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Leadership - 6. Deathstroke takes a token of Boy Wonder
Piloting - Capt. Metropolis ejects to B9
1) Deathstroke vs. Haunted Tank, 11 (+2 Inside Info) vs. 18, RS/PB from B10, Enhancement from Capt. M (ejected from Tank)
Roll is 2+6 = 8, hits for 4
(Let me know if you want a TTPC to be used here. Spartan #4 would be the only one who could re-roll it.)
2) Pushing w/ WP, Boy Wonder lays down Smoke Cloud tokens, putting Deathstroke in stealth.
Piloting - Boy Wonder hops into the tank.
Clearing
-----------------
Team 7 (home)
1) V Deathstroke (TT)* 148 pts B10 {stealth}@
* w/ Inside Info 4 pts
[1 SA]
2) E Grifter** 88 pts B7
**w/ WildC.A.T.s ATA 1 pt
3) R Military Tank (Piloted) 75 pts C-D/5-8
4) LE Boy Wonder 40 pts (5/5) {pilot}@@
5) U Captain Metropolis 40 pts B9
[1 AST]
396 pts
vs
UNSC (visitor)
1. E Scorpion Tank (M12 HVC) 90 pts (9/13) - J-K/15-18
2. V Master Chief (Plasma Pistol/SMG) 106 pts (7/7) - I16 +2 def
3. V Spartan (plasma rifle) 87 pts (8/8) - I15
4. V Spartan (plasma rifle) 87 pts (8/8) - I17
5. R Marine (SMG) 26 pts (5/5) - J14
Total - 396 pts
Grenade pool - (5/5)
Theme prob - (2/2)
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
Oh, I should clarify that Deathstroke's stealth is via wild carding (Boy Wonder's Bat TA). I'm trying to find out if Boy Wonder becoming a pilot would affect that or not.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
And after further review, looks like Deathstroke can't keep copying the TA when BW becomes a pilot (i.e. leaves the battlefield). Boy Wonder will stay in B8, tank sits empty.
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) V Deathstroke (TT)* 148 pts C9 @@
* w/ Inside Info 4 pts
[1 SA]
2) E Grifter** 88 pts B7
**w/ WildC.A.T.s ATA 1 pt
3) R Military Tank (Piloted) 75 pts C-D/5-8
4) LE Boy Wonder 40 pts (5/5) B8@@
5) U Captain Metropolis 40 pts B9
[1 AST]
396 pts
vs
UNSC (visitor)
1. E Scorpion Tank (M12 HVC) 90 pts (9/13) - F-G/8-11 @
2. V Master Chief (Plasma Pistol/SMG) 106 pts (7/7) - E11
3. V Spartan (plasma rifle) 87 pts (8/8) - E10
4. V Spartan (plasma rifle) 87 pts (8/8) - H11
5. R Marine (SMG) 26 pts (5/5) - H10
Total - 396 pts
Grenade pool - (5/5)
Theme prob - (2/2)
HO: M16
LO: K14, L15
Map: Helm’s Deep
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
1) Deathstroke vs. Master Chief, 11 (+2 Inside Info) vs. 17, RS to C9/SS/PB, +2 enhancement from tank and Capt. M
Roll is 2,1 = 3, miss
2) Capt. M vs. Spartan #3, 10 vs. 17, RS to E5, enhancement from tank
Roll is 5,5 = 10, would hit for 2, reduced by toughness.
3) Grifter vs. Master Chief/Spartan #4, 10 vs. 17s, PB/SS/RS to E6, double enhancement
Roll is 3,4 = 7, would hit both and we'd deal 2 damage penetrating to each.
1) V Deathstroke (TT)* 148 pts C9 @@
* w/ Inside Info 4 pts
[1 SA]
2) E Grifter** 88 pts E6@
**w/ WildC.A.T.s ATA 1 pt
3) R Military Tank (Piloted) 75 pts C-D/5-8
4) LE Boy Wonder 40 pts (5/5) B8@@
5) U Captain Metropolis 40 pts (5/5) E5@
[1 SA] [1 AST]
396 pts
vs
UNSC (visitor)
1. E Scorpion Tank (M12 HVC) 90 pts (9/13) - F-G/8-11 @
2. V Master Chief (Plasma Pistol/SMG) 106 pts (7/7) - E11
3. V Spartan (plasma rifle) 87 pts (7/8) - E10
4. V Spartan (plasma rifle) 87 pts (8/8) - H11
5. R Marine (SMG) 26 pts (5/5) - H10
Total - 396 pts
Grenade pool - (5/5)
Theme prob - (2/2)
HO: M16
LO: K14, L15
Map: Helm’s Deep
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
1) Deathstroke vs. Master Chief, 11 (+2 Inside Info) vs. 17, RS to C9/SS/PB, +2 enhancement from tank and Capt. M
Roll is 2,1 = 3, miss
2) Capt. M vs. Spartan #3, 10 vs. 17, RS to E5, enhancement from tank
Roll is 5,5 = 10, would hit for 2, reduced by toughness.
3) Grifter vs. Master Chief/Spartan #4, 10 vs. 17s, PB/SS/RS to E6, double enhancement
Roll is 3,4 = 7, would hit both
Re-roll by Spartan #3: 2,3 = 5, miss.
Piloting: Boy Wonder hops in the tank
Clearing
-----------------
Team 7 (home)
1) V Deathstroke (TT)* 148 pts C9 @@
* w/ Inside Info 4 pts
[1 SA]
2) E Grifter** 88 pts E6@
**w/ WildC.A.T.s ATA 1 pt
3) R Military Tank (Piloted) 75 pts C-D/5-8
4) LE Boy Wonder 40 pts (5/5){pilot}
5) U Captain Metropolis 40 pts (5/5) E5@
[1 SA] [1 AST]
396 pts
vs
UNSC (visitor)
1. E Scorpion Tank (M12 HVC) 90 pts (9/13) - F-G/8-11 @
2. V Master Chief (Plasma Pistol/SMG) 106 pts (7/7) - E11
3. V Spartan (plasma rifle) 87 pts (7/8) - E10
4. V Spartan (plasma rifle) 87 pts (8/8) - H11
5. R Marine (SMG) 26 pts (5/5) - H10
Total - 396 pts
Grenade pool - (5/5)
Theme prob - (2/2)
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
Chief rolls for Leadership and gets a 4 for failure.
Spartan 3 pplx down Deathstroke's defense to 17.
1. Chief tosses a Frag at C9. He rolls a 1,2 for the miss. Tank will take the other theme PC token to reroll that to a 6,6. Deathstroke senses is a 5. Garbage-sauce. The non-haunted tank takes 2 clicks after toughness. I do not think Bizarro World takes effect, as a grenade has no target.
2. Spartan 4 pplx up his attack to 11 and tosses a Plasma grenade at Grifter. 11 on 18, he gets 2,4 for the miss.
3. Marine moves to F7.
I can't recall if the Scorpion tank would rest here, since it took a token but no actions. Feel free to correct if he still has his two tokens.
-----------------
Team 7 (home)
1) V Deathstroke (TT)* 148 pts (7/7) C9 @@
* w/ Inside Info 4 pts
[1 SA]
2) E Grifter** 88 pts (6/6) E6@
**w/ WildC.A.T.s ATA 1 pt
3) R Military Tank (Piloted) 75 pts (7/9) C-D/5-8
4) LE Boy Wonder 40 pts (5/5){pilot}
5) U Captain Metropolis 40 pts (5/5) E5@
[1 SA] [1 AST]
396 pts
vs
UNSC (visitor)
1. E Scorpion Tank (M12 HVC) 90 pts (8/13) - F-G/8-11
2. V Master Chief (Plasma Pistol/SMG) 106 pts (7/7) - E11 @
3. V Spartan (plasma rifle) 87 pts (7/8) - E10
4. V Spartan (plasma rifle) 87 pts (8/8) - H11 @
5. R Marine (SMG) 26 pts (5/5) - F7 @
Total - 396 pts
Grenade pool - (3/5)
Theme prob - (0/2)
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
(I believe the tokens stay for the turn they were assigned, so the tank with still have 2.)
Team 7 5A
1) Grifter vs. Marine, 10 vs. 17, SS attack, +2 enhancement, WP
Roll is 3,1 = 4, miss
WildCATS re-roll: 3, still misses
2) RAM!!! Tank vs. Tank/Marine, 9 vs. 17/15, moving to I-J/5-8 and plowing through a bunch of blocking terrain en route.
Roll is 6,5 = 11, hits both. 2 damage to the marine, 2 damage to the Haunted tank, reduced by toughness, 2 damage to the non-Haunted Tank.
Deathstroke dropped in K4, Grifter dropped in J4.
Clearing
-----------------
Team 7 (home)
1) V Deathstroke (TT)* 148 pts (7/7) K4
* w/ Inside Info 4 pts
[1 SA]
2) E Grifter** 88 pts (6/6) J4@@
**w/ WildC.A.T.s ATA 1 pt
3) R Military Tank (Piloted) 75 pts (5/9) I-J/5-8@
[1 SA]
4) LE Boy Wonder 40 pts (5/5){pilot}
5) U Captain Metropolis 40 pts (5/5) E5
[1 SA] [1 AST]
396 pts
vs
UNSC (visitor)
1. E Scorpion Tank (M12 HVC) 90 pts (7/13) - F-G/8-11
2. V Master Chief (Plasma Pistol/SMG) 106 pts (7/7) - E11 @
3. V Spartan (plasma rifle) 87 pts (7/8) - E10
4. V Spartan (plasma rifle) 87 pts (8/8) - H11 @
5. R Marine (SMG) 26 pts (3/5) - F7 @
Total - 396 pts
Grenade pool - (3/5)
Theme prob - (0/2)
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton