You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
"Figures may not draw lines of sight to other figures more than 6 squares away" So although in most cases no range would work but an object is not a person so it is legal
Quote : Originally Posted by Stepper79
Sorry but map rules are all ranges are 6 I don't think you could make that shot. Also with the hydra dsd ata your outwit range would have been a 1 or 2
Quote : Originally Posted by Stepper79
He cannot see the object she was on it's more than 6 away
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
No time for planning time for Balls to the wall
Dark Witch to K15
Loki Tks Doom to K12
Doom targets Taskmaster 11+1 from CP vs 16+2 Miss with a 5, PC to a 7 for the hit and KO 1SA, 1Ko Doom, 1 ast Loki, 1 ast SW
Token to CP
"Now Doom is the perfect chance to show that foll Taskmaster where his place truly is amongst his betters and leaved his charred carcass for the masters of AIM to see just what folly it would be to oppose us"
"I agree Doom shall strike and dare Hydra to face me head on or slink back into the dark holes they hide inside"
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
you have a PC range of 1 with HYDRA Deep Science Division the attack misses as witch couldn't see doom
Hydra Deep Science Division
When an opposing character uses Outwit, Perplex, or Probability Control, modify its range value by -1 for each friendly character using this team ability. Reduce the minimum range value by the same amount, but no lower than 1.
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
1) Hydra Foot soldier moves to C-4
2) Hydra Tech moves to G-3
free) perplex up Damage on Taskmaster
free) add one to Taskmasters Attack via CP
3) Taskmaster shoots at Doom 11+1 vs 17+2 rolls 6 miss Calypso Pc's to an 8 hits for 1 after invulnerability
4) Sin moves to F-6
1) Foot solider moves to g-6 willpower
free) perplex up sins Damage from the hydra tech
free) add one to Sins attack via CP
free) Hyrda Footsolider uses hydra TA to reduce Dooms Def -1
2) Sin will RCE on Doom 10+1 vs 17+1 rolls a 5 caylpso will PC to a 10 hits for 5 -2 no push willpower
3) Silver Samurai phase to J-14
Loki vs Silver Samurai 11 vs 16 hits with a 10 for 3 and KB...carp
Doom dual targets SS and Hydra takes one token from CP to make him a 10 attack hits with a 6 for 1 and 1
Ross to M16