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Real quick, It looks like you added objects when you took your turn 1. Usually bad form to add them after you set up, but no biggie. However, you've got 1 too many objects. Your relic replaces one of your objects so theres 1 too many HO's (you have to place an HO and a LO and then 1 of your choice). I don't think its going to matter, in our game, but would you mind pulling one of the HO's off that you placed?
No prob. Absolutely...like I said, I need the practice. I really screwed up the Fearsome Five/Runaways game I did. Anyways, I'll take the HO at O17 off.
Everyone clears.
Lyssa perplexes everyone else's defense up by 1, and Scarecrow perplexes up Lyssa's defense by 1.
No prob. Absolutely...like I said, I need the practice. I really screwed up the Fearsome Five/Runaways game I did. Anyways, I'll take the HO at O17 off.
Hey, Thanks! I totally get that. You should see my first match against Melkhor this season of the HCFL. I was just getting into clix and I didn't really know any of the rules. That man has the patience of a god.
Also real quick, I noticed that you have the HO at I17. Objects have to placed in clear terrain and cannot be placed in hindering. I thought orignally Arkillo was carrying the object. Go ahead and leave it there, just for future reference.
1) X-23 Leap/Climbs up to G9
2) Sabretooth Charges in to I14 and goes to evicerate Scarecrow.
12 vs 16
Attack Roll is...12+6+1=19 Hit for 3. Scarecrow is mortally wounded.
Indom Soaks the push
3) Wolverine moves to D9
Free) Eva will outwit Arkillo's Charge
Deathlok, Fantomex, Eva clear.
X-23 will TTPC any successful attack on Sabretooth she can see. Wolverine CBC please. Thanks
Arkillo is carrying that object, I think, because he grabbed it as he was moving. And Scarecrow had his defense Plexed up to a 17 due to Lyssa, but...lemme see. You still would've hit. And I just realized Deathlok couldn't move because I used my other actions this turn...
Scarecrow's fear toxin (Poison) activates, causing Sabretooth to take 1.
Yellow Lantern makes a roll to pick up the Cube...it's a 1. He misses, and can't make another roll for the cube. (It's thematic for him, anyways, because he's depicted as being a klutz.)
Lyssa perplexes up Arkillo's, Yellow Lantern's, and Scarecrow's damage by 1. (I think with Brilliant Tactician, when Perplex is used, whatever value is being affected is affected for everyone with the same keyword or team symbol as the Perplexer. I think.)
Scarecrow attacks Sabretooth, 9 on 19...it's a 9, a miss. Lyssa uses a TTPC to re-roll the attack...it's a 7, another miss.
Arkillo moves up to F15.
Rolling for Deathlok...it's a 6. He becomes friendly.
Not much I can do about E.V.A. right now. And you forgot to roll for Sabertooth, so I rolled for you.
--Before my turn--
Sabertooth rolls for Regen...gets a 4. He heals back up to his top click.
--My turn--
Scarecrow's fear toxins (Poison) cause Sabertooth to take 1.
Lyssa perplexes Arkillo's, Scarecrow's, and Yellow Lantern's damage up by 1.
Arkillo puts up a barrier at E14 and F13 as a free action.
Scarecrow pushes to attack Sabertooth, 9 on 18...7. Lyssa takes a second token to do my second TTPC...good lord, it's a 4. Scarecrow takes 1 for pushing, and Lyssa takes 1 for pushing.
Deathlok moves to H9.
Everyone else clears. This looks like it's going to be a quick game.
Actually, Feats only work when the Prereq powers are showing. Sabretooth doesn't have Regeneration yet so he doesn't get his automatic Regeneration. After crane's poison he'll be at 4/6 which still, thankfully, leaves him high enough defense so that the attacks still miss.
Free) Betrayal: 3 Boo Deathlok, Boo
1)Eva Hoverbots down to E17
Free) Eva Outwits Scarecrow's Super Senses
2)Sabretooth swings in at Scarecrow
10 vs 17
Attack Roll is...10+2+1=13 Thats not going to do it.
TTPC Wolverine Attack Roll is...10+3+6=19. Thats better. Hit for 3 and the KO
3)X-23 L/C Breakaway:3+2=5 Success
X-23 moves to K17
Fantomex Clears.
X-23 will TTPC any successful attack she can see, Wolverine CBC after X-23 please.
Free) Eva Outwit's Arkillo's Defense power, barrier drops.
1)Fantomex goes for the home run, RCE +2 damage vs Arkillo through EVA
11 vs 18
Attack Roll is...11+1+3=15 Nope
Wolverine TTPC Attack Roll is...11+1+1=13 So much fail.
Willpower soaks Wolverine's Pushing damage, Fantomex takes the bullet to the foot.
2)Sabretooth L/Cs up to L16, Indom soaks the push.
X-23, and EVA clear.
X-23 will TTPC CBC for successful hits only this turn. thanks.
Lyssa increases her own damage by 1, and increases Yellow Lantern's damage up by 1.
Lyssa attacks Sabretooth, 9 on 17...it's a 10. X-23 uses a TTPC, and Lyssa re-rolls her attack...it's double 5s, a 10. Sabertooth rolls for Super Senses...it's a 5. Dammit.
Yellow Lantern takes his happiness out on X-23, 9 on 16...it's a 5. Yellow Lantern takes 1 for pushing.
Arkillo shoots Sabertooth, 9 on 15...it's a 10, double 5s. Sabertooth rolls for Super Senses...It's a perfect 6?! Arkillo takes 1 for pushing.
If Lyssa's attacked, Yellow Lantern will use Defend to replace her defense value with his.
X-23 will TTPC CBC for successful hits only this turn. thanks.
Hey Man, Just so you know, I posted TTPC instructions at the end of my turn. TTPC(Theme Team Probability Control) I asked to be CBC(Case-by-Case) meaning that I'd like you to ask me if I want to use TTPC for each roll that I might be able to use it on. Ultimately it didn't matter because you used it when I normally would have said "Yes use it" anyway but in the leagues or in a different situation sometimes your Opp can get a little sensitive if you don't follow their instructions for PC.
Free) Betrayal: 4. Finally
1) Deathlok Psychic Blasts Arkillo
10 vs 17
Attack Roll is...10+4+5=19 Hit for 3 straight through
The CBC thing is new to me, thanks for clarifying what it meant. Would it be okay if I was the villain for your next battle? I was thinking something a little tougher difficulty.
Hey man, theres a couple problems with this turn. I rolled successfully for the betryal on my turn for Deathlok, which means he's friendly to my team unless you roll 4-6 to make him loyal to yours again before you can give him actions. Also Lyssa had her perplex outwitted. Does that change your turn?
I wouldn't have a problem playing you again, but I'll have to clear it TVK first, he has a rule where you can't repeat villains until you've played 2 different villains.