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2) Gordon will push to activate 'Get these Men into position!'
-) Bat/Cat will Leap/Climb to D-5/6, activating 'Double Pounce'.
1st attack on Silver Sufer, AV 10+2 Belt+1 Perplex on DV 18 for 3+2 Belt+1 Perplex. Needs 5 for 4 after Invuln. Rolls 8. 4 damage to the Surfer. 2nd attack, AV 10+3 on DV 17 (Gargoyle). Needs a 3 for 6 - 1 Duo - 1 Toughness. Rolls: 9. Surfer would be KOed. Theme re-roll is 5 for the KO.
-) Gordon moves to C-14.
-) Lucius to B-15
Free) Outwit on Dr. Strange's Running Shot.
Free) Counter Gargoyle's Defenders TA, cause he can.
3) Bat-Mite to C-15. "Let me help roll!': 2, which under these rules is fine, though next game that would be bad.
-) Bat/Cat are teleported to B/C-15/16, where they take an attack on the object in B-15.
Bat/Cat, Batcylcle clear.
Proximity Mines: 1, Dr. Strange's fake Soul Gem is still unexploded.
TheVagrantKing's Gotham Knights
1) Batman and Catwoman 142 (8/8) B-15/16
w/ Utility Belt 7, Batarangs 1, Radar Monitor 1, Handcuffs 1, First Aid Kit 1, Grapnel Gun 1
w/ Protected 8
2) E Lt Gordon 68 (5/5) E-15 @@
3) U Bat-Mite 65 (4/4) B-15 @
4) E Alfred Pennyworth 42 (3/4) D-16 @@
5) U Lucius Fox 35 (4/4) E-14
6) E Batcycle (Auto) 25 (4/4) F-14/15
Total: 397
VS.
1) U Dr. Strange (FI) 145 pts (7/7) B-7@
+ Protected 8 pts
2) V Gargoyle 58 pts (7/7) C-5@[w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) F-1
+ Contingency Plan 12 pts#
4) E Sentinel of the Skyways 120 pts koed
+ Recharge 5 pts
+ Not So Special 3 pts
SO: Soul Gem 10 pts B-7
Total – 399 pts
HO: J-12, B-22
LO: B-16, F-3, K-3
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Gargoyle does jumping jacks, takes a push click.
clear
add token to CP
Prox mine roll is 5, Strange takes a click. You booby trapped the fake Space Gem?! Very clever
TheVagrantKing's Gotham Knights
1) Batman and Catwoman 142 (8/8) B-15/16
w/ Utility Belt 7, Batarangs 1, Radar Monitor 1, Handcuffs 1, First Aid Kit 1, Grapnel Gun 1
w/ Protected 8
2) E Lt Gordon 68 (5/5) E-15 @@
3) U Bat-Mite 65 (4/4) B-15 @
4) E Alfred Pennyworth 42 (3/4) D-16 @@
5) U Lucius Fox 35 (4/4) E-14
6) E Batcycle (Auto) 25 (4/4) F-14/15
Total: 397
VS.
1) U Dr. Strange (FI) 145 pts (6/7) B-7
+ Protected 8 pts
2) V Gargoyle 58 pts (6/7) C-5@@[w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) F-1
+ Contingency Plan 12 pts#3
4) E Sentinel of the Skyways 120 pts koed
+ Recharge 5 pts
+ Not So Special 3 pts
SO: Soul Gem 10 pts Strange
Total – 399 pts
HO: J-12, B-22
LO: B-16, F-3, K-3
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Bat/Cat will move to A/B-8, activating Double Pounce. 1st attack on Strange, close combat via Leap/Climb. AV 10+2 Belt on DV 17, needs a 5. Rolls: 3, miss. 2nd attack, also on Strange. Rolls 10, PC: 4. DFD Gargoyle.
2) Lucius to A-10.
2) Mite moves to A-9 carrying Gordon to B-9. I can Help roll: 1. ERgh. Bat/Cat take a click.
Free) Bat/Cat Outwit Flight on Strange.
Free) Alfred Perplex up movement on Batcycle.
1) Batcycle moves to A-12/13.
-) Smoke Clouds a lot.
Belt Roll: 5. Spins to click 1, where it's SP #1 and +1 stats.
That turn could have gone better. Protected against anything that does damage.
TheVagrantKing's Gotham Knights
1) Batman and Catwoman 142 (7/8) A/B-8 @
w/ Utility Belt 7, Batarangs 1, Radar Monitor 1, Handcuffs 1, First Aid Kit 1, Grapnel Gun 1
w/ Protected 8
2) E Lt Gordon 68 (5/5) B-9
3) U Bat-Mite 65 (4/4) A-9 @
4) E Alfred Pennyworth 42 (3/4) D-16
5) U Lucius Fox 35 (4/4) A-10 @
6) E Batcycle (Auto) 25 (4/4) A-12/13 @
Total: 397
VS.
1) U Dr. Strange (FI) 145 pts (6/7) B-7
+ Protected 8 pts
2) V Gargoyle 58 pts (6/7) C-5@@[w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) F-1
+ Contingency Plan 12 pts#3
4) E Sentinel of the Skyways 120 pts koed
+ Recharge 5 pts
+ Not So Special 3 pts
SO: Soul Gem 10 pts Strange
Total – 399 pts
HO: J-12, B-22
LO: B-16, F-3, K-3
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
TheVagrantKing's Gotham Knights
1) Batman and Catwoman 142 (7/8) A/B-8 @
w/ Utility Belt 7, Batarangs 1, Radar Monitor 1, Handcuffs 1, First Aid Kit 1, Grapnel Gun 1
w/ Protected 8
2) E Lt Gordon 68 (5/5) B-9
3) U Bat-Mite 65 (4/4) A-9 @
4) E Alfred Pennyworth 42 (3/4) D-16
5) U Lucius Fox 35 (4/4) A-10 @
6) E Batcycle (Auto) 25 (4/4) A-12/13 @
Total: 397
VS.
1) U Dr. Strange (FI) 145 pts (6/7) B-7
+ Protected 8 pts
2) V Gargoyle 58 pts (6/7) C-5[w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) F-1
+ Contingency Plan 12 pts#3
4) E Sentinel of the Skyways 120 pts koed
+ Recharge 5 pts
+ Not So Special 3 pts
SO: Soul Gem 10 pts Strange
Total – 399 pts
HO: J-12, B-22
LO: B-16, F-3, K-3
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Leadership: 2 for Gordon, 5 for Lucius. Token off Mite.
1) Alfred to D-10.
Free) Perplex up AV
2) Lucius to D-9, push.
Free) Perplex up damage.
Free) OW Prob on Strange
3) Gordon uses get these men into position
-) Bat/Cat0 move in place and duo, close combat on Strange: Rolls 5, Mite Rerolls to 6.
Protected? Theme PC? Damage? Bat/Cat are currently doing 4 damage.
TheVagrantKing's Gotham Knights
1) Batman and Catwoman 142 (7/8) A/B-8 @
w/ Utility Belt 7, Batarangs 1, Radar Monitor 1, Handcuffs 1, First Aid Kit 1, Grapnel Gun 1
w/ Protected 8
2) E Lt Gordon 68 (5/5) B-9
3) U Bat-Mite 65 (4/4) A-9 @
4) E Alfred Pennyworth 42 (3/4) D-16
5) U Lucius Fox 35 (4/4) A-10 @
6) E Batcycle (Auto) 25 (4/4) A-12/13 @
Total: 397
VS.
1) U Dr. Strange (FI) 145 pts (6/7) B-7
+ Protected 8 pts
2) V Gargoyle 58 pts (6/7) C-5[w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) F-1
+ Contingency Plan 12 pts#3
4) E Sentinel of the Skyways 120 pts koed
+ Recharge 5 pts
+ Not So Special 3 pts
SO: Soul Gem 10 pts Strange
Total – 399 pts
HO: J-12, B-22
LO: B-16, F-3, K-3
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Leadership: 2 for Gordon, 5 for Lucius. Token off Mite.
1) Alfred to D-10.
Free) Perplex up AV
2) Lucius to D-9, push.
Free) Perplex up damage.
Free) OW Prob on Strange
3) Gordon uses get these men into position
-) Bat/Cat0 move in place and duo, close combat on Strange: Rolls 5, Mite Rerolls to 6. Protected is burned. 2nd attack: 9 for 3 damage.
Strange and Gargoyle can PC?
TheVagrantKing's Gotham Knights
1) Batman and Catwoman 142 (7/8) A/B-8 @
w/ Utility Belt 7, Batarangs 1, Radar Monitor 1, Handcuffs 1, First Aid Kit 1, Grapnel Gun 1
w/ Protected 8
2) E Lt Gordon 68 (5/5) B-9
3) U Bat-Mite 65 (4/4) A-9 @
4) E Alfred Pennyworth 42 (3/4) D-16
5) U Lucius Fox 35 (4/4) A-10 @
6) E Batcycle (Auto) 25 (4/4) A-12/13 @
Total: 397
VS.
1) U Dr. Strange (FI) 145 pts (6/7) B-7
+ Protected 8 pts
2) V Gargoyle 58 pts (6/7) C-5[w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) F-1
+ Contingency Plan 12 pts#3
4) E Sentinel of the Skyways 120 pts koed
+ Recharge 5 pts
+ Not So Special 3 pts
SO: Soul Gem 10 pts Strange
Total – 399 pts
HO: J-12, B-22
LO: B-16, F-3, K-3
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Leadership: 2 for Gordon, 5 for Lucius. Token off Mite.
1) Alfred to D-10.
Free) Perplex up AV
2) Lucius to D-9, push.
Free) Perplex up damage.
Free) OW Prob on Strange
3) Gordon uses get these men into position
-) Bat/Cat0 move in place and duo, close combat on Strange: Rolls 5, Mite Rerolls to 6. Protected is burned. 2nd attack: 9 for 3 damage. Gargoyle PC: 8. Strange -theme- PC: 4, miss (Regular PC was Outwitted)
-) Gordon to C-8.
4) Bat/Cat regular duo attack on Strange, AV 9+1+1 on DV 17 of Strange for 2+1+1. Rolls: 8 with KB. Strange takes 3 and hits his stop click, and is sent to B-4. Attack #2 on Strange: AV 9+2 on DV 16-1 needs 4. Rolls: 9 on Peers' roller, cause EvilDm is acting a foo. KOed.
5) BM dances in place. Let Me Help!: 5
-) Bat/Cat on Gargoyle, rolls 7. Hits for 3 after Toughness.
Booby traps: 6, Goyle takes 1 more click.
TheVagrantKing's Gotham Knights
1) Batman and Catwoman 142 (7/8) A/B-8 @@
w/ Utility Belt 7, Batarangs 1, Radar Monitor 1, Handcuffs 1, First Aid Kit 1, Grapnel Gun 1
w/ Protected 8
2) E Lt Gordon 68 (5/5) B-9 @
3) U Bat-Mite 65 (4/4) A-9 @
4) E Alfred Pennyworth 42 (3/4) D-10 @
5) U Lucius Fox 35 (3/4) D-9 @@
6) E Batcycle (Auto) 25 (4/4) A-12/13 @
Total: 397
VS.
1) U Dr. Strange (FI) 145 pts KOed
+ Protected 8 pts
2) V Gargoyle 58 pts (2/7) C-5
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) F-1
+ Contingency Plan 12 pts#3
4) E Sentinel of the Skyways 120 pts koed
+ Recharge 5 pts
+ Not So Special 3 pts
SO: Soul Gem 10 pts Strange
Total – 399 pts
HO: J-12, B-22
LO: B-16, F-3, K-3
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Gargoyle takes a shot at BatCat with EE, and Howard uses all 3 CP tokens to bump his AV +3. 10 on 17, roll is 6,4 for a hit. 2 to BatCat, 1 to Gordon.
BOOM! Take that!
WHOO HOO!!! I GOT A HIT!! Great game, brother. Win this whole thing, so I can say I lost to the champ
TheVagrantKing's Gotham Knights
1) Batman and Catwoman 142 (5/8) A/B-8 @@
w/ Utility Belt 7, Batarangs 1, Radar Monitor 1, Handcuffs 1, First Aid Kit 1, Grapnel Gun 1
w/ Protected 8
2) E Lt Gordon 68 (3/5) B-9 @
3) U Bat-Mite 65 (4/4) A-9 @
4) E Alfred Pennyworth 42 (3/4) D-10 @
5) U Lucius Fox 35 (3/4) D-9 @@
6) E Batcycle (Auto) 25 (4/4) A-12/13 @
Total: 397
VS.
1) U Dr. Strange (FI) 145 pts KOed
+ Protected 8 pts
2) V Gargoyle 58 pts (2/7) C-5
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) F-1
+ Contingency Plan 12 pts#3
4) E Sentinel of the Skyways 120 pts koed
+ Recharge 5 pts
+ Not So Special 3 pts
SO: Soul Gem 10 pts Strange
Total – 399 pts
HO: J-12, B-22
LO: B-16, F-3, K-3
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.