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In the linked post Harpua states that Fixer can bring in relics with his special power, even tho his power states light or heave special objects. Aren't relics immobile (blue ring) objects?
Quote : Originally Posted by mbstoner
They are and Fixer can't bring in relics. Fixer's power hadn't been quoted at that point in the thread, it was brought up few posts after Harpua's initial post.
Actually his power says "any" and since there are special light and heavy I'm thinking you aren't on to anything with this line of thinking since we aren't just talking about relics here.
Quote : Originally Posted by MoomPix
I keep finding answers that say the opposite from current deputies. However,,, each time it is an answer from just before they became a deputy. Thus, the corruption hadn't had a chance to take hold yet, so today their warped minds may give a different answer.
My guess is that you still can't. That the utility belt is an exception because it specifically allows you to attach multiples of the same. But, maybe it would be better if the restriction were just during force construction universally.
Now you on the other hand you have made an excellent point with these posts. Although they aren't yet oranges they are awfully close and special objects are unique and I know you can't trick in unique characters thru things like AE so I'm guessing the same should apply to special objects. Good call and rep regardless of the outcome, but as flatfootedboy said we shall have to wait and see.
You can't "trick in" unique figures because figures are part of your sideline. Objects are not. Sidelines are still restricted by force build rules, to my understanding.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
As long as they aren't part of your BUILD you can have multiple of the same unique friendly to your force for certain (MCing an opposing unique, or Deadmanning them has never been disallowed, even when you have the same unique).
I am not sure what the in-game difference between 'added to your force' versus 'friendly to your force' is in practice.
My reading of the effects that use the two wordings is that of templating. They actually mean the same thing, but "add it to your force" is used for characters that were previously NOT part of any player's force, where as 'becomes friendly to your force' is used when the figure was already part of somebody's force.
If the above is correct then it should be clear that you can have as many of the same unique/prime/whatever on your force in-game, so long as you didn't start with multiples on your force/sideline (how you would bring them in is another question).
I would assume the same is true for special objects as well.
This is one reason I would like a definitive answer because as I stated earlier, some of the effects in question say "from outside of the game" or "not already on your force" which indicates that it wasn't previously on your force but the way the worthy traits read to me it looks like they needed to already be present on your force.
Quote : Originally Posted by anthony_barnstable
You can't "trick in" unique figures because figures are part of your sideline. Objects are not. Sidelines are still restricted by force build rules, to my understanding.
I got ya but I am unfamiliar with a ruling that allows more than one of any unique on your force for any reason and as you quoted in the op, these things are still a part of your force.
You bring 2 of Nul's Hammer. One is listed as part of your force. The other? Irrelevant at that point. Its not part of a sideline, and no one even has to know about it, technically.
Nul is part of your force.
During the game, you assign Nul's Hammer to Character A
Nul is KO'd. His trait kicks in, allowing Nul's Hammer to be placed in the square he was KO'd in.
Now character B can pick up the new Nul's Hammer, without it being a problem as it wasnt listed as part of your force and no rules prevent it.
You bring 2 of Nul's Hammer. One is listed as part of your force. The other? Irrelevant at that point. Its not part of a sideline, and no one even has to know about it, technically.
Nul is part of your force.
During the game, you assign Nul's Hammer to Character A
Nul is KO'd. His trait kicks in, allowing Nul's Hammer to be placed in the square he was KO'd in.
Now character B can pick up the new Nul's Hammer, without it being a problem as it wasnt listed as part of your force and no rules prevent it.
No disrespect to VP because I probably trust him above all other non oranges but I don't think you could call that link definitive. Do you have anything else because as I explained I find the inconclusive wording to be curious at best.
Then message an Orange and have em throw in some insight, I guess
I don't want to pester them so at this point I will default to this thread posted by Moompix and this other one I found (sorry if someone else already posted it). I know they weren't oranges yet but they were close and I find no couter posts by the oranges of the time even tho one posted a few posts down from the first link.
I know that from your previous post, I am just trying to figure out what to do in the mean time. You are killing it with the posts today kudos and more rep to you, thanks.