-13/T-14, carrying Shvaughn (Question) to U-15. From there, it attacks Kirk. 10 v 17+2 (ESD). Batcycle rolls 6,6.
Per instructions, Kirk takes 1 token for Theme PC. Re-roll=1,6. Miss.
Batcycle takes 1 click for a non-move action.
Free) Batcycle puts a smoke cloud in S-13/T-13/S-14/T-14.
Free) Shvaughn (Question) outwits Kirk's ESD.
3. Gordon uses Guns Blazing and attacks Kirk.
Attack 1: 10 v 17. Roll=1,3. White Witch (Sargon) PCs to 3,3. Miss.
Attack 2: 10 v 17. Roll=2,6. Hits for 2 clicks. Gordon gets 1 SA; Shvaughn (Question) gets 1 AST, as the attack would have missed without the Outwit.
4. Green Arrow attacks Kirk. 10 v 16-1 (PD TA from Gordon). Roll=2,6. Hits for 3 clicks, and Kirk is KO'd. Green Arrow gets 1 SA and 1 KO.
PC Instructions: White Witch (Sargon) will PC the first successful attack that she can see.
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (6/6) S-16 @ (GCPD Cruiser)
* with Not So Special, 3 pts
2. E Green Arrow* (JL) 70 pts (7/7) W-15 @
* with Not So Special, 3 pts
3. The White Witch (R Sargon the Sorcerer) 57 pts (5/5) T-16 @
4. R GCPD Cruiser (Autopilot) 52 pts KOKOKO
5. R Sgt. Gordon 50 pts (5/5) V-15 @
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) U-15
7. E Batcycle (Autopilot) 25 pts (3/4) T-13/T-14 @
Supergirl: 1 SA, 1 KO
Green Arrow: 1 SA, 1 KO
Gordon: 1 SA
Shvaughn Erin (Question): 1 AST
Special Objects: Tank Turret, 2 pts; Tombstone
1 LO
BFC: Ground Zero Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Map: Docks
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (6/6) S-16 @ (GCPD Cruiser)
* with Not So Special, 3 pts
2. E Green Arrow* (JL) 70 pts (7/7) W-15 @
* with Not So Special, 3 pts
3. The White Witch (R Sargon the Sorcerer) 57 pts (5/5) T-16 @
4. R GCPD Cruiser (Autopilot) 52 pts KOKOKO
5. R Sgt. Gordon 50 pts (5/5) V-15 @
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) U-15
7. E Batcycle (Autopilot) 25 pts KOed
Supergirl: 1 SA, 1 KO
Green Arrow: 1 SA, 1 KO
Gordon: 1 SA
Shvaughn Erin (Question): 1 AST
Special Objects: Tank Turret, 2 pts; Tombstone
1 LO
BFC: Ground Zero Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Map: Docks
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (6/6) S-16 @ (GCPD Cruiser)
* with Not So Special, 3 pts
2. E Green Arrow* (JL) 70 pts (7/7) W-15 @
* with Not So Special, 3 pts
3. The White Witch (R Sargon the Sorcerer) 57 pts (5/5) T-16 @
4. R GCPD Cruiser (Autopilot) 52 pts KOKOKO
5. R Sgt. Gordon 50 pts (5/5) V-15 @
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) U-15 @
7. E Batcycle (Autopilot) 25 pts KOed
Supergirl: 1 SA, 1 KO
Green Arrow: 1 SA, 1 KO
Gordon: 1 SA
Shvaughn Erin (Question): 1 AST
Special Objects: Tank Turret, 2 pts; Tombstone
1 LO
BFC: Ground Zero Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Map: Docks