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1) Magneto push to use TK twice to toss generator at Brother Voodoo after perplexing up his AV.
-First attack was a 4. Miss.
-Second attack hits with a 9, Voodoo hits Super Senses with a 5.
-Push to Mags. (8/9)
Black Tom outwits Super Senses on the Astral Strange.
2) Pyro attacks Astral Strange. Rolls a 3, miss.
3) Black Tom takes a shot on the Astral and hits with a 9, for 2 clicks.
-Astral Strange 6 is (1/3)
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Defenders Turn 5A:
1) Brother Voodoo moves to P14.
Free) Brother Voodoo uses Mind Control on Pyro.
-11AV vs. 20DV (ES/D and Hind). need 9.
-Attack roll is..........10. Hit.
-Pyro turns and attacks Magneto with a close combat attack.
-11AV (10+1Voodoo) vs 18DV. Need 7.
-Attack roll is.........8. (4,4) Hit with knockback.
-Pyro SP means 2 clicks to Magneto (7/9), knockback to S20.
-1 SA Brother Voodoo.
Free) Astral #6 phases to S19.
Free) Dr. Strange declares Magneto as his target for this turn.
Free x2) Scarlet Witch and Dr. Strange use perplex on Dr. Strange's AV. (+2)
Free) Rick Jones perplex Dr. Strange damage value. (+1)
2) Dr. Strange Psychic Blast on Magneto.
-12AV vs 19DV. Need 7.
-Attack roll is.........10. (5,5) Hit with knockback.
-Damage is 4 to Magneto. (2/9) Knockback to W24.
-1 SA Strange, 1 AST Rick Jones.
-Push click. (6/8)
I am being very careful not to cause an injury, and if this were a real life game, I would just accept the concession and move on. However, not trying to maximize Victory Points would be a mistake for me, and I did have a couple stats I wanted to get in, so sorry if this seems like kicking a dead horse, but this is more for league purposes than a statement about this one game.
no worries. do what you gotta do. i have basically been kicked right in the nuts by my dice in the past 6 or so straight matches. that, combined with my strong dislike of the vehicles and ridiculous relic stuff, makes me very strongly considering dropping after this season.
Free) Brother Voodoo uses MC on Pyro.
-11AV vs 17DV. Need 6.
-Attack roll is.......9. Hit.
-Pyro makes a ranged attack dual targeting Sarah and Black Tom.
-11AV vs 13DV Sarah, and 16DV Black Tom. Need 5 for both.
-Attack roll is.........9. (Good lord, the dice are hot for me in this game, which is kind of pointless)
-2 damage to Black Tom. (3/5)
-1 SA Brother Voodoo.
Free) Scarlet Witch uses Perplex on her own AV. (+1)
2) Scarlet Witch use TK to attack Black Tom with the Generator.
-10AV vs 16DV (15+1Hind). Need 6.
-Attack roll is..........5. Miss.
Free) Astral Strange #6 uses Phasing to move to V23.
Free) Dr. Strange declares Magneto as his target.
Free) Rick Jones use Perplex on Dr. Strange AV. (+1)
3) Dr. Strange ranged attack against Magneto.
-10AV vs 18DV. Need 8.
-Attack roll is.............8. (3,5) Hit.
-Damage is 4 to Magneto which is enough for the KO!
-1 SA 1 KO Dr. Strange, 1 AST to Rick Jones for the needed AV bump.
Free) Brother Voodoo uses MC on Pyro.
-11AV vs 17DV. Need 6.
-Attack roll is..........6. Hit.
-Pyro dual target attack on Black Tom and Sarah.
-11AV vs 13 and 15DVs.
-Attack roll is.........5. Hit on both.
-2 damage to Black Tom. (1/5)
Free) Astral Dr. Strange phases to V18.
Free) Rick Jones uses Perplex on Dr. Strange's AV. (+1)
Free) Dr. Strange chooses Sarah as his target.
1) Dr. Strange attack on Sarah.
-10AV vs 13DV. Need 3.
-Attack roll is.........3. Seriously. I can't believe I get an AST on a freakin 3.
-Damage is 4 which is a KO.
-1 SA 1 KO Dr. Strange. 1 AST Rick Jones.
-Push click. (5/8)
BTW: Just figured out Scarlet Witch doesn't have TK OR Phasing, so she hasn't been legal this whole time, but she missed, so I'll just move her back to over by Dr. Strange and nothing in the game is affected.
Free) Dr. Strange chooses Pyro as his target this turn.
1) Brother Voodoo attack on Pyro.
10AV vs 17DV. Need 7.
-Attack roll is.........10. (4,6) Hit.
-Damage is 2 to Pyro. (4/6)
-1 SA Brother Voodoo.
Free) Brother Voodoo MC Pyro.
-11AV vs 17DV. need 6.
-Attack roll is.........2! (1,1) Which according to the BFC is a CRITICAL HIT! Luckily there are no injuries on a Mind Control attack as it is a NO DAMAGE attack.
-Pyro ranged attack on Black Tom.
-10AV vs 14DV. need 4.
-Attack roll is.......3. Miss.
-Brother Voodoo PCs that roll to..........7. Hit.
-Damage is 2 which is good enough for the KO!
-1 SA 1 KO Voodoo.
BFC: MADNESS
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed on 1 fewer damage on a critical hit.
Map: Avengers Mansion (outdoor)
STATS FOR DEFENDERS THIS GAME:
Dr. Strange: 5 SA 4 KO
Brother Voodoo: 5 SA 1 KO
Scarlet Witch: 1 AST 1 DFD
Rick Jones: 4 AST
1) Brother Voodoo will use his SA's to gain the Ambidextrous feat.
DEFENDERS FINAL STATS AFTER GAME 7
=================================
DEFENDERS STATS BEFORE GAME 7
===============================================
DEFENDERS
V Silver Surfer (SV) 265 pts**
SA[2] KO[2] AST[0] DFD[2]
V Dr. Strange (SI) 149 pts*** (196 from GG E)
SA[9] KO[4] AST[4] DFD[4]
V Sub-Mariner (FF) 150 pts*
SA[1] KO[0] AST[0] DFD[2]
V Spider-Man (AV) 111 pts [125 from E Spider-Man (ASM)]
SA[1] KO[3] AST[2] DFD[0]
R Vision (CW) 95 pts
SA[4] KO[2] AST[4] DFD[2]
R Daredevil (HoT) 81 pts
SA[1] KO[1] AST[3] DFD[0]
PR Brother Voodoo 79 pts##
SA[0] KO[1] AST[1] DFD[0]
E Scarlet Witch (CWFF) 75 pts #
SA[9] KO[0] AST[7] DFD[5]
AE Rick Jones 48 pts
SA[3] KO[1] AST[10] DFD[0]
U Madame Web 24 pts
SA[0] KO[0] AST[0] DFD[0]
RPs: 26
Upgrades: 10/12
Team Feat: Pounce 15pts
Team ATA: The Order 3pts
Special Objects: (HO) Meteorite, (IO) Opened Hydrant, (HO) Generator, (IO) Power Gem 10pts, (IO) Soul Gem 10pts, (LO) Mailbox
* Large Object 3pts/100, Contingency Plan 12pts, Submerged 5pts
** Recharge 5pts
*** Marvel Knights ATA 10pts
# Force Field 10pts
## Howling Commandos ATA 3pts, Ambidextrous 12pts