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1) Jen tries to finish off Quicksilver, hitting with a 7. Theme prob makes that a 5. Still barely hits. Jen takes a click and loses toughness. Once again, perplex saves the day and Val takes half experience.
2) Val picks up Jen and flies to F21, putting She-Hulk at G22. Ata fails so she takes her action token.
Not sure if the map updated properly from my phone. Jen should be just NE of Mags and Val should be two squares north of Mags.
Future Foundation
[3+1] Valeria Von Doom (1/7) F21@
[5+1] She-Hulk (5/8) G22@@
w/Avengers Heroic Age
HO: D11
LO: N14
vs.
F.F.M.T.S.
LE Magneto (Hologram) (2/7) @@ F23
R Quicksilver (Hologram) KOed
I'm really worried I'm going to clean house with Magneto. To be completely honest, this is a training issue. She-Hulk and Valeria are supposed to be getting experience, not getting their arses handed to them because of choices I made on my end.
Since Val and Jennifer are in a training simulator, I'd imagine that Mr. Fantastic would've put in some safeguards. I'd like to propose the following:
Emergency Protocol: Ensure Safety: At the beginning of each turn, roll d6. All characters that are "holograms" reduce their combat values by the amount rolled.
When a Future Foundation character would be KO'ed, they are not KO'ed. Instead, heal them for the amount of damage they would have taken.