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In the roll I sent, I mistyped the location of Laser Turret as M17, instead of M19. This wouldn't even be a legal location for the Turret to make that shot (or any shot since Riddler has stealth). Sorry about that.
Also, I accidentally clicked the roll button again on the map link as I was scrolling the screen with my finger (darn sensitive tablets anyway). It was a full several minutes after the first roll so just ignore it.
wol065p U Parallax
Team: No Affiliation
Range: 8
Points: 25
Keywords: Cosmic, Entity, Sinestro Corps
10
12
17
4
10
12
18
5
10
11
18
4
10
11
17
4
9
11
17
4
9
10
17
4
9
10
16
3
9
10
16
3
11
10
17
3
8
10
16
3
7
9
15
3
KO
KO
KO
KO
(Special) Entity Possession: When Parallax would be KO'd or, if you pay 25 points when building your force, place Parallax on another friendly character's card if that character is 25 points or more, has the "fist" or "sharpshooter" symbol, the "shield" or "indomitable" symbol, and the "tiny" or "burst" symbol. That character has Parallax's keywords and can use the Possessed ability with this character as the Possessor. When that character is KO'd, Parallax is removed from the game.
(Special) Possessed: Click the Possessor's dial to the same click number as this character and change it during the game in the same way that this character's dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor's dial and 1 combat value on one Possessor's dial higher than this character's printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If the Possessor is turned to a KO click, it is removed from the game immediately.
(Attack) Grip of Fear: Opposing characters can't ignore pushing damage.
(Damage) Cosmic Fear: Parallax can use Perplex, but only to decrease combat values. Parallax can use the Quintessence team ability.
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
1) Magik ranged attack on Brainiac.
-10AV vs 15DV. Need 5.
-Attack roll is........9. Hit.
-Damage is 2 after Toughness which is good enough for the KO!
-1 SA 1 KO Magik.
-Push click. (5/6)
2) Spiral moves to J23, going around Riddler.
Free) Smasher uses Sidestep.
-Moves to L20, taking the Laser Turret with him. (Super Strength)
Free) Smasher activates his SP, choosing Perplex.
-Laser Turret drops in L20.
Free) Smasher uses Perplex on Spiral's DV. (+1)
3) Danger moves to J20.
4) Psylocke to J17.
Clear Smasher.
Recap:
1) R Danger (MU) 124 (7/8) [J20] @
2) R Magik (WXM) 102 (5/6) [M15] @@
3) E Smasher 86 (7/7) [L20] {Perplex}
4) U Spiral (CT) 56 (7/7) [J23] @
5) R Psylocke (XP) 29 (5/5) [J17] @
Total 397
Stats:
Danger: 1 SA
Magik: 1 SA 1 KO
Smasher: 1 SA 1 AST
Psylocke: 1 AST
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
1)Riddler vs Danger using incap stunningblow roll = 4,4 = 8 hits no pc per instructions put token on Danger causing Pushing Damage to get her to clock 6 of 8 and Super senses and sences the attack aready went threw Super sense wont go off becuase of timing and then take two damage from stunning blow putting Danger to 4 of 8 and KB of two to K-20
Free action Riddler outwit flight ability on Danger
Action ends danger is in the street terrain and cant use the flight ability so takes one damage and goes back to your starting area you get to place her where you want in your starting area wont effect rest of my turn on where you place her
Riddler will Perplex down Smashers attack by two to a 8
2)Sinestro will try to Break away roll = 3 fail
Recap:
1) R Danger (MU) 124 (3/8) [J20] @@
2) R Magik (WXM) 102 (5/6) [M15] @@
3) E Smasher 86 (6/7) [L20] {Perplex}
4) U Spiral (CT) 56 (7/7) [J23] @
5) R Psylocke (XP) 29 (5/5) [J17] @
Total 397
Stats:
Danger: 1 SA
Magik: 1 SA 1 KO
Smasher: 1 SA 1 AST
Psylocke: 1 AST
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
I'm pretty sure how you assigned damage isn't quite right. Pushing damage always happens as actions resolve, which is after damage gets dealt. (The token is assigned right away when you hit with Incap, but the actual pushing damage happens later.)
If that is the case, then Danger's Invulnerability would absorb the 2 damage BEFORE taking the push damage which means there would be no knockback.
well then i would total change my plan of attack if that is the case i will redo turn just after riddlers attack because that is all that i would keep the same
Other threads have stated the same thing. With Stunning Blow the order works thusly:
1) You hit the target of Incapacitate.
2) You get to A) put a token on the target(s) and B) deal your damage value divided between target(s). (Note you can actually choose to do this in either order)
3) If no other effects, actions resolve and pushing damage happens.
4) If there are any "after actions resolve" effects, those happen.
So the push on Danger will happen after the 2 damage has been absorbed by Invulnerability. (Thus no knockback either) So she is pushed on click (6/8) and by all means, redo your turn from that point.
1)Riddler vs Danger using incap stunningblow roll = 4,4 = 8 hits no pc per instructions put token on Danger causing Pushing Damage to get her to clock 6 of 8 and Super senses and sences the attack aready went threw Super sense wont go off becuase of timing and then take two damage from stunning blow putting Danger to 4 of 8 and KB of two to K-20
Free action Riddler outwit toughness in Spiral
2)Sinestro will make a attack vs Spiral using three cp tokens on attack Danger effect dose not go off because no lof to sinestro 11 to a 16 + 1 = 17 need 6 roll = 5,3 = 8 hits for 2 and sinestrp takes one from mystics
SA sinestro and AST to riddler
free riddler will perplex down Spirals attack by 2
Recap:
1) R Danger (MU) 124 (3/8) [J20] @@
2) R Magik (WXM) 102 (5/6) [M15] @@
3) E Smasher 86 (6/7) [L20] {Perplex}
4) U Spiral (CT) 56 (5/7) [J23] @
5) R Psylocke (XP) 29 (5/5) [J17] @
Total 397
Stats:
Danger: 1 SA
Magik: 1 SA 1 KO
Smasher: 1 SA 1 AST
Psylocke: 1 AST
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
oh side note Sinestro dosen't have Master mind in his last 3 click he has Willpower it is a mistake on the units sections that they have never corrected
1) Smasher uses Flurry.
-1st attack against Riddler.
-10AV vs 16DV. Need 6.
-Attack roll is.........6. Hit. (2,4)
-Damage is 3 to Riddler. (3/6) {Perplex is lost, so Spiral gets her AV back}
-2nd attack on Riddler again.
-10AV vs 15DV. Need 5.
-Attack roll is........5. Hit again on the nose.
-Damage is 3 more for the KO!
-2 SA 1 KO Smasher.
2) Spiral uses Flurry on Sinestro.
-1st attack, 9AV vs 15DV. Need 6.
-Attack roll is...........10. (4,6) Hit.
-Damage is 2 which is good enough for the KO!
-1 SA 1 KO Spiral.
Good game sir.
Recap:
Recap:
1) R Danger (MU) 124 (3/8) [J20] @@
2) R Magik (WXM) 102 (5/6) [M15] @@
3) E Smasher 86 (6/7) [L20] {Perplex}
4) U Spiral (CT) 56 (5/7) [J23] @
5) R Psylocke (XP) 29 (5/5) [J17] @
Total 397
Stats:
Danger: 1 SA
Magik: 1 SA 1 KO
Smasher: 3 SA 1 KO 1 AST
Spiral: 1 SA 1 KO
Psylocke: 1 AST
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
STATS BEFORE GAME 2
==================
R Danger (MU) 124pts
SA [0] KO [0] AST [0] DFD [0]
U Fantomex (WXM) 142pts
SA [9] KO [0] AST [0] DFD [0]
R Magik (WXM) 102pts
SA [4] KO [0] AST [0] DFD [0]
E Smasher (WXM) 86pts
SA [5] KO [0] AST [5] DFD [0]
E Sun Boy (SM) 79pts
SA [2] KO [1] AST [0] DFD [0]
R Bishop (MM) 61pts
SA [0] KO [0] AST [0] DFD [0]
P Cerise (WXM) 60pts
SA [0] KO [0] AST [0] DFD [0]
U Spiral (CT) 56
SA [2] KO [2] AST [0] DFD [0]
R Psylocke (AW) 45pts
SA [0] KO [0] AST [2] DFD [0]
R Puck 38 pts (MM)
SA [0] KO [0] AST [0] DFD [0]
--------------------------------------------------------------
E Thor (AVM) 200 pts
SA [0] KO [0] AST [0] DFD [0]
E Odin (FI) 175 pts
SA [0] KO [0] AST [0] DFD [0]
R Valkyrie (HoT) 2x (generic) 38pts
SA [0] KO [0] AST [0] DFD [0]
R Asgardian Warrior (HoT) 2x (generic) 37pts
SA [0] KO [0] AST [0] DFD [0]
ATAs: X-Force, Uncanny X-Force
Team Feat: Nova Blast 10pts
Special Objects: (HO) Laser Turret
RP: 89
Upgrades: 2/12
STATS THIS GAME
==============
Danger: 1 SA
Magik: 1 SA 1 KO
Smasher: 3 SA 1 KO 1 AST
Spiral: 1 SA 1 KO
Psylocke: 1 AST
FINAL STATS AFTER GAME 2
=======================
UNCANNY X-FORCE FINAL STATS AFTER GAME 1
====================================
R Danger (MU) 124pts
SA [1] KO [0] AST [0] DFD [0]
U Fantomex (WXM) 142pts
SA [9] KO [0] AST [0] DFD [0]
R Magik (WXM) 102pts
SA [5] KO [1] AST [0] DFD [0]
E Smasher (WXM) 86pts
SA [8] KO [1] AST [6] DFD [0]
E Sun Boy (SM) 79pts
SA [2] KO [1] AST [0] DFD [0]
R Bishop (MM) 61pts
SA [0] KO [0] AST [0] DFD [0]
P Cerise (WXM) 60pts
SA [0] KO [0] AST [0] DFD [0]
U Spiral (CT) 56
SA [3] KO [3] AST [0] DFD [0]
R Psylocke (AW) 45pts
SA [0] KO [0] AST [3] DFD [0]
R Puck 38 pts (MM)
SA [0] KO [0] AST [0] DFD [0]
--------------------------------------------------------------
E Thor (AVM) 200 pts
SA [0] KO [0] AST [0] DFD [0]
E Odin (FI) 175 pts
SA [0] KO [0] AST [0] DFD [0]
R Valkyrie (HoT) 2x (generic) 38pts
SA [0] KO [0] AST [0] DFD [0]
R Asgardian Warrior (HoT) 2x (generic) 37pts
SA [0] KO [0] AST [0] DFD [0]
ATAs: X-Force, Uncanny X-Force
Team Feat: Nova Blast 10pts
Special Objects: (HO) Laser Turret