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2b) BTW I love the hydra teams especially with cube red skull
clear
Constantine will PC any attack he can see
ustice League Dark (home)
1) E Black Alice (5/5) 94 pt E-10
2) U John Constantine (4/4) 59 pts E-11
3) R Crispus Allen (9/9) 197pts B-8
4) R Red Tornado (6/6) 42 pts D-9
392
vs
HYDRA!
1) E Red Skull 100 pts (7/7) Q-3 (perplexing up SS's defense +1)
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts ##
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) S-3
3) E Crossbones 47 pts (6/6) R-4
4) LE Madame Hydra 39 pts (5/5) R-3
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (4/4) R-2 @ (perplexing up own defense +1)
6) R Silver Samurai 28 pts (5/5) Q-1 (defense +1)
7) LE Laura Brown 21 pts (5/5) S-2 @
8) LE Operative 128 16 pts (4/4) X-9
Total: 399 pts
Theme PC: 4
HO: G-12,N-14
LO: G-19,P-21,O-8,Q-10
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
I'm just finishing up the last in a gauntlet of tests over the past month. After tomorrow morning, no tests to study for for at least a week, so I'll be able to post as much as necessary!
free) Operative 128 Leadership is a... 2, which is a failure.
free) Technician perplexes up Madame Hydra's attack +1.
free) Red Skull perplexes up Madame Hydra's attack +1.
1) Madame Hydra (attack +2) will take a power action to use RCE, attempting a ranged-combat attack on Black Alice with Trick Shot, using SHIELD TA to boost range +1 and 2 CP tokens to boost range an additional +2. Also, she will be using Enhancement from Technician. It's a 9+2 (perplex from Technician and Red Skull) against a 17+2(ES/D)-2(HYDRA TA from Red Skull and Crossbones), requiring a roll of a 6. And the roll is... 3,4=7, which is a hit. There's no line of fire for PC, so Madame Hydra will deal 2+2(RCE)+1(Enhancement from Technician)=5 clicks of damage to Black Alice, which is enough for the KO. Madame Hydra takes 1 click of Mystics damage. Madame Hydra gains 1 SA pt. Madame Hydra gains 1 KO pt. Laura Brown gains 1 AST pt. Red Skull gains 1 AST pt, Crossbones gains 1 AST pt, Technician gains 1 AST pt.
Everyone else clears.
Token to CP.
Justice League Dark (home)
1) E Black Alice 94 pts KOKOKOKO
2) U John Constantine (4/4) 59 pts E-11
3) R Crispus Allen (9/9) 197pts B-8
4) R Red Tornado (6/6) 42 pts D-9
392
vs
HYDRA!
1) E Red Skull 100 pts (7/7) Q-3
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts #
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) S-3
3) E Crossbones 47 pts (6/6) R-4
4) LE Madame Hydra 39 pts (4/5) R-3 @
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (4/4) R-2
6) R Silver Samurai 28 pts (5/5) Q-1
7) LE Laura Brown 21 pts (5/5) S-2
8) LE Operative 128 16 pts (4/4) X-9
Total: 399 pts
Theme PC: 4
Red Skull: 1 AST
Crossbones: 1 AST
Madame Hydra: 1 SA, 1 KO
Hydra Technician: 1 AST
Laura Brown: 1 AST
HO: G-12,N-14
LO: G-19,P-21,O-8,Q-10
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Yeah, I love hydra teams! Any chance I get, I'll run one in real life. Hickman's run on Secret Warriors for me really cemented in how interesting the fictional organization is as a whole. Also, the style of play for the team is just so darn cool! Swarm is pretty fun!
1) Red Tornado Tk;s Crispus to J-3
2) Crispus targets silver samurai and Hydra Tech 11 vs 17's rolls a 5 constantine PC's to an 7 hits both puts 2 dmg on each
Justice League Dark (home)
1) E Black Alice 94 pts KOKOKOKO
2) U John Constantine (4/4) 59 pts E-11
AST[1]
3) R Crispus Allen (9/9) 197pts J-3@
SA[1]
4) R Red Tornado (6/6) 42 pts D-9@
392
vs
HYDRA!
1) E Red Skull 100 pts (7/7) Q-3
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts #
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) S-3
3) E Crossbones 47 pts (6/6) R-4
4) LE Madame Hydra 39 pts (4/5) R-3 @
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (2/4) R-2
6) R Silver Samurai 28 pts (3/5) Q-1
7) LE Laura Brown 21 pts (5/5) S-2
8) LE Operative 128 16 pts (4/4) X-9
Total: 399 pts
Theme PC: 4
Red Skull: 1 AST
Crossbones: 1 AST
Madame Hydra: 1 SA, 1 KO
Hydra Technician: 1 AST
Laura Brown: 1 AST
HO: G-12,N-14
LO: G-19,P-21,O-8,Q-10
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
free) Operative 128 Leadership is a... 6, which is a success.
1) Madame Hydra pushes to use RCE and attempts a ranged-combat attack on Crispus Allen, using Trick Shot and Enhancement from Technician. It's a 9 against a 17-3(HYDRA TA from Technician, Red Skull, and Crossbones), requiring a roll of a 5. And the roll is... 4,4=8, which is a hit. Super Senses roll is... 5, so Crispus dodges the attack. No pushing damage on Madame Hydra due to Inspiring Command.
free) Red Skull perplexes up his own damage +1.
free) Technician perplexes up Red Skull's damage +1.
2) Fixer picks up Technician and flies to P-1, dropping Technician in Q-2.
3) Laura Brown runs to R-2.
free) Fixer Outwits Crispus Allen's Super Senses.
4) Red Skull (damage +2 from technician and own perplex), makes a ranged-combat attack on Crispus Allen (Super Senses Outwitted by Fixer (P-1)) (Red Skull +1 range from SHIELD TA from Laura Brown (R-2)) with Enhancement from Technician and using 1 CP token for attack. It's a 10+1 (CP Token) against a 17+1(HT)-2(HYDRA TA from Technician and Crossbones), requiring a roll of a 5. And the roll is... 5,=6, which is a hit. Red Skull deals 2+2(perplexes)+1(Enhancement)=5 clicks of damage to Crispus Allen. Red Skull takes 1 click of Mystics feedback damage. Red Skull gains 1 SA pt. Technician gains 1 AST pt. Laura Brown gains 1 AST pt. Crossbones gains 1 AST pt. Fixer gains 1 AST pt.
5) Silver Samurai runs to O-1.
Instructions:
Mastermind on a case-by-case basis.
Justice League Dark (home)
1) E Black Alice 94 pts KOKOKOKO
2) U John Constantine (4/4) 59 pts E-11
AST[1]
3) R Crispus Allen (4/9) 197pts J-3@
SA[1]
4) R Red Tornado (6/6) 42 pts D-9@
392
vs
HYDRA!
1) E Red Skull 100 pts (6/7) Q-3 @
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) P-1 @
3) E Crossbones 47 pts (6/6) R-4
4) LE Madame Hydra 39 pts (4/5) R-3 @@
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (2/4) Q-2
6) R Silver Samurai 28 pts (3/5) O-1 @
7) LE Laura Brown 21 pts (5/5) R-2 @
8) LE Operative 128 16 pts (4/4) X-9
Total: 399 pts
Theme PC: 4
Red Skull: 1 SA, 1 AST
Fixer: 1 AST
Crossbones: 2 AST
Madame Hydra: 1 SA, 1 KO
Hydra Technician: 2 AST
Laura Brown: 2 AST
HO: G-12,N-14
LO: G-19,P-21,O-8,Q-10
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Justice League Dark (home)
1) E Black Alice 94 pts KOKOKOKO
2) U John Constantine (4/4) 59 pts E-11
AST[1]
3) R Crispus Allen (4/9) 197pts E-9
SA[1]
4) R Red Tornado (5/6) 42 pts D-9@@
392
vs
HYDRA!
1) E Red Skull 100 pts (6/7) Q-3 @
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) P-1 @
3) E Crossbones 47 pts (6/6) R-4
4) LE Madame Hydra 39 pts (4/5) R-3 @@
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (2/4) Q-2
6) R Silver Samurai 28 pts (3/5) O-1 @
7) LE Laura Brown 21 pts (5/5) R-2 @
8) LE Operative 128 16 pts (4/4) X-9
Total: 399 pts
Theme PC: 4
Red Skull: 1 SA, 1 AST
Fixer: 1 AST
Crossbones: 2 AST
Madame Hydra: 1 SA, 1 KO
Hydra Technician: 2 AST
Laura Brown: 2 AST
HO: G-12,N-14
LO: G-19,P-21,O-8,Q-10
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Justice League Dark (home)
1) E Black Alice 94 pts KOKOKOKO
2) U John Constantine (4/4) 59 pts E-11
AST[1]
3) R Crispus Allen (4/9) 197pts E-9
SA[1]
4) R Red Tornado (5/6) 42 pts D-9@@
392
vs
HYDRA!
1) E Red Skull 100 pts (6/7) Q-3 #
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) P-1
3) E Crossbones 47 pts (6/6) R-4
4) LE Madame Hydra 39 pts (4/5) R-3
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (2/4) Q-2
6) R Silver Samurai 28 pts (3/5) O-1
7) LE Laura Brown 21 pts (5/5) R-2
8) LE Operative 128 16 pts (4/4) X-9
Total: 399 pts
Theme PC: 4
Red Skull: 1 SA, 1 AST
Fixer: 1 AST
Crossbones: 2 AST
Madame Hydra: 1 SA, 1 KO
Hydra Technician: 2 AST
Laura Brown: 2 AST
HO: G-12,N-14
LO: G-19,P-21,O-8,Q-10
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Justice League Dark (home)
1) E Black Alice 94 pts KOKOKOKO
2) U John Constantine (4/4) 59 pts E-11
AST[1]
3) R Crispus Allen (4/9) 197pts E-9
SA[1]
4) R Red Tornado (5/6) 42 pts D-9
392
vs
HYDRA!
1) E Red Skull 100 pts (6/7) Q-3 #
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) P-1
3) E Crossbones 47 pts (6/6) R-4
4) LE Madame Hydra 39 pts (4/5) R-3
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (2/4) Q-2
6) R Silver Samurai 28 pts (3/5) O-1
7) LE Laura Brown 21 pts (5/5) R-2
8) LE Operative 128 16 pts (4/4) X-9
Total: 399 pts
Theme PC: 4
Red Skull: 1 SA, 1 AST
Fixer: 1 AST
Crossbones: 2 AST
Madame Hydra: 1 SA, 1 KO
Hydra Technician: 2 AST
Laura Brown: 2 AST
HO: G-12,N-14
LO: G-19,P-21,O-8,Q-10
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Hey, Stepp. I want to apologize for not getting in a turn yesterday! I honestly checked it last night and didn't see that you had posted a turn; I must have missed it in my user CP area. I promise I wasn't trying to run out the clock on you!
Justice League Dark (Stepper79)
U John Constantine 59
SA [2] KO [3] AST [4] DFD [0]
R Zatanna 90^
SA [2] KO [6] AST [2] DFD [0]
R Mindwarp 45
SA [0] KO [0] AST [0] DFD [0]
U Madame Xanadu 62 pts
SA [0] KO [0] AST [4] DFD [0]
2) R Shade the Changing Man 55 pts
SA [6] KO [3] AST [4] DFD [0]
R Deadman 52 pts
SA [2] KO [0] AST [0] DFD [0]
R Ghost Fox Killer 68 pts
SA [8] KO [4] AST [0] DFD [0]
R Red Tornado 42 pts
SA [5] KO [2] AST [6] DFD [0]
LE Crispus Allen 197 pts
SA [1] KO [0] AST [0] DFD [0]
R Frankenstein 98 pts
SA [0] KO [0] AST [0] DFD [0]
E Black Alice 94 pts
SA [8] KO [1] AST [2] DFD [1]
R Ragman 25
SA [1] KO [0] AST [0] DFD [0]
R Klarion 76
SA [1] KO [0] AST [2] DFD [0]
R Wiccan 54 pts
SA [3] KO [1] AST [8] DFD [1]
RPs: 34
ATA: Justice League Dark
^protected 8pts
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League