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I think Brother Voodoo is pretty good for that - walk through; free mc the guy to the other side
Fixed it because there actualyl is a character just named Voodoo.
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
You Mind Control Spiral to OPEN the portal then it will remain friendly to your team after she reverts back to being unfriendly.
Two things...
1) It is a double Power Action to perform. So you can't do this with a free action.
2) The trait is what makes your friendly characters able to use it, if she is no longer friendly then no gateway usage.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Any preference for the 110 vs. 217 Nightmare? Any other suggestions?
110 nightmare so you have room for bencrawler.
132-60 matches, 20 tourney wins (67-100) 2013
223-112 matches, 31 tourney wins 2012,Arcadia Grand prix runner up 2012,Arcadia Grand prix Runner up 2013
ROC West Coast Winner Co-Main Event 2013
Equal parts SoCo and cranberry juice poured from a shaker with ice.
Tastes just like Kool-Aid...very dangerous.
thats why i just drink scotch on the rocks, to avoid the fruityness.
132-60 matches, 20 tourney wins (67-100) 2013
223-112 matches, 31 tourney wins 2012,Arcadia Grand prix runner up 2012,Arcadia Grand prix Runner up 2013
ROC West Coast Winner Co-Main Event 2013
The portals are adjacent for movement. TK is not movement.
Hopefully you don't need more than that.
(Before it is asked, knock back would not go through a portal for the same reason.)
I'm fine with KB not working with the portals.
But the rule book says the following about Knock Back: A knocked back character is moved back one square for each 1 damage taken. Move the character in a straight line away from the attacking character. Movement along a knock back path ignores the effects of hindering terrain and objects on movement.
So why do you say Knock Back is not movement?
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”