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These are pretty good. Takes me back lol. I do think that some of them are a little over powered/ under cost (lapras, machamp, pigeot). Also, will you incorporate weaknesses? Maybe traits that say when they are attacked by characters with certain keywords then dmg dealt is increased by whatever or something lol I don't know.
These are pretty good. Takes me back lol. I do think that some of them are a little over powered/ under cost (lapras, machamp, pigeot). Also, will you incorporate weaknesses? Maybe traits that say when they are attacked by characters with certain keywords then dmg dealt is increased by whatever or something lol I don't know.
#019 Rookie Rattata
Team: No Affiliation
Range: 0
Points: 65
Keywords: Pokemon, Normal Type
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Evolution: When Rattata hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#020 Raticate on the same click number. Quick Attack: Rattata can use Hypersonic Speed, when it does modify it's speed value by -2 Hyper Fang: Rattata Can use Blades/Claws/Fangs When it does if the roll is less than it's printed damage value you may re-roll the die once Tail Whip: Rattata can use perplex but only to modify opposing characters Defense values by -2
Charge- Tackle
Combat Reflexes- Small Target
Super Senses- Agile
#020 Veteran Raticate
Team: No Affiliation
Range: 0
Points: 120
Keywords: Pokemon, Normal Type
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Hyper Fang: When Raticate uses Blades/Claws/Fangs if the roll is less than it's printed damage value you may re-roll the die once Quick Attack: Raticate can use Hypersonic Speed, when it does modify it's speed value by -2 Super Fang: Raticate can use Blades/Claws/Fangs when it does damage dealt is unavoidable and can not by transferred Focus Energy: Raticate treats any successful roll of doubles as a critical hit
Charge- Tackle
Toughness- Fighting Spirit
Super Senses- Still Agile
#021 Rookie Spearow
Team: No Affiliation
Range: 0
Points: 50
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Evolution: When Spearow hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#022 Fearow on the same click number. Fury Attack: Give Spearow a Close Combat Action it may make up to 5 close combat attacks if it misses one attack it may not make anymore attacks this turn Growl and Leer: Spearow can use Perplex when it does it may only modify Defense or Damage values and only by -1
Charge- Angry Assault
ES/D- Small Target
CCE- Peck
#022 Veteran Fearow
Team: No Affiliation
Range: 0
Points: 100
Keywords: Pokemon, Flying Type
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Fly: When Fearow occupies outdoor terrain you may give him a power action if you do place a special terrain marker in his square and remove him from the map. at the beginning of your next turn place Fearow in any square of outdoor terrain within 8 squares of the special terrain marker when you do he may make a close combat action as a free action then remove the special terrain marker. Mirror Move: Give Fearow a free action and choose an opposing character within 7 squares and line of fire that has one or more action tokens, Fearow can use one of that characters Powers showing on the dial and it's Range Value until your next turn
Force Blast- Flapping Wings
ES/D- Flying Ace
Super Senses- Agility
Exploit Weakness- Drill Peck
#023 Rookie Ekans
Team: No Affiliation
Range: 0
Points: 60
Keywords: Pokemon, Poison Type
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Movement: Slither: Hindering Terrain Evolution: When Ekans hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#024 Arbok on the same click number. Poison Sting: Ekans can make Ranged Combat Attacks as if it has a range value of 6 if it hits roll a d6 on a result of 6 place a poison token on the hit characters card
Incap-Wrap
B/C/F- Bite
Combat Reflexes- Flexible Body
#024 Veteran Arbok
Team: No Affiliation
Range: 5
Points: 95
Keywords: Pokemon, Poison Type
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Movement: Slither: Hindering Terrain Flexible Body: Arbok can use Running Shot and Plasticity Wrap: Arbok can use Incapacitate but only as as close combat attack when it does and hits roll a d6 on a result of 5-6 deal damage equal to Arbok's unmodified damage value, you may roll this die each turn the hit character has an action token Glare: Give Arbok a free action and choose an opposing character within 6 squares and line of fire and roll a d6 on a result of 4-6 place a paralysis token on the characters card
Charge- Surge Forward
Precision Strike- Acid
B/C/F- Bite
Super Senses- Slippery
ES/D- Flexible
Combat Reflexes- Evasive
Fly : When Articuno occupies outdoor terrain you may give him a power action if you do place a special terrain marker in his square and remove him from the map. at the beginning of your next turn place Articuno in any square of outdoor terrain within 8 squares of the special terrain marker when you do he may make a close combat action as a free action with a -2 to it's attack and damage values minimum 1 then remove the special terrain marker. Ice Beam: Articuno can use Precision Strike when it does if it hits roll a d6 on a result of 6 place a frozen token on the hit characters card Blizzard: Articuno can use Pulse Wave when it does it does not hit friendly characters, if it hits roll a d6 on a result of 6 place a frozen token on the hit characters card
Stealth- Legendary Pokemon
Poison- Waves of Cold
Super Senses- Agility
ES/D- Aerial Combatant
Exploit Weakness- Peck
#145 Unique Zapdos
Team: Legendary Pokemon
Range: 8
Points: 150
Keywords: Pokemon, Electric Type
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Fly: When Zapdos occupies outdoor terrain you may give him a power action if you do place a special terrain marker in his square and remove him from the map. at the beginning of your next turn place Zapdos in any square of outdoor terrain within 8 squares of the special terrain marker when you do he may make a close combat action as a free action with a -2 to it's attack and damage values minimum 1 then remove the special terrain marker. Light Screen: Zapdos can use Energy Shield/ Deflection and Toughness Thunder: Zapdos can use Penetrating/ Psychic Blast and Energy Explosion when it does and hit roll a d6 on a result of 5-6 place a Paralysis token on the hit characters card
Stealth- Legendary Pokemon
HSS- Speed of Lightning
B/C/F- Drill Peck
Super Senses- Agility
RCE- Thundershock
#146 Unique Moltres
Team: Legendary Pokemon
Range: 8
Points: 150
Keywords: Pokemon, Fire Type
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Fly: When Moltres occupies outdoor terrain you may give him a power action if you do place a special terrain marker in his square and remove him from the map. at the beginning of your next turn place Moltres in any square of outdoor terrain within 8 squares of the special terrain marker when you do he may make a close combat action as a free action with a -2 to it's attack and damage values minimum 1 then remove the special terrain marker. Sky Attack: Give Moltres a Power Action and place an Energy Token on it's character card. At the beginning of your turn if there is an Energy Token on this characters card it may use Hypersonic Speed as a free action then remove the Energy Token Fire Blast: Moltres can use Energy Explosion. When it does damage is Unavoidable. Fire Spin: Moltres can use Precision Strike when it does place a Fire spin token on the hit character. when a character has a Fire Spin token on it's card it can only be given an action to roll a d6 on a result of 6 remove the token otherwise deal the character 1 penetrating damage
Stealth- Legendary Pokemon
Poison- Waves of Heat
Super Senses- Agility
Exploit Weakness- Peck
TA: Legendary Pokemon: This Characters Powers and Abilities can not be countered