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Well, Angrir does only have toughness. Reverting him to the 10th anniversary thing at the right spot will give you invulnerable, and the flurry + steal enery combo, without indomitable, so you'll take pushing damage, and end up on flurry + steal energy and impervious.
Well, Angrir does only have toughness. Reverting him to the 10th anniversary thing at the right spot will give you invulnerable, and the flurry + steal enery combo, without indomitable, so you'll take pushing damage, and end up on flurry + steal energy and impervious.
Good call - thanks!
Fixer of the Thunderbolts clan aka Bob
"Common sense is not so common" ~ Voltaire
I think if I pull this guy again, I'm going to replace his sculpt with a Hellboy. I think the dial fits pretty well with how powerful Hellboy became at the end of the Gathering Storm/The Fury story lines. If I remember right, the Fates mistake Hellboy and his hand o'doom for Thor holding a hammer, so I think it fits in an odd way.
I want to love this figure. Even with his traited steal energy and Regeneration I find him a bit lacking. Maybe he should've had either one more click of Invulnerability on the 3rd click or one click of Impervious top dial. Its sad when he is supposed to be one of the two strongest of the Worthy and his dial just doesn't add up to me. I mean Skirn has 4 clicks of Invulnerability! Now in golden age with auto regen this figure can be potentially devastating to play against. With his Damage special he can be a monster if you use Nul to carry him up then he charges in and next turn starts to make Heavy objects for the other worthy to charge in, pick up, and use. Maybe its just me but I wanted a Angrir that could stand next to Nul and be a 2 man army like in the comics.
"Now play the insolent. Now, plunder the God's privileges and give them to creatures of a day. What drop of suffering can mortals spare you?"
There are relics for the other hammers, but not this one. So if he is KOd and the hammer is dropped in the square he last occupied, and another friendly character attempts to roll for his dropped hammer, are we to assume that character would get his trait if the hammer is picked up? And would the required roll on the d6 be a 5-6 like with the other hammers?
There are relics for the other hammers, but not this one. So if he is KOd and the hammer is dropped in the square he last occupied, and another friendly character attempts to roll for his dropped hammer, are we to assume that character would get his trait if the hammer is picked up? And would the required roll on the d6 be a 5-6 like with the other hammers?
Once the relic for his hammer is released in November we'll know for sure what it does, but my guess is it'll give charge and steal energy. Also, keep in mind that the hammer only drops in a character's square if it's not in play via the book of the skull. So it would either have to be one of your three objects (and no resource) or from a KO'd Thing that reverted from Angrir. And, right, all of the hammer so far have been relic:5-6 (unless you count Mjolnir from HoT at 6) so it stands to reason this will be also.
Finally had a chance to run this guy, and man is he brutal. Make him that much nastier with the Tank Turret, and you can damn near win the game with your first attack. A fun sealed team would be Ben here, Worthy ATA, 40pt WATX Jean Grey, and the Book of the Skull (21pts with all currently legal hammers, so you have several options from free quakes to the hammer specific bonuses), totaling 297pts of fun.
HAMMER CLOBBER: Angrir can use Close Combat Expert. When he does and hits, hit characters are knocked back 4 squares and you may place a heavy object in the square they occupied
. occupied means they was in the square but not anymore right? So if you have hit a fig that has change. You don't get to place the object in the square because change figs don't get knockbacked?