You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
1) Weaponer pushes to attack She-Hulk.
-9 vs 13 - a (5,4) 9 hits. Shulkie does not PC. SA, KO, push to the Weaponer
Free) RAAM Outwits Invuln on Thundra
2) Enchantress TKs RAAM to C15
Free) Weaponer PPX down Thundra's Defense by -1
3) Sinestro takes 1 CP on Attack Value to RCE Thundra (Enhanced)
-(9+CP) 10 vs (17+PPX-PPX-Hydra) 16 - miss with a 4
-Enchantress PC: (2,4) 6
Invisible Woman could Theme PC - will she?
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability
1) Weaponer pushes to attack She-Hulk.
-9 vs 13 - a (5,4) 9 hits. Shulkie does not PC. SA, KO, push to the Weaponer
Free) RAAM Outwits Invuln on Thundra
2) Enchantress TKs RAAM to C15
Free) Weaponer PPX down Thundra's Defense by -1
3) Sinestro takes 1 CP on Attack Value to RCE Thundra (Enhanced)
-(9+CP) 10 vs (17+PPX-PPX-Hydra) 16 - miss with a 4
-Enchantress PC: (2,4) 6
-Invisible Woman theme PC: (6,5) 11. Token on Sue
-Thundra takes (2+RCE+Enhance) 5 clicks. SA to Sinestro, ASTs to Enchantress, RAAM, and Red Hood
End of Turn: +1CP token
Enchantress theme PC case-by-case, but definitely WILL use on:
-An SA that hits Sinestro
-An SA that hits Enchantress
-An SA that hits RAAM
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability
1) Sue will Transporter to I-11 on the Weaponer, AV 10-2 on DV 15, needs 7 for 3 damage and the KO. Rolls: 6, which Widow themes to 3. Shoot. I wanted that one. Push to Sue, and she ends in I-10.
2) SW on Enchantress, rolls a crit hit, which Enchantress washes to a 5. Push.
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability[/quote]
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability
2) RAAM throws a frag grenade, targeting Thundra's square
-(10+ppx) 11 vs 15 (Thundra), 16 (Spider), 17 (Sue): (4,2) 6 has potential to hit all.
-Thundra themes: (2,5) 7. Grenade hits all 3. Thundra is KOd. Spider Woman takes 2, is KBd to E11. Sue takes 2 and is KBd to K8
- SA, KO to RAAM
**EDIT** Forgot Sue pushed off toughness, so RAAM still has OW. Nothing else changes about turn.
3) Red Hood tries to shoot Spider-Woman.
-7 vs 16 - miss with a 6! Enchantress will go and PC it - 4
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability[/quote]
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
1) Sinestro RS to K10, placing Enchantress in J10, Weaponer in K11, Hood in L10. He trick-shoots Spider Woman.
-(9+ppx) 10 vs (16+ppx-Hydra) 16, enhanced: Roll is a (5,2) 7. No Libs have LoF for PC. 3 damage KOs SW. SA, KO to Sinestro. ASTs to Hood and Weaponer.
2) RAAM teleports (Locust TA) to B13. He's indomitable
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability[/quote]
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability