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CBorCR: 1 for the Belt and CR, Incap, and Sharpshooter. 4 Range
1) Carter flies to O12 carrying Wildcat to P12.
2) Flash runs to N12.
3) Stargirl flies to M13 carrying Magog to N14
4) Dr. Midnite moves to J11.
All but Mid-nite share Flash's 18 DV.
Recap:
Justice League of America
1) R John Jones (D10) 90 (6/6) [O14] {w/HO, DV +2}
2) R Green Lantern (JL52) 72 (6/6) [R15]
3) E Batman (IO) 47 (6/6) [M19]
4) LE Diana Prince (BB) 43 (5/5) [P13]
5) R Red Tornado 42 (6/6) [P11] @
6) R Green Arrow (CJ) 29 (5/5) [Q12]
7) R Aquaman (HT) 27 (6/6) [S15] {w/HO}
w/Contingency Plan 12 (2 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 4/4 (Justice League of America)
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) M13@ (CR)
2) U The Flash (dc10) 86 pts (1/6) F13
3) R Wildcat* 54 pts (1/7) P12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) J11@
5) LE Carter Hall (or) 70 pts (1/8) O12@
*Not So Special 3 pts
6) E Magog 85 pts (1/7) N14@
Total - 400 pts
Objects:
HO: John Jones, Aquaman
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Green Lantern uses TK on The Flash.
-1 token off Contingency Plan to AV. (+1)
-11AV vs 18DV. Need 7.
-Attack roll is........6. Miss.
-Clark Kent Theme PC.........7. (2,5) Hit.
Pausing here. I sent a whole bunch of rolls after this, thinking this was a hit. Then I realized the BFC granted a hindering bonus, so this isn't a hit. So I have to redo everything starting at this point. I will start a whole other post. Sorry about that.
1) Green Lantern uses TK on The Flash.
-1 token off Contingency Plan to AV. (+1)
-11AV vs 19DV(18+1Hind). Need 8.
-Attack roll is........6. Miss.
-Clark Kent Theme PC.........7. Miss.
-Green Arrow Theme PC........5. Miss.
-Aquaman Theme PC.........4. Miss.
-Red Tornado Theme PC........3. Miss.
-Push on Red Tornado. (5/6)
Well, that changes things a bit.
Free x2) Diana and John Jones both Perplex on Diana's damage.
2) Diana Flurry, taking other CP token to AV. (+1)
-1st attack on Carter.
-11AV vs 18DV. Need 7.
-Attack roll is.......9. Hit.
-Damage is 4 to Carter Hall. (5/8)
-2nd attack on Wildcat.
-11AV vs 18DV. Need 7.
-Attack roll is........CRITICAL HIT!!!!!
-Damage is 4 to Wildcat after Toughness.
-2 SA Diana, 2 AST John Jones for damage bump.
Free) Batman uses Outwit on Magog's Invulnerability.
3) John Jones attack on Magog w/HO.
-11AV vs 18DV. Need 7.
-Attack roll is.........6. Miss.
-DFD The Flash.
EoT) Token onto Contingency Plan.
Recap:
Justice League of America
1) R John Jones (D10) 90 (6/6) [O14] {w/HO, DV +2}
2) R Green Lantern (JL52) 72 (6/6) [R15]
3) E Batman (IO) 47 (6/6) [M19]
4) LE Diana Prince (BB) 43 (5/5) [P13]
5) R Red Tornado 42 (6/6) [P11] @
6) R Green Arrow (CJ) 29 (5/5) [Q12]
7) R Aquaman (HT) 27 (6/6) [S15] {w/HO}
w/Contingency Plan 12 (2 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 0/4
Stats:
John Jones: 2 AST
Green Lantern: 1 AST
Diana Prince: 2 SA
Green Arrow: 1 SA
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) M13@ (CR)
2) U The Flash (dc10) 86 pts (1/6) F13
3) R Wildcat* 54 pts (5/7) P12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) J11@
5) LE Carter Hall (or) 70 pts (5/8) O12@
*Not So Special 3 pts
6) E Magog 85 pts (1/7) N14@
Total - 400 pts
Objects:
HO: Aquaman
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Had I remembered, I definitely would have taken that 2nd token onto Green Lantern's AV to make it a 7 roll. Ah well. If you look at the turn after I hit that roll, it was turning out epically with both Carter and Magog getting KO'd.
So I guess that deserves a Homer Simpson size....DOH!!!!!!
So just noticed that Carter doesn't have JSA, he has JLA TA which means you didn't need to hit an 18 on him or Wildcat. You completely blew past that, so it's ultimately irrelevant, but I won't make that mistake again.
Just noticed after those rolls that GL can't draw LoF to flash to even try to TK him. So let's try one more time.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
We are never going to get past Turn 5 on this game can we? lol.
Yeah, not sharing that 18 with Carter and Wildcat would have made a big difference in strategy. I wouldn't have bothered with Flash at all then. I was just trying to remove the defense battery for those two pesky combatants in my formation. There is a much easier way to hit Magog.
So let's try this one more time!
Justice League of America Turn 4A: (Take Three)
Leadership Roll was still a 4. That part was legal no matter what. lol.
Free x2) Diana and John use Perplex on Diana's damage value. (+2)
1) Diana uses Flurry, taking a token off CP to her AV. (+1)
-1st attack against Carter.
-11AV vs 17DV. Need 6.
-Attack roll is......3. Miss.
-Green Arrow Theme PC........7. Hit.
-Damage is 4 to Carter. (5/8)
-2nd attack against Carter.
-11AV vs 17DV(15+2CR). Need 6.
-Attack roll is........CRITICAL HIT!!!!!! (Sorry about that.)
-Damage is 5 which is good enough for the KO!
-2 SA 1 KO Diana. 2 AST for damage bumps to John. 1 AST to Green Arrow for Theme PC.
2) Aquaman throws the HO at Wildcat. (Aquaman on elevated and within 4 squares and LoF)
-10AV vs 16DV(15+1Hind). Need 6.
-Attack roll is.........9. Hit.
-Damage is 2 after Toughness to Wildcat. (3/7)
-1 SA Aquaman.
3) Green Lantern uses Barrier.
-Green Lantern is on elevated, so his markers will go in M14, N13, M12, M11.
NOTE: This removes The Flash from adjacency to Stargirl, and Magog from adjacency to Stargirl as well.
Free) Batman uses Outwit on Magog's Invulnerability.
4) John Jones attack on Magog w/HO.
-11AV vs 16DV. Need 5.
-Attack roll is........5. Just a hit.
-Damage is 5 to Magog. (6/7)
-1 SA John Jones, 1 AST Batman for Outwit. 1 AST Green Lantern for Barrier keeping DV from being 18, which would have missed.
Clear Red Tornado.
*Theme PC on a hit against Diana from Wildcat will be used by Red Tornado. If still a hit, no more Theme PC will be used EXCEPT on a critical hit. (Arrow will take token then) No Theme PC for hits on Clark, Arrow or Red Tornado. Batman will use a Theme PC for a hit against John Jones by Magog. No other theme PC will be used EXCEPT on a critical hit. (John will use a Theme in that case)
Recap:
Recap:
Justice League of America
1) R John Jones (D10) 90 (6/6) [O14] @
2) R Green Lantern (JL52) 72 (6/6) [R15] @
3) E Batman (IO) 47 (6/6) [M19]
4) LE Diana Prince (BB) 43 (5/5) [P13] @
5) R Red Tornado 42 (6/6) [P11]
6) R Green Arrow (CJ) 29 (5/5) [Q12] @
7) R Aquaman (HT) 27 (6/6) [S15] @
w/Contingency Plan 12 (1 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 3/4 (Justice League of America)
Stats:
John Jones: 1 SA 2 AST
Green Lantern: 1 AST
Batman: 1 AST
Diana Price: 2 SA 1 KO
Green Arrow: 1 SA 1 AST
Aquaman: 1 SA
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) M13@ (CR)
2) U The Flash (dc10) 86 pts (1/6) F13
3) R Wildcat* 54 pts (3/7) P12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) J11@
5) LE Carter Hall (or) 70 pts (0/8) KOKOKOKO (Injury next game)
*Not So Special 3 pts
6) E Magog 85 pts (6/7) N14@
Total - 400 pts
Objects:
ULO: Q12
Barrier: M14, N13, M12, M11
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
It should be noted that I am using the JL52 main set version of Green Lantern. He is 72 points and has the SP on attack slot that gives him TK, Incap and Barrier with 7 range. (Which is 6 due to the BFC)
Also I double checked and all barrier tokens are solid where they are as he is within 6 to all of them and has LoF actually to all of them as well. (Due to being on elevated)
So I think this turn works.
P.S. My access to a regular computer is pretty null today so I won't be able to post a map link until this afternoon. If you want to take a turn, just make sure to update first. Here is a list of changes from the map link on your last turn:
1) Carter is KO'd (Token Red 5)
2) Action tokens on my team are 1 for everyone except tokens Blue 3,5,8. (Bats, Tornado, Clark)
3) Both HO's on my side are used up.
4) Barrier in M14,N13,M12,M11, cutting in front of Stargirl to cut her off from Magog and Flash.
CBorCR: 5; I will choose the belt for CR, Incap, 4 range , Sharpshooter.
1) Flash HSS to Q14 v. Diana, 10 to 19. 3 + 1 for the miss.
2) Stargirl RS to Q13 v. Diana and Green Arrow, 11 to 18 and 16. 6 + 6; John TTPC per instructions=5 + 5; Diana will take all 3. John takes 1 for the push. 1 SA Stargirl.
3) Wildcat v. Diana, 9 to 16. 5 + 4; Reddie TTPC=3 + 5 for the hit for 3 and the KO. 1 SA and 1 KO Wildcat
4) Magog Charge breakaway=5; charge to R12 v. Clark Kent, 9 to 15. 2 + 1 for the miss.
Everyone except the Doc shares an 18 DV from Flash.
Don't know how I missed this, but . . .
Standing TTPC Instructions: TTPC will be used in the event of a crit hit.
Recap:
Justice League of America
1) R John Jones (D10) 90 (5/6) [O14] @@
2) R Green Lantern (JL52) 72 (6/6) [R15] @
3) E Batman (IO) 47 (6/6) [M19]
4) LE Diana Prince (BB) 43 (0/5) KOKO
5) R Red Tornado 42 (6/6) [P11] @
6) R Green Arrow (CJ) 29 (5/5) [Q12] @
7) R Aquaman (HT) 27 (6/6) [S15] @
w/Contingency Plan 12 (1 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 1/4 (Justice League of America)
Stats:
John Jones: 1 SA 2 AST
Green Lantern: 1 AST
Batman: 1 AST
Diana Price: 2 SA 1 KO
Green Arrow: 1 SA 1 AST
Aquaman: 1 SA
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) Q13@@ (CR)
2) U The Flash (dc10) 86 pts (1/6) Q14@
3) R Wildcat* 54 pts (3/7) P12@
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) J11
5) LE Carter Hall (or) 70 pts (0/8) KOKOKOKO (Injury next game)
*Not So Special 3 pts
6) E Magog 85 pts (6/7) N14@
Total - 400 pts
JSA TTPC=4/4
Stargirl SA [1]
Wildcat SA [1] KO [1]
Objects:
ULO: Q12
Barrier: M14, N13, M12, M11
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
I didn't even realize your team got Theme PCs as they weren't listed. Sorry about that. Also, if you look at the instructions for Diana saving Theme PC, Green Arrow should have taken the token instead of John.
Do you mind if I just move that over? Or will that change your turn?
I didn't even realize your team got Theme PCs as they weren't listed. Sorry about that. Also, if you look at the instructions for Diana saving Theme PC, Green Arrow should have taken the token instead of John.
Do you mind if I just move that over? Or will that change your turn?
I don't mind if you put it on GA, but your instructions clearly state that Reddie takes a token for a hit by Wildcat and that GA will take a token in the event of a crit hit after Reddie has used a token. I understand that it is hard to cover all of the contingencies, so move the token if you'd like.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Adjusted to reflect that Green Arrow is pushed. (4/5) John is not. (6/6)
Justice League of America Turn 5A:
Free) Leadership roll is.........5. Success.
1) Green Lantern uses TK to place John Jones in P14.
-No push due to Willpower from Indomitable.
Free) John Jones uses Perplex on his own AV. (+1)
2) John Jones attack on The Flash, taking the last token off CP to his AV. (+1)
-13AV vs 18DV. Need 5.
-Attack roll is.........10. (4,6) Hit.
-Damage is 3 to The Flash. (4/6)
-1 SA John Jones, 1 AST to Green Lantern for the TK.
3) Batman L/C to T12.
4) Clark Kent attack on Magog.
-8AV vs 16DV (via Defend from Stargirl). Need 8.
-Attack roll is..........9! Hit.
-Damage is 1 to Magog. (7/7)
-1 SA Clark.
Free) Batman will use Outwit on Magog's Willpower.
Free) John Jones will use Outwit on The Flash's Hypersonic Speed.
Clear Red Tornado, Green Arrow, Aquaman.
EoT) Token onto Contingency Plan.
*Theme PC will be used on critical hits only, and in this order if they can see the attack: 1. Aquaman, 2. Red Tornado, 3. Green Arrow, 4. Red Tornado.
Recap:
Justice League of America
1) R John Jones (D10) 90 (5/6) [P14] @@ {2 BP tokens}
2) R Green Lantern (JL52) 72 (6/6) [R15] @@
3) E Batman (IO) 47 (6/6) [T12] @
4) LE Diana Prince (BB) 43 (0/5) KOKO
5) R Red Tornado 42 (6/6) [P11]
6) R Green Arrow (CJ) 29 (4/5) [Q12]
7) R Aquaman (HT) 27 (6/6) [S15]
w/Contingency Plan 12 (1 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11] @
Total 385
Theme Team PC: 1/4 (Justice League of America)
Stats:
John Jones: 2 SA 2 AST
Green Lantern: 2 AST
Batman: 1 AST
Diana Price: 2 SA 1 KO
Green Arrow: 1 SA 1 AST
Aquaman: 1 SA
Clark Kent: 1 SA
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) Q13@@ (CR)
2) U The Flash (dc10) 86 pts (4/6) Q14@ {HSS Outwitted}
3) R Wildcat* 54 pts (3/7) P12@
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) J11
5) LE Carter Hall (or) 70 pts (0/8) KOKOKOKO (Injury next game)
*Not So Special 3 pts
6) E Magog 85 pts (7/7) N14@ {Willpower Outwitted}
Total - 400 pts
JSA TTPC=4/4
Stargirl SA [1]
Wildcat SA [1] KO [1]
Objects:
ULO: Q12
Barrier: M14, N13, M12, M11
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Magog v. Green Arrow, 9 to 13. 6 + 3 for the hit for 2 and the KO. Magog takes 1 for the push. 1 SA and 1 KO Magog.
2) Wildcat v. Red Tornado, 9 to 16. 2 + 2 for the miss. Wildcat takes a push.
3) Mid-Nite to O11.
Recap:
Justice League of America
1) R John Jones (D10) 90 (5/6) [P14] @@ {2 BP tokens}
2) R Green Lantern (JL52) 72 (6/6) [R15] @@
3) E Batman (IO) 47 (6/6) [T12] @
4) LE Diana Prince (BB) 43 (0/5) KOKO
5) R Red Tornado 42 (6/6) [P11]
6) R Green Arrow (CJ) 29 (0/5) KOKO
7) R Aquaman (HT) 27 (6/6) [S15]
w/Contingency Plan 12 (1 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11] @
Total 385
Theme Team PC: 1/4 (Justice League of America)
Stats:
John Jones: 2 SA 2 AST
Green Lantern: 2 AST
Batman: 1 AST
Diana Price: 2 SA 1 KO
Green Arrow: 1 SA 1 AST
Aquaman: 1 SA
Clark Kent: 1 SA
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) Q13 (ESD)
2) U The Flash (dc10) 86 pts (4/6) Q14 {HSS Outwitted}
3) R Wildcat* 54 pts (4/7) P12@@
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) O11@
5) LE Carter Hall (or) 70 pts (0/8) KOKOKOKO (Injury next game)
*Not So Special 3 pts
6) E Magog 85 pts (0/7) KOKO
Total - 400 pts
JSA TTPC=4/4
Stargirl SA [1]
Wildcat SA [1] KO [1]
Magog SA [1] KO [1]
Objects:
ULO: Q12
Barrier: M14, N13, M12, M11
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.