You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
The reason you do NOT roll breakaway in the middle of HSS moving is because they have the running-man-move-past-figures image.
HSS figures can move past figures when they are moving. When an HSS figure makes an attack it is still moving - hence no need to breakaway after the attack.
The reason you have to roll breakaway when you START adjacent to an opposing figure is the HSS figure IS NOT MOVING. It does not move UNTIL it rolls breakaway successfully. Then once its moving, it can attack and move past any figures unless they have a power (plasticity) or ability that says otherwise.
I hope that clears things up.
While this is correct, I just want to add some clarification.
A character only ever Breaks Away when an action requiring movement is given. There is absolutely nothing in the normal rules that require you to Break Away during movement. Once a character successfully Breaks Away, it won't have to do it again during the rest of it's movement unless an effect SPECIFICALLY SAYS that a new Break Away roll will be required. Plasticity has no such stipulation.
Click the links below to find out about tournaments in San Antonio, TX
Can you post a link to these 2 other threads with Deputies saying opposite what I have.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
As a follow up question, let's say your HSS character has a movement of 10. He moves 10 squares and wants to make an attack as a free action. He then stays put because he's out of movement—effectively moving zero. I have always ruled this as legal, but am having doubts now.
As a follow up question, let's say your HSS character has a movement of 10. He moves 10 squares and wants to make an attack as a free action. He then stays put because he's out of movement—effectively moving zero. I have always ruled this as legal, but am having doubts now.
Perfectly legal.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
As a follow up question, let's say your HSS character has a movement of 10. He moves 10 squares and wants to make an attack as a free action. He then stays put because he's out of movement—effectively moving zero. I have always ruled this as legal, but am having doubts now.
That's legal.
A character that is in their last square of movement, who wasn't forced to end their movement by some other effect when they entered that square, is still considered to be moving until you say they aren't, or go and do something else that could only occur after they finished moving.
So, a hypersonic character in their normal last square of movement still can make an attack, then, after that attack is over, end their movement.
The attack for HSS has to happen DURING movement. If you stop of your own accord, then you can't make the attack either.
No matter what, in your scenarios, the character would not be able to make the attack.
Quote : Originally Posted by MoomPix
That's legal.
A character that is in their last square of movement, who wasn't forced to end their movement by some other effect when they entered that square, is still considered to be moving until you say they aren't, or go and do something else that could only occur after they finished moving.
So, a hypersonic character in their normal last square of movement still can make an attack, then, after that attack is over, end their movement.
OK looks like you cleared up earlier confusion. Only Entering hindering AND/OR becoming adjacent to an opposing fig with plasticity would PREVENT you from making a close combat attack. Thank you.
I agree with you completely but it still doesn't solve my problem. At my venue it will be ruled the other way until it's "official", apparently.
He is also probably going to be upset with me for pursuing this so much.
It must be very frustrating for you as the "answer" is located in the PAC. You can prove the rules by reading HSS.
I never got the mentality of waiting / looking for an Orange ruling as the first option. When a disagreement arises that can't be clarified by the rules - then I get the search for help, but to want internet proof when the proof is in the rules is weird.
Visible Dials and Pushing Damage need to be optional. This is the way.
The reason you do NOT roll breakaway in the middle of HSS moving is because they have the running-man-move-past-figures image.
Close but not entirely.....breakaway only occurs when 3 things are all true...
1. Your character is adjacent to an opposing character.
2. An ACTION was just GIVEN and
3. Movement is about to begin...
Rulebook p. 8
Quote
BREAKING AWAY
If a character occupying a square adjacent to one or more opposing characters is given an action and attempts to move, that character must successfully break away before it can move, as shown in Figure 8.
Movement alone is not enough to create a break away roll, it must be movement as the result of being GIVEN an ACTION.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
This Character Adds 2 to its D6 roll when Breaking away. Opposing Characters can't automatically break away from this character and subtract 2 from their D6 roll when breaking away from this character. Opposing characters entering a Square adjacent to this character must end its movement, even if they would not have to do so normally.
This part Would stop HSS Close combat by the wording correct?
"Opposing characters entering a Square adjacent to this character must end its movement, even if they would not have to do so normally"
This Character Adds 2 to its D6 roll when Breaking away. Opposing Characters can't automatically break away from this character and subtract 2 from their D6 roll when breaking away from this character. Opposing characters entering a Square adjacent to this character must end its movement, even if they would not have to do so normally.
This part Would stop HSS Close combat by the wording correct?
"Opposing characters entering a Square adjacent to this character must end its movement, even if they would not have to do so normally"
Yes because it brings Movement to an END!, not because it causes a break away roll...you can not break away from Plasticity AFTER you started movement...all break away occurs before any movement.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!