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No worries. So you have two dials on the base. One is the regular dial, one is the Asset dial. That's the one with the characters faces on it (or in the units section, their initials).
Like the regular dial, the Asset dial starts on click #1. On your Team Base, click #1 is Beast ("B"). So right now, that's the bonus power the team base can use - Combat Reflexes.
If you want, you may roll one die at the end of your turn, and turn the Asset dial that many times, giving you access to different powers. If the team base icon is showing on the dial (the one giving you the Non-Petey Cannonball power in your case) the roll is not optional. You must roll it.
You can only use the power from the Asset dial if that character is attached. So for instance, since I popped off Iceman, if I had rolled and landed on one of the Iceman clicks on the Asset dial, I would not be able to use those powers.
If you get around to the end of the Asset dial you just keep going around back to the beginning.
Wow. That's awful. I'm down 8 already and haven't done a thing. My own fault for not really understanding this whole thing but you're right, probably not gonna be my thing.
I retaliate and roll...a 4 for my power action. No way to do a close combat action, I'm off of my charge clix.
I roll 3 for my asset dial and I'm Rogue with steal energy, no help.
Suggestions for you, since we're using this game as a learning process. The Working Together ability that teams get gives you one of each type of action. Your ranged combat action you used. You said it was a power action, but it wasn't really. It was just a ranged attack.
You still have a move action, a power action and a close combat action available to you. You can use the move action to base me.
You can then make a close combat action to attack me (with your regular damage)
For your power action, you have two options. You can use your CCE once you're basing me (which is a power action, not a close combat action) or you can Pop Off Wolverine for the Non-Petey Cannonball SP and use him to attack me.
You don't get Rogue's steal energy until you turn the dial at the end of the turn, so you wouldn't be able to use it to heal right now.
Lastly, don't forget the X-Cutioner's Song Trait. It lets you sacrifice one of the figures on the base to turn a missed attack to an 11. So you could even make the ranged attack a hit if you want.
Sorry you need to babysit me on this one but ok, here goes.
Wolverine separates and tosses the team to base yours.
They attack your team. Needs 8 and rolls 8. Imperv is 6. Of course it is...
Still don't understand the asset thing.
I will need to read up on team bases but frankly it's probably interests me least of all the special things out there...I'll use vehicles and colossal for example much more.
I tend to agree. The team dials are the least exciting Super-Booster stuff to me. The Colossals are absolutely a big part of comics, Galactus and all. The vehicles too, though I don't think they need to go overboard. There aren't that many really iconic vehicles. But the Batmobile, yeah, absolutely. The game needed a Batmobile. Monolithic team bases moving and acting as one big figure, not so much. I'd rather run the individual characters every time.
I don't know where Wolverine is, or where the Team Base is after moving, but for this turn, it's not going to matter. My team base needs to clear.
Iceman will move to G8
Rolling for the Asset dial and I get a 1. I now have both Colossus' breaky power and Special Power #1.
Wolverine charges to L6 attacking your team. Needs 7, rolls 10. Imperv is 3. BCF is 2. His snift power lets him attack again. Needs 7, rolls 10. Imperv is 3. BCF is 6. Woo hoo---4 to you.
Asset dial is 2, which I have to roll. Puts me on Rogue's dial but I can't use her power as I have two tokens.
X-Men Blue Force Team (8) LMNOP7,8
Asset Dial (3)
Wolverine @ L6
I'll make my close combat attack first. AV10 on DV17. I get an 8. That's 3 to you after Invulnerable.
Movement. I don't see anything that says Team Bases get to Breakaway automatically. Roll for it and get a 3. That limits my options.
But it doesn't take away my options. In fact it has made me look at a very good one that I hadn't considered. Power Action pops off Archangel into L9.
Can't do a Ranged Combat Action.
Archangel on the Team Base. AV11 on DV16. Gets 11. He has Precision Strike, so the attack can't be Evaded. No Super Senses for your Team Base. It is KOd and you're left with Wolverine standing alone. You're welcome to continue if you want, but it's hardly a fair fight at this point.
I think it may have been a misjudgment on our part, if we were really planning on giving these Team Bases a fair shake, to do a Team Base on Team Base fight. I get the sense that with TB vs TB, it comes down to who gets the alpha strike. I we were to want to give the team bases another go, we might want to do one Team Base vs. a regular team.
Our original plan was to do our third teams (Brotherhood vs. Imperial Guard) against each other as individual figures and then have a fourth game to get in the random other figures in the set. As an alternative, we could say that game 3 you'd play the Brotherhood Team base, maybe with an extra figure or two to get to a round point value and I'd play my random figures team against it, and then game 4 I can play Imperial Guard on the Team Base against your random figures.
But that's only if you want to keep playing with the Team Bases a little more. I can also understand just wanting to wash your hands of them and stay with the original plan, which I'm okay with.
If we're sticking with the plan, I'd propose a minimum of 700 to get all the Imperial Guard on a team, and I could certainly go higher if I use the full point Gladiator and get loose with my theme and throw in some other Shi'ar.
Ugh. Glad this is over, I guess. It was a combo or my lack of familiarity and bad rolls that made this a struggle. It's funny, been awhile since I've won much. I might win the World's Mightiest but seems to me you've been on a streak. Said it a gazillion times, these are never about winning so I'm definitely not complaining, more making an observation.
I may be on a bit of a streak. But I also kind of feel like I was due for one. I think up until the last month or two, our positions were reversed. And don't forget, if the endgames are close on the World's Mightiest games, it's only because I was playing at a handicap for all the free figures I got to take when you had a 500 point lead. Without that, those games would have been long over and soundly in your win column.