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1) Surfer picks up the duck and the doctor, and makes a running shot to L-12 on Superman, placing Howard in K-13, and Strange in L-11. Howard uses the CP token to bump Surfers attack +1. 12 (10+2 from perplex and CP) on 19 (18+1 from HT) PC from Supes available. Roll is 1,5 for a miss.
Strange gives Howard toughness
add token to CP
protected will be CbC
JL (Robinson)
1) R Superman (SMFF) 150 pts J10
2) V Green Arrow (CJ) 50 pts I13
3) R Red Tornado 42 pts I12 @
4) R Robin (CR)* 35 pts M6
* Contingency Plan 12 pts $$$
5) U Sandman 59 pts F10
6) LE Roy Harper Jr. 39 pts I5
7) R DEO Agent 13 pts I11
Total - 400 pts
Objects: Kinetic Accelerator J10, Generator K10, Book Case F10
vs
Defenders 1) E Howard the Duck 35 pts (5/5) K-13
+ Contingency Plan#
2) R Dr. Strange (GG:GF) 75 pts (6/6) L-11
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (9/9) L-12@
+ Protected 8 pts
+ Damage Shield 10 pts
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
I don't think Strange can give Howard Toughness. He only grants ESD, but that's only when he's adjacent to Strange.
Turn 4a)
(free) Robin leadership roll is a 3
(free) CP token to increase Superman's attack +1
1. Superman HSS to K10 and takes a swing at Strange. AV 12 vs DV 18. Roll is a 2, 3. Reroll from himself is a 6, 4. BFC roll is a 5 for an extra click of damage. Strange takes 4 clicks after Toughness. He'll finish his move in J6. 1 SA to Superman.
2. DEO moves to I10
(free) CP token to increase Roy's movement +1
3. Roy RS to I9 and dual targets Strange and Surfer. AV 10 vs DV 19 (-1 PD), 19. Roll is a 3, 5. Reroll from Sandman is a 2, 1
4. Robin L/C to P3
JL (Robinson)
1) R Superman (SMFF) 150 pts J6 @ [1 SA]
2) V Green Arrow (CJ) 50 pts I13
3) R Red Tornado 42 pts I12
4) R Robin (CR)* 35 pts P3 @
* Contingency Plan 12 pts $
5) U Sandman 59 pts F10
6) LE Roy Harper Jr. 39 pts I9 @
7) R DEO Agent 13 pts I10 @
Total - 400 pts
Objects: Kinetic Accelerator J10, Generator K10, Book Case F10
vs
Defenders 1) E Howard the Duck 35 pts (5/5) K-13
+ Contingency Plan#
2) R Dr. Strange (GG:GF) 75 pts (2/6) L-11
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (9/9) L-12@
+ Protected 8 pts
+ Damage Shield 10 pts
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Did I misunderstand how Force Field works? If so, no worries, I thought he could grant toughness to other characters.
Defenders 4B
clear
add token to CP
JL (Robinson)
1) R Superman (SMFF) 150 pts J6 @ [1 SA]
2) V Green Arrow (CJ) 50 pts I13
3) R Red Tornado 42 pts I12
4) R Robin (CR)* 35 pts P3 @
* Contingency Plan 12 pts $
5) U Sandman 59 pts F10
6) LE Roy Harper Jr. 39 pts I9 @
7) R DEO Agent 13 pts I10 @
Total - 400 pts
Objects: Kinetic Accelerator J10, Generator K10, Book Case F10
vs
Defenders 1) E Howard the Duck 35 pts (5/5) K-13
+ Contingency Plan##
2) R Dr. Strange (GG:GF) 75 pts (2/6) L-11
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (9/9) L-12
+ Protected 8 pts
+ Damage Shield 10 pts
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
The feat only grants Toughness to whoever you put the feat on with the prereqs.
Turn 5a)
(free) Leadership roll is a 1
1. Sandman moves to J10
2. DEO pushes to move to K11. She takes a push click.
PC case by case
JL (Robinson)
1) R Superman (SMFF) 150 pts J6 [1 SA]
2) V Green Arrow (CJ) 50 pts I13
3) R Red Tornado 42 pts I12
4) R Robin (CR)* 35 pts P3
* Contingency Plan 12 pts $$
5) U Sandman 59 pts J10 @
6) LE Roy Harper Jr. 39 pts I9
7) R DEO Agent 13 pts (3/4) K11 @@
Total - 400 pts
Objects: Kinetic Accelerator J10, Generator K10, Book Case F10
vs
Defenders 1) E Howard the Duck 35 pts (5/5) K-13
+ Contingency Plan##
2) R Dr. Strange (GG:GF) 75 pts (2/6) L-11
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (9/9) L-12
+ Protected 8 pts
+ Damage Shield 10 pts
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
1) Howard uses 2 CP tokens to bump his range to 2, and takes a shot at the DEO agent. 9 on 13, roll is 2,1 for a miss.... seriously?
2) Strange tries to punch DEO Agent. 8 on 13, roll is 2,6 for a hit. Ground Zero roll is 5, DEO takes 2. SA to Strange
add token to CP
protected is still CbC
can't believe I freaking missed that!
JL (Robinson)
1) R Superman (SMFF) 150 pts J6 [1 SA]
2) V Green Arrow (CJ) 50 pts I13
3) R Red Tornado 42 pts I12
4) R Robin (CR)* 35 pts P3
* Contingency Plan 12 pts $$
5) U Sandman 59 pts J10 @
6) LE Roy Harper Jr. 39 pts I9
7) R DEO Agent 13 pts (1/4) K11 @@
Total - 400 pts
Objects: Kinetic Accelerator J10, Generator K10, Book Case F10
vs
Defenders 1) E Howard the Duck 35 pts (5/5) K-13
+ Contingency Plan#
2) R Dr. Strange (GG:GF) 75 pts (2/6) L-11
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (9/9) L-12
+ Protected 8 pts
+ Damage Shield 10 pts
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
Wow, I can't believe you missed that as well. Totally lucked out there surprisingly.
Turn 6a)
(free) Leadership roll is a 6
(free) CP token to increase Superman's attack +1
1. Superman will HSS to K10 and take a swing at Strange. AV 12 vs DV 18. Roll is a 4, 4 for the hit. BFC roll is a 2. Supes will reroll that 6. Strange takes 5 clicks and is KO'ed. Supes will finish his movement N11. 1 SA, 1 KO to Superman
2. Roy RS to I11 and destroys the wall between J12/K12
3. Sandman moves to G12
(free) CP token to increase Ollie's attack +1
4. Ollie RCE on Surfer. AV 12 vs DV 18 (-1 PD). Roll is a 3, 5. Go ahead and decide if you want to use Protected or not and adjust your health or token accordingly. 1 SA to Ollie, 1 AST to Roy.
(free) CP token
PC case by case
JL (Robinson)
1) R Superman (SMFF) 150 pts N11 @ [2 SA, 1 KO]
2) V Green Arrow (CJ) 50 pts I13 @ [1 SA]
3) R Red Tornado 42 pts I12
4) R Robin (CR)* 35 pts P3
* Contingency Plan 12 pts $
5) U Sandman 59 pts G12 @@
6) LE Roy Harper Jr. 39 pts I11 @ [1 AST]
7) R DEO Agent 13 pts (1/4) K11
Total - 400 pts
Objects: Kinetic Accelerator J10, Generator K10, Book Case F10
vs
Defenders 1) E Howard the Duck 35 pts (5/5) K-13
+ Contingency Plan#
2) R Dr. Strange (GG:GF) 75 pts (0/6) KO'ed!
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (9/9) L-12
+ Protected 8 pts
+ Damage Shield 10 pts
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
JL (Robinson)
1) R Superman (SMFF) 150 pts N11 @ [2 SA, 1 KO]
2) V Green Arrow (CJ) 50 pts I13 @ [1 SA]
3) R Red Tornado 42 pts I12
4) R Robin (CR)* 35 pts P3
* Contingency Plan 12 pts $
5) U Sandman 59 pts G12 @@
6) LE Roy Harper Jr. 39 pts I11 @ [1 AST]
7) R DEO Agent 13 pts (1/4) K11
Total - 400 pts
Objects: Kinetic Accelerator J10, Generator K10, Book Case F10
vs
Defenders 1) E Howard the Duck 35 pts (5/5) K-12@@
+ Contingency Plan#
2) R Dr. Strange (GG:GF) 75 pts (0/6) KO'ed!
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (8/9) L-12
+ Protected 8 pts
+ Damage Shield 10 pts
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
Yeah that missed sucked. Didn't realize that you really needed that to keep Strange around due to Soul Gem.
Turn 6a)
(free) Leadership roll is a 5
1. DEO takes a swing at Howard. AV 6 vs DV 16. Roll is a 3, 3. Miss.
(free) CP token
PC case by case
JL (Robinson)
1) R Superman (SMFF) 150 pts N11 [2 SA, 1 KO]
2) V Green Arrow (CJ) 50 pts I13 [1 SA]
3) R Red Tornado 42 pts I12
4) R Robin (CR)* 35 pts P3
* Contingency Plan 12 pts $$
5) U Sandman 59 pts G12
6) LE Roy Harper Jr. 39 pts I11 [1 AST]
7) R DEO Agent 13 pts (1/4) K11 @
Total - 400 pts
Objects: Kinetic Accelerator J10, Generator K10, Book Case F10
vs
Defenders 1) E Howard the Duck 35 pts (5/5) K-12@@
+ Contingency Plan#
2) R Dr. Strange (GG:GF) 75 pts (0/6) KO'ed!
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (8/9) L-12
+ Protected 8 pts
+ Damage Shield 10 pts
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
I don't believe you can PC the Ground Zero roll, actually, as it's not a roll being made by any of your characters (or any character, really)
Doh! Just checked the PAG and you're right! Hmm, how do you want to handle it nate? Would Supes basing both your guys affect your turns after that? Just let me know!
Manager of the Heroclix Fantasy League's Legion of Super Heroes
So would Supes be stuck in K-12? I very likely would have taken a crack at him. Can we rewind to that turn, give Supes the click, and then re start from there?
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
So would Supes be stuck in K-12? I very likely would have taken a crack at him. Can we rewind to that turn, give Supes the click, and then re start from there?
Yeah, that's fine since it was my error.
Manager of the Heroclix Fantasy League's Legion of Super Heroes