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Demon Knight (home)
1) Apollo (Speeding Bullets Batman) 143 (2/8) D16 (Injured next game)
2) Midnighter (Bat-Man) 81 pts (1/7) E10
3) E Jenny Quantum (Halo) 83 pts (1/6) H2
4) Jack Hawksmoor (Roy Raymond, Jr) (1/6) 74 pts L8
2 LO
1 HO
Total – 381 pts
vs
JSA (visitor)
1] Hawkman 95 (2/8) E17 @@
2] Shazam 105 (2/9) F18 @@
3] Wonder Woman 100 (1/7) K17/18 W/Dumpster
4] Green Lantern 93 (1/6) J17 @@
Dumpster HO WW
Generator HO E18
standard LO
393 points
Theme PC 3/4
BFC: Earthquake (Removed)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
PC, case-by case. But only if you need a 6 or more.
Demon Knight (home)
1) Apollo (Speeding Bullets Batman) 143 (2/8) D16 (Injured next game)
2) Midnighter (Bat-Man) 81 pts (1/7) E10
3) E Jenny Quantum (Halo) 83 pts (1/6) H2
4) Jack Hawksmoor (Roy Raymond, Jr) (1/6) 74 pts L8
2 LO
1 HO
Total – 381 pts
vs
JSA (visitor)
1] Hawkman 95 (2/8) E17
2] Shazam 105 (2/9) F18
3] Wonder Woman 100 (1/7) G18/19 W/Dumpster @
4] Green Lantern 93 (1/6) J17
Dumpster HO WW
Generator HO E18
standard LO
393 points
Theme PC 3/4
BFC: Earthquake (Removed)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Demon Knight (home)
1) Apollo (Speeding Bullets Batman) 143 (2/8) D16@ (Injured next game)
2) Midnighter (Bat-Man) 81 pts (1/7) E10
3) E Jenny Quantum (Halo) 83 pts (1/6) F10@
4) Jack Hawksmoor (Roy Raymond, Jr) (1/6) 74 pts L10@
2 LO
1 HO
Total – 381 pts
vs
JSA (visitor)
1] Hawkman 95 (2/8) E17
2] Shazam 105 (2/9) F18
3] Wonder Woman 100 (1/7) G18/19 W/Dumpster @
4] Green Lantern 93 (1/6) J17
Dumpster HO WW
Generator HO E18
standard LO
393 points
Theme PC 3/4
BFC: Earthquake (Removed)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1) Wonder Woman Charges to D17-18, exploiting Apollo's weakness, with the Dumpster. 11 vs 18. Roll 2,6=8, SA for 3 +2. Dumpster dropped. And she pushes.
2) Hawkman attacks Apollo, 11 vs 15. Roll 2,4=6, SS=2, connecting for 3 and the KO.
3) Shazam initiates HSS on Jenny, moving to G10, 10 vs 17. Roll 1,6=7. SA for 4, move finished at H9.
4) Green Lantern will TK the Object from under Midnighter to hit Jenny, 11 vs 15 +2ESD. Roll also 1,6=7, SA for 2 and KO
Demon Knight (home)
1) Apollo (Speeding Bullets Batman) 143 KOKO (Injured next game)
2) Midnighter (Bat-Man) 81 pts (1/7) E10
3) E Jenny Quantum (Halo) 83 pts KOKO
4) Jack Hawksmoor (Roy Raymond, Jr) (1/6) 74 pts L10@
2 LO
1 HO
Total – 381 pts
vs
JSA (visitor)
1] Hawkman 95 (2/8) E17 @
SA [1] KO [1]
2] Shazam 105 (2/9) H9 @
3] Wonder Woman 100 (2/7) D17/18 @@
SA [1]
4] Green Lantern 93 (1/6) J17 @
SA [1] KO [1]
Dumpster HO WW
Generator HO E18
standard LO
393 points
Theme PC 3/4
BFC: Earthquake (Removed)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Demon Knight (home)
1) Apollo (Speeding Bullets Batman) 143 KOKO (Injured next game)
2) Midnighter (Bat-Man) 81 pts (1/7) D16@
3) E Jenny Quantum (Halo) 83 pts KOKO
4) Jack Hawksmoor (Roy Raymond, Jr) (1/6) 74 pts L10
2 LO
1 HO
Total – 381 pts
vs
JSA (visitor)
1] Hawkman 95 (2/8) E17 @
SA [1] KO [1]
2] Shazam 105 (2/9) H9 @
3] Wonder Woman 100 (2/7) D17/18 @@
SA [1]
4] Green Lantern 93 (1/6) J17 @
SA [1] KO [1]
Dumpster HO WW
Generator HO E18
standard LO
393 points
Theme PC 3/4
BFC: Earthquake (Removed)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1) Green Lantern fires at Jack, 11 vs 16 +1. Roll 5,5=10, SA for 3. No KB due to Charge.
2) Hawkman CCE Midnighter, 11 vs 17, roll 1,5=6, Connects for 5 -1.
***Ridiculous dice rolls for my team. ***
Demon Knight (home)
1) Apollo (Speeding Bullets Batman) 143 KOKO (Injured next game)
2) Midnighter (Bat-Man) 81 pts (5/7) D16@
3) E Jenny Quantum (Halo) 83 pts KOKO
4) Jack Hawksmoor (Roy Raymond, Jr) (4/6) 74 pts L10
2 LO
1 HO
Total – 381 pts
vs
JSA (visitor)
1] Hawkman 95 (2/8) E17 @@
SA [2] KO [1]
2] Shazam 105 (2/9) H9
SA [1]
3] Wonder Woman 100 (2/7) D17/18
SA [1]
4] Green Lantern 93 (1/6) J17 @@
SA [2] KO [1]
Dumpster HO WW
Generator HO E18
standard LO
393 points
Theme PC 3/4
BFC: Earthquake (Removed)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Demon Knight (home)
1) Apollo (Speeding Bullets Batman) 143 (0/8) KOKO (Injured next game)
2) Midnighter (Bat-Man) 81 pts (1/7) E10
3) E Jenny Quantum (Halo) 83 pts (0/6) KOKO
4) Jack Hawksmoor (Roy Raymond, Jr) (1/6) 74 pts K16@
2 LO
1 HO
Total – 381 pts
vs
JSA (visitor)
1] Hawkman 95 (2/8) E17 @@
2] Shazam 105 (2/9) F18 @@
3] Wonder Woman 100 (1/7) K17/18 W/Dumpster
4] Green Lantern 93 (1/6) J17 @@
Dumpster HO WW
Generator HO E18
standard LO
393 points
Theme PC 3/4
BFC: Earthquake (Removed)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1. Shazam HSS to K15, picking up LO, swinging at Jack 10 vs 16 +2. Roll 1,2=3. Move completed at I16
2. Wonder Woman attacks Midnighter, 10 vs 18. Roll 2,3=5
Demon Knight (home)
1) Apollo (Speeding Bullets Batman) 143 (0/8) KOKO (Injured next game)
2) Midnighter (Bat-Man) 81 pts (5/7) E10
3) E Jenny Quantum (Halo) 83 pts (0/6) KOKO
4) Jack Hawksmoor (Roy Raymond, Jr) (4/6) 74 pts K16@
2 LO
1 HO
Total – 381 pts
vs
JSA (visitor)
1] Hawkman 95 (2/8) E17
SA [2] KO [1]
2] Shazam 105 (2/9) I16 @
SA [1]
3] Wonder Woman 100 (2/7) D17/18 @
SA [1]
4] Green Lantern 93 (1/6) J17
SA [2] KO [1]
Dumpster HO WW
Generator HO E18
standard LO
393 points
Theme PC 3/4
BFC: Earthquake (Removed)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1) Midnighter (Special 6) v. Wonder Woman, 10 (special) v. 17. 2 + 3; (Rolls say flurry, Jack has flurry not Midnighter so just ignore that second roll.)
2) Jack Flurry v. Green Lantern, 8 to 18. 5 + 5 for the hit for 1. GL is knocked back to I18. Jack takes 1 for the push.
Demon Knight (home)
1) Apollo (Speeding Bullets Batman) 143 (0/8) KOKO (Injured next game)
2) Midnighter (Bat-Man) 81 pts (5/7) E10@
3) E Jenny Quantum (Halo) 83 pts (0/6) KOKO
4) Jack Hawksmoor (Roy Raymond, Jr) (5/6) 74 pts K16@@
2 LO
1 HO
Total – 381 pts
vs
JSA (visitor)
1] Hawkman 95 (2/8) E17
SA [2] KO [1]
2] Shazam 105 (2/9) I16 @
SA [1]
3] Wonder Woman 100 (4/7) D17/18 @
SA [1]
4] Green Lantern 93 (2/6) I18 @
SA [2] KO [1]
Dumpster HO WW
Generator HO E18
standard LO
393 points
Theme PC 3/4
BFC: Earthquake (Removed)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1) Green Lantern R/S to G15, targeting Midnighter, 10 vs 16. Roll 6,1=7 SA for 2.
2) Wonder Woman attacks Midnighter, 10 vs 15. Roll 4,1=5, SA and KO WW.
3) Hawkman Charge to J17, 11 vs 16. Roll 2,4=6, SA and KO Hawkman
Demon Knight (home)
1) Apollo (Speeding Bullets Batman) 143 (0/8) KOKO (Injured next game)
2) Midnighter (Bat-Man) 81 pts KOKO
3) E Jenny Quantum (Halo) 83 pts (0/6) KOKO
4) Jack Hawksmoor (Roy Raymond, Jr) 74 pts KOKO
2 LO
1 HO
Total – 381 pts
vs
JSA (visitor)
1] Hawkman 95 (2/8) J17 @
SA [3] KO [2]
2] Shazam 105 (2/9) I16 @
SA [1]
3] Wonder Woman 100 (3/7) D17/18 @@
SA [2] KO [1]
4] Green Lantern 93 (2/6) G15 @@
SA [3] KO [1]
Dumpster HO WW
Generator HO E18
standard LO
393 points
Theme PC 3/4
BFC: Earthquake (Removed)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.