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1. Lex moves to H7 and continues to copy Superman Enemy.
2. Riddler shoots at the Imp with Enhance from Lex. 10 on 16, he gets 5,5 for the hit and KO. Blood Omen roll is a 2 for a click. 1 click from pushing. 1AST to Lex.
3. Brainiac uses a double power action to activate 'my ship and I...', moving to I7 and shoots at Dark Magician using Enhance from Lex. 10 on 16, he gets 6,4 for the hit and two damage. 1AST to Lex.
Free - Brainiac uses Superman Enemy TA to outwit Toughness on Dark Magician.
4. Grundy pushes to attack the Dark Magician. 10 on 16, he gets 3,6 for the hit and KO. Blood Omen roll is a 1 but Toughness absorbs it.
Free - Riddler perplexes down BEWD's damage to 3.
Da-Craig-O’s Legion of Doom:
1. R Lex Luthor 50 pts (1/5) - H7 @
2. R Captain Cold 40 pts (6/5) - KO
3. R Black Manta 24 pts (1/6) - C7
4. R Solomon Grundy 48 pts (3/10) - G10 @@
5. U Bizarro 25 pts (11/12) - KO
6. R Cheetah 50 pts (6/5) - KO
w/ Vendetta 6 pts
7. U Riddler 55 pts (3/5) - G7 @@
8. R Brainiac 100 pts (1/4) - I7 @@
1) Blue-Eyes White Dragon B10 (2/8)
+1 SA +1 KO
2) Dark Magician H11 KOKOKO
+1 SA +1 KO
3) Feral Imp H10 KOKOKO
+2 SA +1 KO
4) Mystic Elf A9 (2/5) @@
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) Blue-Eyes White Dragon A7 (2/8) @
+2 SA +1 KO
2) Dark Magician H11 KOKOKO
+1 SA +1 KO
3) Feral Imp H10 KOKOKO
+2 SA +1 KO
4) Mystic Elf A6 (2/5)
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) Blue-Eyes White Dragon A7 (2/8) @
+2 SA +1 KO
2) Dark Magician H11 KOKOKO
+1 SA +1 KO
3) Feral Imp H10 KOKOKO
+2 SA +1 KO
4) Mystic Elf A6 (2/5)
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) Blue-Eyes White Dragon A7 (3/8) @@
+3 SA +2 KO
2) Dark Magician H11 KOKOKO
+1 SA +1 KO
3) Feral Imp H10 KOKOKO
+2 SA +1 KO
4) Mystic Elf A6 (2/5) @
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) Blue-Eyes White Dragon A7 (3/8) @@
+3 SA +2 KO
2) Dark Magician H11 KOKOKO
+1 SA +1 KO
3) Feral Imp H10 KOKOKO
+2 SA +1 KO
4) Mystic Elf A6 (2/5) @
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) Blue-Eyes White Dragon A7 (3/8)
+3 SA +2 KO
2) Dark Magician H11 KOKOKO
+1 SA +1 KO
3) Feral Imp H10 KOKOKO
+2 SA +1 KO
4) Mystic Elf B7 (2/5) @
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) Blue-Eyes White Dragon A7 (3/8) (Running Shot Outwit)
+3 SA +2 KO
2) Dark Magician H11 KOKOKO
+1 SA +1 KO
3) Feral Imp H10 KOKOKO
+2 SA +1 KO
4) Mystic Elf B7 (4/5) @
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) Blue-Eyes White Dragon A7 (2/8) @ (Running Shot Outwit)
+4 SA +2 KO
2) Dark Magician H11 KOKOKO
+1 SA +1 KO
3) Feral Imp H10 KOKOKO
+2 SA +1 KO
4) Mystic Elf B7 (4/5) @@
+1 SA
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) Blue-Eyes White Dragon A7 (2/8) @ (Running Shot Outwit)
+4 SA +2 KO
2) Dark Magician H11 KOKOKO
+1 SA +1 KO
3) Feral Imp H10 KOKOKO
+2 SA +1 KO
4) Mystic Elf B7 (4/5) @@ (Mystic Healing Outwit)
+1 SA
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) Blue-Eyes White Dragon A7 (3/8) @@ (Running Shot Outwit)
+5 SA +3 KO
2) Dark Magician H11 KOKOKO
+1 SA +1 KO
3) Feral Imp H10 KOKOKO
+2 SA +1 KO
4) Mystic Elf B7 (4/5) (Mystic Healing Outwit)
+1 SA
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
I wish I could say I am surprised that I missed the Leadership thing. Totally could have ruined my chances, especially since I could have just perplexed down Elf's damage to 0. Sigh.
Game on!
Turn 10B:
Free - Lex pplx down Elf's defense to 16.
1. Riddler perplex down Elf's defense to 15 and shoots at him. 8 on 15, he gets 4,5 for the hit and KO. Blood Omen roll is a 1 for another click.
Please let me know if Elf does something other than that Trap ability, which I read as doing nothing to my team.
2. Brainiac outwits Invuln on BEWD and shoots at him. 10 on 17, he gets 5,3 for the hit and 3 damage. Does Lex get an AST for the outwit? I think he does.
====================
Turn 11A: You have to rest. I'm pretty sure.
=====================
Turn 11B:
Free - Lex Perplex up Brainiac's attack to 11.
Free - Riddler Perplex down BEWD's defense to 15.
1. Brainiac Outwits Toughness and shoots at BEWD. 11 on 15, he gets 5,1 for the hit and KO. AST to Lex for the outwit.
That was a fun way to start the year. Thank you for the enjoyable game. I was surprised that you focused on Bizarro at first over Brainiac, but that is a tough call.
Good luck the rest of this season.
Da-Craig-O’s Legion of Doom:
1. R Lex Luthor 50 pts (2/5) - H8
2. R Captain Cold 40 pts (6/5) - KO
3. R Black Manta 24 pts (7/6) - KO
4. R Solomon Grundy 48 pts (9/10) - B8
5. U Bizarro 25 pts (11/12) - KO
6. R Cheetah 50 pts (6/5) - KO
w/ Vendetta 6 pts
7. U Riddler 55 pts (5/5) - C5 @
8. R Brainiac 100 pts (1/4) - I7 @@
1) Blue-Eyes White Dragon KOKOKO
+5 SA +3 KO
2) Dark Magician KOKOKO
+1 SA +1 KO
3) Feral Imp KOKOKO
+2 SA +1 KO
4) Mystic Elf KOKOKO
+1 SA
Spell/Traps: None
HO: F19
LO: M19
400 points
BFC: Blood Curse
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
I wish I could say I am surprised that I missed the Leadership thing. Totally could have ruined my chances, especially since I could have just perplexed down Elf's damage to 0. Sigh.
Game on!
Yeah I was totally banking on the Leadership hitting, I thought I'd have a slim chance to fight back but I knew it was going to end if I missed it.
Quote : Originally Posted by da-Craig-O
Please let me know if Elf does something other than that Trap ability, which I read as doing nothing to my team.
She can set as the spell too, but its all on my turn so she wouldn't do anything here
Quote : Originally Posted by da-Craig-O
Does Lex get an AST for the outwit? I think he does.
I think so, the extra damage punched through was pretty Important
Quote : Originally Posted by da-Craig-O
That was a fun way to start the year. Thank you for the enjoyable game. I was surprised that you focused on Bizarro at first over Brainiac, but that is a tough call.
Good luck the rest of this season.
It was a great game! Honestly, it was an attack of opprotunity, if you had moved Brianiac up earlier I would have taken the shot on him, Blue-Eyes could have one shotted him at that short dial, but I don't think I ever had a clear shot at him.
1. R Lex Luthor - 3XP
2. R Captain Cold - 3XP
3. R Black Manta - 3XP
4. R Solomon Grundy - 3XP
5. U Bizarro - 3XP
6. R Cheetah - 3XP
7. U Riddler - 2XP
8. R Brainiac - 2XP
Post Game 1 XP totals:
The Legion of Doom!
R Lex Luthor FFSM004 - 50 pts - 50XP
E Cheetah FFLOD003 - 50 pts - 40XP
R Captain Cold CD037 - 40 pts - 25XP
U Bizarro SLOSH039X - 25 pts - 15XP
U Riddler SLOSH037A - 55 pts - 74XP
R Black Manta HT076 - 24 pts - 40XP
R Brainiac D10A012R - 100 pts - 37XP
R Scarecrow UN022 - 36 pts - 3XP
R Gorilla Grodd HT070 - 54 pts - 12XP
R Solomon Grundy HT073 - 48 pts - 36XP
Updrades:
Lex will spend his 50 XP to upgrade to FFLOD001 Lex Luthor at 100 points.
Riddler will spend 50 XP to upgrade to AA011 Riddler (and E. Nigma figs beneath) at 90 points.
Post Game 1 Upgrades:
The Legion of Doom!
R Lex Luthor FFLOD001 - 100 pts - 0XP
E Cheetah FFLOD003 - 50 pts - 40XP
R Captain Cold CD037 - 40 pts - 25XP
U Bizarro SLOSH039X - 25 pts - 15XP
V Riddler AA011 - 90 pts - 24XP
R Black Manta HT076 - 24 pts - 40XP
R Brainiac D10A012R - 100 pts - 37XP
R Scarecrow UN022 - 36 pts - 3XP
R Gorilla Grodd HT070 - 54 pts - 12XP
R Solomon Grundy HT073 - 48 pts - 36XP
Last edited by da-Craig-O; 04/15/2014 at 21:04..
Reason: Wrong game. :)