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Wolverines traited toughness absorbs the damage from the kB into the wall and EVa flies, she won't take damage for falling off elevation. Would you like to change your turn?
1) Sabretooth Exploit Weaknesses Skorge
10 vs 17
Attack Roll is..10+3+5=18 Hit
TTPC per Instructions, Curly, Attack Roll is...10+2+1=13 Miss. Push to Curly.
2) Wolverine Attacks Skorge
10 vs 17
Attack Roll is...10+6+5=21 Hit
TTPC Per Instructions, Skorge, Attack Roll is...10+1+5=16. Miss.
Skorge revs up his chainsaw again and uses Flurry with Blades/Claws/Fangs, first targeting Wolverine, 10 on 16...7. Rolls for Blades/Claws/Fangs, gets a 5, reduced to 4 because of Chainsaw Staff, then reduced to 3 because of toughness. Wolverine hits his second stop click. Skorge attacks Sabretooth, 10 on 16...gets an 8. Sabretooth rolls for Super Senses...gets a 2. Skorge rolls for Blades/Claws/Fangs...gets a 2. Sabretooth takes 2, Skorge takes 1.
Shemp attacks Aurora with Flurry, 9 on 17...5,5 for a result of 10. Aurora takes 1, gets knocked back 1 against the edge of the map, and takes 1. Second attack...8. Aurora takes 1. Shemp takes 1.
Larry shoots Aurora, 9 on 16...gets 5. Aurora dodges the spray of bullets.
Since Aurora gets knocked back on Shemp's First attack, shes no longer in range for the second attack on flurry and the attack will fail. I added 1 to Aurora's health.
Free) Wolverine's Autoregen:3. He heals 1
Free) Sabretooth's Autoregen:3 He also heals 1
1)Eva Rolls to breakaway: 4 the little bot gets away from Moe and moves to E6
2)Wolverine Flurries Skorge
9 vs 16
Attack Roll 1...9+3+3=15 Miss.
Attack Roll 2...9+4+2=15 Miss...A 6 didn't do it last time either
3)Sabretooth Swings in at Skorge
10 vs 16
Attack Roll is...10+1+1=12. Well that sucks. He takes the 1 he just healed.
Free) Eva will outwit Skorge's Supersenses
4)Fantomex RCE targeting Skorge +2 damage
11 vs 16
Attack Roll is...11+1+2=14 Miss
--Lucky break turns the 1 into a...2
11+2+2=15 Still misses.
5) Aurora Goes Hypersonic and moves to A8 and fires on Skorge
9 vs 16
Attack Roll is...9+4+2=15 Miss.
Aurora finishes her move at C11
1) X-23 will Flurry Skorge
9 vs 16
Flurry 1...9+1+5=15.
Flurry 2...9+6+3=18 Hit! for 2.
Do you want to use your last TTPC here? If you do go ahead and roll it and adjust health if it misses.
Sabretooth, Wolverine, Aurora, Eva and Fantomex all clear.
I'm going to use the last TTPC with Shemp...it's a 6, so X-23 misses.
Larry shoots X-23, 9 on 15...it's a 3, a miss.
Moe attacks Sabretooth, 8 on 17...it's a 7, misses by 2.
Curly attacks Sabretooth, 8 on 17...it's a 5, another miss.
Skorge attacks Wolverine using Flurry and Blades/Claws/Fangs, 9 on 16...it's an 8. Skorge rolls for Blades/Claws/Fangs...Wolverine takes 3, hits his stop click. Skorge attacks Wolverine again, 9 on 16...it's a 10. Wolverine takes 1, and he's down for the count.
Wolverines going to reroll that last Attack from Skorge with TTPC
He turns it into a 1,2 and a miss. It looks like you still have an action left and Shemp who hasn't acted this turn (His TTPC technically happened on my turn so he can still act.)
If Shemp hits Wolverine with an attack, X-23 will TTPC it.
1)Sabretooth will attack Skorge
11 vs 16
Attack Roll is...11+4+1=16 Hit for 3.
2) Aurora goes hypersonic and moves to C8 and Close Combat attacks Skorge
9 vs 15
Attack Roll is...9+4+6=19 Hit for 2
Barrowblade:6 - Damage becomes Penetrating
2 past Toughness KO's Skorge.
Aurora Finishes her movement at C11
3) Fantomex RCE +1/+1 targeting Curly
12 vs 14
Attack Roll is...12+1+5=17 Hit for 4 and the KO
Wolverine and X-23 both clear.
X-23 will TTPC a SA on Wolverine, Wolverine will TTPC a SA attack on himself after X-23 uses it and it still hits or is from a different source. No other TTPC
1) I have no idea why Wolverine has a Range of 4 but he's going to use it. He makes a ranged attack agianst Shemp
10 vs 14
Attack Roll is...10+3+5=18 Hit for 3
Free) Eva Outwits Moe's Combat Reflexes.
2) Sabretooth Attacks Moe. Indom soaking the Push.
11 vs 14
Attack Roll is...11+2+2=15 Hit for 3