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4a) Actually I'll give the chaos token to Psylocke please
1) Hydra Footsolider shoots at EVA 9 vs 17 rolls an 8 hits supersense is a 1 for the KO
2) Fisk will Swing on Spiral 9 vs 16 4 miss
3) S&C move to S-20
any action by Fantomex will give the token to Psylocke
Recap:
Uncanny X-Force (home)
1) U Fantomex (WXM) 142* (7/7) [A19]
w/Lucky Break 5
2) R Magik (WXM) 102 (6/6) [F5]
3) E Smasher (WXM) 86 (7/7) [G4] @
4) Prime Cerise 60 (5/5) [C20]
5) U Spiral (CT) 56* (7/7) [W6] @
6) E Psylocke (XP) 39* (6/6) [B20]@
A) E.V.A. (WXM) 0 (1/1) KO'ed (for Now) @
*Uncanny X-Force ATA 2(x3)
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
1) Smasher picks up Magik and the Laser Turret and flies to P4.
-Drop Magik in Q3.
-Push click. (6/7)
Free) Smasher uses Sidestep.
-Carry Magik and the Laser Turret 2 squares to R4.
-Drop Magik in S3.
Free) Smasher activates his SP, choosing Probability Control.
-Laser Turret drops beneath him.
2) Spiral uses Flurry.
-1st attack w/BCF on Fisk. Battle Fury ignores Shape Change.
-10AV vs 16DV. Need 6.
-Attack roll is........9. (3,6) Hit.
-Blades roll is........1.
-Magik PCs that roll to.......3.
-Damage is 3 to Fisk. (3/6)
-1 SA Spiral, 1 AST for damage bump to Magik.
-2nd attack on Fisk.
-10AV vs 16DV. Need 6.
-Attack roll is.........3. Miss.
-Smasher PCs that roll to...........5. Miss again.
-Push click on Spiral. (6/7)
3) Fantomex moves (Improved Movement) to F21.
-No one else to take the token.
Free) Fantomex makes an E.V.A. (Blue B) in E20.
4) E.V.A. flies to J12.
-No one else to take the token.
Clear Psylocke.
Recap:
Uncanny X-Force (home)
1) U Fantomex (WXM) 142* (7/7) [F21] @
w/Lucky Break 5
2) R Magik (WXM) 102 (6/6) [S3] @
3) E Smasher (WXM) 86 (6/7) [R4] @@
4) Prime Cerise 60 (5/5) [C20]
5) U Spiral (CT) 56* (6/7) [W6] @@
6) E Psylocke (XP) 39* (6/6) [B20]
A) E.V.A. (WXM) 0 (1/1) KO'ed
B) E.V.A. (WXM) 0 (1/1) [B12] @
*Uncanny X-Force ATA 2(x3)
Total 496
Stats:
Fantomex: 1 SA 1 KO
Magik: 1 AST
Spiral: 1 SA
Psylocke: 1 AST
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Been forgetting to choose Cerise's trait each turn. Oops. (not that it mattered)
Uncanny X-Force Turn 5B:
BoT) Cerise will choose ES/D for her trait.
1) Magik ranged attack against Fisk.
-10AV vs 17DV.(16+1Hind) Need 7.
-Attack roll is........5. Miss.
-Magik PCs that roll to.......6. Miss again.
-Token has to go to Magik as Smasher already has 2.
Free) Smasher uses Sidestep.
-Picks up Magik and the Laser Turret and flies to T5.
-Drop Magik in U4.
Free) Smasher activates his SP and chooses Perplex.
-Laser Turret drops in T5.
Free) Smasher uses Perplex on Fisk's DV. (-1)
Free) Laser Turret attack on Fisk.
-8AV vs 16DV.(16+1Hind-1Perp) Need 9.
-Attack roll is..........5. Miss.
2) Cerise will pick up Psylocke and fly to G16.
-Drop Psylocke in H16.
-Give token to Psylocke if you wish.
Clear Spiral, Fantomex, and E.V.A.
*Magik will PC a successful breakaway by Fisk.
Recap:
Uncanny X-Force (home)
1) U Fantomex (WXM) 142* (7/7) [F21]
w/Lucky Break 5
2) R Magik (WXM) 102 (6/6) [U4] @
3) E Smasher (WXM) 86 (6/7) [T5]
4) Prime Cerise 60 (5/5) [G16] @
5) U Spiral (CT) 56* (6/7) [W6]
6) E Psylocke (XP) 39* (6/6) [B20]
A) E.V.A. (WXM) 0 (1/1) KO'ed
B) E.V.A. (WXM) 0 (1/1) [B12]
*Uncanny X-Force ATA 2(x3)
Total 496
Stats:
Fantomex: 1 SA 1 KO
Magik: 1 AST
Spiral: 1 SA
Psylocke: 1 AST
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
1) Spiral uses Flurry.
-1st attack vs. Fisk.
-10AV vs 16DV. Need 6.
-Attack roll is.........10. Hit. (4,6)
-BCF roll is.......2.
-Damage is 2 to Fisk. (1/6)
-2nd attack on Fisk.
-10AV vs 15DV. Need 5.
-Attack roll is.........8. (2,6) Hit.
-Damage roll is moot as it only takes 1 to KO Fisk.
-2 SA 1 KO Spiral.
2) Magik ranged attack against the Hydra Op.
-10AV vs 15DV (14+1Hind). need 5.
-Attack roll is..........7. Hit.
-Damage is 3 which is good for the KO!
-1 SA 1 KO Magik.
-Push click for Magik, unless you want the token to go to Smasher. (2/6)
Clear Cerise.
*Magik and Smasher will only PC critical hits they see.
Recap:
Uncanny X-Force (home)
1) U Fantomex (WXM) 142* (7/7) [F21]
w/Lucky Break 5
2) R Magik (WXM) 102 (6/6) [U4] @
3) E Smasher (WXM) 86 (6/7) [T5]
4) Prime Cerise 60 (5/5) [G16] @
5) U Spiral (CT) 56* (6/7) [W6]
6) E Psylocke (XP) 39* (6/6) [B20]
A) E.V.A. (WXM) 0 (1/1) KO'ed
B) E.V.A. (WXM) 0 (1/1) [B12]
*Uncanny X-Force ATA 2(x3)
Total 496
Stats:
Fantomex: 1 SA 1 KO
Magik: 1 SA 1 KO 1 AST
Spiral: 3 SA 1 KO
Psylocke: 1 AST
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
2) Cerise uses Running Shot.
-Pick up Psylocke and fly 3 to J19.
-Drop Psylocke in J20 and attack/destroy the HO in O20.
3) E.V.A. flies to J18.
Free) E.V.A. uses Outwit on S/C Toughness.
4) Fantomex uses Running Shot.
-Move 5 (Improved Movement) to I20, attack on Sin and Crossbones (via EVA).
-Both Psylocke and Cerise will use Enhancement, Cerise will also use PD TA.
-11AV vs 16DV. Need 5.
-Attack roll is..........3. (1,2) Would be a miss, however......
-Fantomex burns the Lucky Break and changes that 1 to.......4.
-Attack roll is now 2,4 for a 6 and a hit!
-Damage is 5 to Sin and Crossbones. (3/8)
-1 SA Fantomex, 1 AST Cerise and Psylocke for the damage bump.
Free) Smasher uses Sidestep.
-Pick up Laser Turret and Magik and move 2 to V7.
-Drop Magik in V8.
Clear Magik.
*Magik will only PC a critical hit that she can see.
Recap:
Uncanny X-Force (home)
1) U Fantomex (WXM) 142* (7/7) [I20] @
w/Lucky Break 5 USED
2) R Magik (WXM) 102 (5/6) [V8]
3) E Smasher (WXM) 86 (6/7) [V7]
4) Prime Cerise 60 (5/5) [J19] @ {ES/D}
5) U Spiral (CT) 56* (5/7) [W9] @@ {PD TA}
6) E Psylocke (XP) 39* (6/6) [J20]
A) E.V.A. (WXM) 0 (1/1) KO'ed
B) E.V.A. (WXM) 0 (1/1) [J18] @
*Uncanny X-Force ATA 2(x3)
Total 496
Stats:
Fantomex: 2 SA 1 KO
Magik: 1 SA 1 KO 1 AST
Cerise: 1 AST
Spiral: 3 SA 1 KO
Psylocke: 2 AST
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
damn I knew that was coming I have played Horrid this round sorry for being a lousy opponent
Eh, I think you've done ok. Maybe just not been aggressive enough. Fantomex is a tough figure to play against if you don't have a real good way to get across the map and get to him.
All told, I really just wanted to get that 1 KO for Spiral so I can upgrade her. I got it, so the rest of the game is gravy. At least I left you some shots to take now!
1) S&C shoot at cerise 10 vs 17 rolls the 6 and misses of course
free) outwit enhancement of cerise
free) sidestep to m-21
2) Hydra foot swings on spiral 9 vs 14 6 hits for 2-1
3) Hydra op shoots at spiral 7 vs 13 (+1 for hinder -1 for hydra TA) rolls a 12 which is then PC'ed to a 5
4) Red Skull Shoots at spiral 11 vs 13 (+1 for hinder -1 for hydra TA) rolls an 11 hits for 3
Recap:
Uncanny X-Force (home)
1) U Fantomex (WXM) 142* (7/7) [I20] @
w/Lucky Break 5 USED
2) R Magik (WXM) 102 (5/6) [V8]
3) E Smasher (WXM) 86 (6/7) [V7]
4) Prime Cerise 60 (5/5) [J19] @ {ES/D}
5) U Spiral (CT) 56* (1/7) [W9] @@ {PD TA}
6) E Psylocke (XP) 39* (6/6) [J20]
A) E.V.A. (WXM) 0 (1/1) KO'ed
B) E.V.A. (WXM) 0 (1/1) [J18] @
*Uncanny X-Force ATA 2(x3)
Total 496
Stats:
Fantomex: 2 SA 1 KO
Magik: 1 SA 1 KO 1 AST
Cerise: 1 AST
Spiral: 3 SA 1 KO
Psylocke: 2 AST
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Free) Smasher activates his SP and chooses TK.
-Laser Turret drops in his square.
1) Smasher TK's Magik to V15.
2) Magik ranged attack on Hydra Op.
-11AV vs 15DV(14+1Hind). Need 4.
-Attack roll is..........7. Hit.
-Damage is 3 which is good enough for the KO!
-1 SA 1 KO Magik. 1 AST Smasher.
3) Cerise picks up Psylocke and flies to O21. Drop Psylocke in O21.
-Push click. (4/5)
Clear Spiral, Psylocke and EVA.
*Magik will still only PC a crit hit.
Recap:
Uncanny X-Force (home)
1) U Fantomex (WXM) 142* (7/7) [I20]
w/Lucky Break 5 USED
2) R Magik (WXM) 102 (5/6) [V15] @
3) E Smasher (WXM) 86 (6/7) [U10] @
4) Prime Cerise 60 (4/5) [O20] @@ {ES/D}
5) U Spiral (CT) 56* (1/7) [W9] {PD TA}
6) E Psylocke (XP) 39* (6/6) [O21]
A) E.V.A. (WXM) 0 (1/1) KO'ed
B) E.V.A. (WXM) 0 (1/1) [J18]
*Uncanny X-Force ATA 2(x3)
Total 496
Stats:
Fantomex: 2 SA 1 KO
Smasher: 1 AST
Magik: 2 SA 2 KO 1 AST 1 DFD
Cerise: 1 AST
Spiral: 3 SA 1 KO
Psylocke: 2 AST
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.