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"During a round, the first player takes the first turn. When the first player's turn is complete, the player to the left takes a turn...Once all players have taken a turn, the round is complete and a new round begins."
"After a player has declared their turn is over but before the next player begins their turn, first resolve and end all effects that last 'this turn'."
As written, they can only use Boom Tube.
Last edited by spacecase2035; 04/11/2014 at 10:41..
90% of rules questions are answered by RTFC. Most of the rest are answered by a proper grasp of English and common goddamn sense.
Does anyone know if an orange has ruled on this figure's exact usage? To me it looks like as long as they are on the map through merge then they can take the free action to choose a trait each turn. But I'm also a bit confused about it saying that it lasts until the turn is over which would make the defensive ones useless so I'm assuming it will last until your next turn then you can choose it again or choose a different trait. Please correct me if I'm mistaken and there is an orange pricing it especially.
Does the trait WE'VE LEARNED TO SURVIVE have to activate per attack each turn, or does it stay active for each attack and the prereq stay permanent? I only ask because its worded weird to me. For example, if they get attacked on the first turn by a melee attack, for the rest of the game, do they get a +1 up to 3 times for each melee attack targeting them? Or does the prerequisite attack to give them a bonus have to occur each turn; they'd have to get hit 4 times a turn to see the maximum effeciency bonus out of it