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Nightmare: 1 SA, 2 AST
Demogoblin: 1 SA
Mole Man: 2 SA, 2 AST
Werewolves: 1 SA, 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Nightmare: 1 SA, 2 AST
Demogoblin: 1 SA
Mole Man: 2 SA, 2 AST
Werewolves: 1 SA, 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Free) Nightmare outwits Spider-Girl's Super Senses.
1. Wolvie moves to G-14.
2. Mole Man MCs Wolvie.
9+3 v 17
Roll=1,5
Hits. Mole Man gets 1 SA.
Free) Wolvie attacks Spider-Girl, NOT using BCF.
11 v 15
Roll=3,5
Hits for 3 damage, and Spider-Girl is KO'd.
Blood Curse roll=2; Wolvie takes 2 clicks from Mystics TA and the BFC.
Wolvie gets 1 SA and 1 KO.
Nightmare and Mole Man each get 1 AST (for Outwit and MC respectively).
NOTE that all Werewolves' Speed, Attack, and Damage are modified by +1 from their trait.
3. Curly charges to J-9 and attacks Druid with BCF.
10+1 v 17+1
Roll=3,1
Miss.
4. Costello moves to J-12.
All Werewolves heal to Click 2 via their Full Moon trait. Again, if anybody takes pushing damage, Nightmare will heal 1 click at the earliest opportunity.
Nightmare: 1 SA, 3 AST
Demogoblin: 1 SA
Wolverine: 1 SA, 1 KO
Mole Man: 2 SA, 3 AST
Werewolves: 1 SA, 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Nightmare: 1 SA, 3 AST
Demogoblin: 1 SA
Wolverine: 1 SA, 1 KO
Mole Man: 2 SA, 3 AST
Werewolves: 1 SA, 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Nightmare: 1 SA, 3 AST
Demogoblin: 1 SA
Wolverine: 1 SA, 1 KO
Mole Man: 3 SA, 3 AST
Werewolves: 1 SA, 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1. Mole Man pushes to MC Nightmare.
9+3 v 17
Roll=2,6
Hits. Mole Man gets 1 SA and takes 1 click.
Free) Nightmare phases to O-6.
Free) Nightmare outwits Howard's Perplex.
2. Nightmare uses Pulse Wave. Only Druid is within range and LOF.
11 v 17
Roll=1,3
Miss.
3. Demogoblin makes a RS to G-10, where he attacks Ben and Howard, NOT using EE.
10 v 17/14+1 (hindering)
Roll=2,3
Just enough to hit Howard for 2
Demogoblin gets 1 SA.
NOTE: Werewolves' Attack, Speed, and Damage increase by +1.
4. Curly pushes to attack Dr. Druid with BCF.
10+1 (Trait) v 17
Roll=6,3
Druid PCs. Re-roll is 3,6.
BCF roll=5
Werewolves get 1 SA; Curly moves to Click 2, where he takes 2 damage--Mystics and push.
Moe and Larry move to Click 2
If anybody takes pushing damage, Nightmare will heal 1 click at the earliest opportunity.
Nightmare: 1 SA, 3 AST
Demogoblin: 2 SA
Wolverine: 1 SA, 1 KO
Mole Man: 3 SA, 3 AST
Werewolves: 2 SA, 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Nightmare: 1 SA, 3 AST
Demogoblin: 2 SA
Wolverine: 1 SA, 1 KO
Mole Man: 3 SA, 3 AST
Werewolves: 2 SA, 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1. Nightmare Pulse Waves Druid
11 v 16
Roll=5,6
Hits for 4 damage, and Druid is KO'd. No Mystics damage because PW ignores TAs; no push damage because of PC TA.
Blood Curse roll=1; Nightmare takes 1 click.
Nightmare gets 1 SA and 1 KO.
NOTE: Werewolves' Attack and Damage increase by +1.
Free) Nightmare outwits Ben Reilly's CR.
2. Moe attacks Ben, NOT using BCF.
10+1 v 17
Roll=1,2
Costello takes a token for Theme PC
Re-roll=2,4
Just enough to hit for 3 damage total (2 base damage + 1 from Trait after Druid's KO)
Moe moves to Click 2 and takes 1 click from Mystics TA. Werewolves get 1 SA.
Nightmare and the Moloids each get 1 AST.
3. Wolverine charges to H-13 and attacks Ben.
10 v 16
Roll=3,3
Just enough to hit, and Ben is KO'd.
Blood Curse roll=5; no damage
Wolverine takes a click from Mystics TA and gets 1 SA and 1 KO.
4. Demogoblin pushes to attack Howard.
10 v 13+2 (CR)
Roll=2,5
Hits for 2 damage, and Howard is KO'd.
Blood Curse roll=6; no damage
Demogoblin gets 1 SA and 1 KO and takes 1 click for the push.
Nightmare: 2 SA, 1 KO, 4 AST
Demogoblin: 3 SA, 1 KO
Wolverine: 2 SA, 2 KO
Mole Man: 3 SA, 3 AST
Werewolves: 3 SA, 1 AST
Moloids: 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Nightmare: 2 SA, 1 KO, 4 AST
Demogoblin: 3 SA, 1 KO
Wolverine: 2 SA, 2 KO
Mole Man: 3 SA, 3 AST
Werewolves: 3 SA, 1 AST
Moloids: 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Nightmare: 2 SA, 1 KO, 4 AST
Demogoblin: 3 SA, 1 KO
Wolverine: 2 SA, 2 KO
Mole Man: 4 SA, 3 AST
Werewolves: 3 SA, 1 AST
Moloids: 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Nightmare: 2 SA, 1 KO, 4 AST
Demogoblin: 3 SA, 1 KO
Wolverine: 2 SA, 2 KO
Mole Man: 4 SA, 3 AST
Werewolves: 3 SA, 1 AST
Moloids: 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1. Demogoblin makes a RS to F-15, where he attacks Man-Thing with PB, NOT using EE.
10 v 16
Roll=6,6 (Hopefully, Man-Thing will make his regen roll to avoid the injury.)
Hits for 3 damage. Man-Thing is knocked back to A-22.
Demogoblin gets 1 SA and takes 1 click from Mystics.
2. Abbott pushes to move to B-22.
3. Costello moves to G-18.
4. Mole Man pushes to MC Costello.
9+3 v 13
Roll=6,1
Hits. Mole Man gets 1 SA; no push damage because of Willpower.
Nightmare: 2 SA, 1 KO, 4 AST
Demogoblin: 4 SA, 1 KO
Wolverine: 2 SA, 2 KO
Mole Man: 5 SA, 3 AST
Werewolves: 3 SA, 1 AST
Moloids: 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Nightmare: 2 SA, 1 KO, 4 AST
Demogoblin: 4 SA, 1 KO
Wolverine: 2 SA, 2 KO
Mole Man: 5 SA, 3 AST
Werewolves: 3 SA, 1 AST
Moloids: 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Nightmare: 2 SA, 1 KO, 4 AST
Demogoblin: 4 SA, 1 KO
Wolverine: 2 SA, 2 KO
Mole Man: 5 SA, 3 AST
Werewolves: 3 SA, 1 AST
Moloids: 1 AST
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.