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1) Giant-Man SWAT vs. WW/GL, 10 vs. 17s
Roll is 5,1 = 6, miss
Perplex - Hope -1 on GA's AV (10)
------------------ TopDog's Justice League (home)
1) Firestorm 105 [1/7] C10 @
SA [1]
2) Green Arrow 95 [2/6] J17 {-1 AV}
SA [1]
3) Wonder Woman 75 [1/5] H9 @
4) Green Lantern 72 [1/6] J10 @@
SA [1] AST [1]
5) Bruce Wayne 50 [2/3] B15 @@
AST [2]
SO Bat Signal 2 G23
399 points
TTPC: 4/4
vs
GlenQuagmire's Avengers Academy (Visisting)
Avengers Academy
1) V Giant-Man* 300 pts {injured Game 3}(8/16) H-I/10-11 @@
* Fortitude 25 pts
2) R Hope Summers 75 pts (5/6) P11
400
Total: 399 pts
HO: K13, N14
LO: K9
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1. Arrow R/S to O12, attacking Hope, 11 -1PP +2Best in Biz vs 17 +2. Roll 4,1=5 miss.
free - Bruce perplex Wonder Woman's Def +1
------------------ TopDog's Justice League (home)
1) Firestorm 105 [1/7] C10
SA [1]
2) Green Arrow 95 [2/6] O12 @
SA [1]
3) Wonder Woman 75 [1/5] H9
4) Green Lantern 72 [1/6] J10
SA [1] AST [1]
5) Bruce Wayne 50 [2/3] B15
AST [2]
SO Bat Signal 2 G23
399 points
TTPC: 4/4
vs
GlenQuagmire's Avengers Academy (Visisting)
Avengers Academy
1) V Giant-Man* 300 pts {injured Game 3}(8/16) H-I/10-11 @@
* Fortitude 25 pts
2) R Hope Summers 75 pts (5/6) P11
400
Total: 399 pts
HO: K13, N14
LO: K9
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
------------------ TopDog's Justice League (home)
1) Firestorm 105 [1/7] C10
SA [1]
2) Green Arrow 95 [4/6] O12 @
SA [1]
3) Wonder Woman 75 [1/5] H9
4) Green Lantern 72 [1/6] J10
SA [1] AST [1]
5) Bruce Wayne 50 [2/3] B15
AST [2]
SO Bat Signal 2 G23
399 points
TTPC: 4/4
vs
GlenQuagmire's Avengers Academy (Visisting)
Avengers Academy
1) V Giant-Man* 300 pts {injured Game 3}(8/16) H-I/10-11
* Fortitude 25 pts
2) R Hope Summers 75 pts (5/6) P11@
[2 SA]
400
Total: 399 pts
HO: K13, N14
LO: K9
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1. Firestorm RCE, +2 Dam, Hank, 10 +1 vs 16 +1. Roll 1,5=6, barely hits for 5 -2. AST Bruce
2. Green Lantern swings at Hank, 10 vs 16. Roll 5,5=10. imperv = 1. SA for 1.
3. Wonder Woman swings at Hank, 11 vs 17. Roll 5,2=7. Sa for 3 -1.
Bruce will TTPC an SA by Giant Man. if the follow up is a crit hit, GL will PC also.
------------------ TopDog's Justice League (home)
1) Firestorm 105 [1/7] C10 @
SA [2]
2) Green Arrow 95 [4/6] O12
SA [1]
3) Wonder Woman 75 [1/5] H9 @
SA [1]
4) Green Lantern 72 [1/6] J10 @
SA [2] AST [1]
5) Bruce Wayne 50 [2/3] B15
AST [3]
SO Bat Signal 2 G23
399 points
TTPC: 4/4
vs
GlenQuagmire's Avengers Academy (Visisting)
Avengers Academy
1) V Giant-Man* 300 pts {injured Game 3}(3/16) H-I/10-11
* Fortitude 25 pts
2) R Hope Summers 75 pts (5/6) P11@
[2 SA]
400
Total: 399 pts
HO: K13, N14
LO: K9
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) Giant-Man vs. GL, 10 vs. 17
Roll is 3,1 = 4, miss
Perplex - Hope -1 to GA's AV, Giant Man +1 to his Defense (19)
Hope SP - She'll copy GA's powers again.
------------------ TopDog's Justice League (home)
1) Firestorm 105 [1/7] C10 @
SA [2]
2) Green Arrow 95 [4/6] O12 {-1 AV}
SA [1]
3) Wonder Woman 75 [1/5] H9 @
SA [1]
4) Green Lantern 72 [1/6] J10 @
SA [2] AST [1]
5) Bruce Wayne 50 [2/3] B15
AST [3]
SO Bat Signal 2 G23
399 points
TTPC: 4/4
vs
GlenQuagmire's Avengers Academy (Visisting)
Avengers Academy
1) V Giant-Man* 300 pts {injured Game 3}(3/16) H-I/10-11{+1 DV} @
* Fortitude 25 pts
2) R Hope Summers 75 pts (5/6) P11 {Stealth/CR}
[2 SA]
400
Total: 399 pts
HO: K13, N14
LO: K9
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1. Firestorm RCE, +2 attack, vs Hank, 12 vs 20. Roll 6,2=8, SA for 4 -1 and KO. ASt Bruce. Push Firestorm
Free Firestorm perplex Wonder Woman's attack +1
2. Green Lantern TK Wonder Woman to M14
3. Wonder Woman Charge to P12, attacking Hope, 12 vs 19. Roll 3,1=4, miss. Token Arrow for PC. Roll 5,6=11, SA for 3 and AST Arrow.
4. Arrow fires at Hope, 10 +2 vs 16. Roll 2,6=8. SA for 2 and KO.
------------------ TopDog's Justice League (home)
1) Firestorm 105 [2/7] C10 @@
SA [3] KO [1]
2) Green Arrow 95 [4/6] O12 {-1 AV} @@
SA [1] AST [1]
3) Wonder Woman 75 [1/5] P12 @@
SA [2]
4) Green Lantern 72 [1/6] J10 @@
SA [2] AST [1]
5) Bruce Wayne 50 [2/3] B15
AST [4]
SO Bat Signal 2 G23
399 points
TTPC: 3/4
vs
GlenQuagmire's Avengers Academy (Visisting)
Avengers Academy
1) V Giant-Man* 300 pts {injured Game 3} KO
* Fortitude 25 pts
2) R Hope Summers 75 pts KO
[2 SA]
400
Total: 399 pts
HO: K13, N14
LO: K9
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
This game TopDog's Justice League (home)
1) Firestorm 105
SA [3] KO [1]
2) Green Arrow 95
SA [1] AST [1]
3) Wonder Woman 75
SA [2]
4) Green Lantern 72
SA [2] AST [1]
5) Bruce Wayne 50
AST [4]
SO Bat Signal 2
399 points
TTPC: 3/4
YTD Stats TopDog's Justice League: The New 52
TA002 Exp Batman 125
SA [1] KO [0] AST [4] DFD [0]
JL004 Green Lantern 72 (Hal Jordan)
SA [4] KO [2] AST [1] DFD [0]
V Superman 251pts
SA [5] KO [2] AST [0] DFD [0]
U John Constantine 59pts
SA [0] KO [0] AST [0] DFD [0]
V Flash (Barry Allen) 140 pts
SA [0] KO [0] AST [0] DFD [0]
R Wonder Woman 150 pts
SA [4] KO [1] AST [0] DFD [0]
R Green Arrow (Oliver Queen) 95 pts
SA [1] KO [0] AST [1] DFD [0]
R Aquaman 111 pts
SA [0] KO [0] AST [0] DFD [0]
R Hawkman 95 pts
SA [0] KO [0] AST [0] DFD [0]
R Firestorm (Jason Rusch) 105 pts
SA [3] KO [1] AST [0] DFD [0]
Team Object: Bat Signal 2 pts
ATA: Justice League: The New 52