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A bit of rules questions here, so please let me know if something is funky...
1) Bizarro can sidestep away (Rule question #1: Since he has improved movement: ignore characters). He sidesteps to A6 and uses his +2 from ranged combat on his attack. 12 on a 17 for 3. Hit! Sabretooth masterfully evades the attack with a roll of 6 on his Super Senses.
2) Asgardian Troll decides to attack Ka-Zar. 10 on an 18 for 3. Miss. (Rule question #2: Can Mojo see him to Prob that attack?) If Mojo can see him, then the second attack rolled a 9 and Ka-Zar would take 3.
3) Tanarus, Mojo and Moloid #2 will all clear.
MrBoyk's Monsters
1) Mojo (2/8)
2) Tanarus (3/8)
3) Bizarro (2/3 on click #12) @@
4) Asgardian Troll (1/4) @
5) Zuvembie KO
6) Moloid #1 KO
7) Moloid #2 (1/3)
vs
Wheely Nelson's Sharp Claws and Canines
1) Sabretooth (1/7)
2) Wolverine KO
3) Alyosha Kraven (1/6)@
4) Gulyadkin the Lion KO
5) Ka-zar (1/6)
6) Wolfsbane (1/6)
1) Sabretooth will charge to B7 and attack Mojo. He has a 12 AV on an 18 Def. I rolled a 7, hit! Mojo will use prob so I rolled a 6! Hit for 3 and that triggers his SP and Mojo can not heal.
2) Wolfsbane will attack the Moloid using BCF, 10 on a 13. I rolled a 2. Wow.
3) Ka-zar will duo the Troll with BCF. 9 on 17, I rolled a 9, hit and roll for BCF. I rolled a 4. Troll is KO'ed.
Alyosha will clear.
MrBoyk's Monsters
1) Mojo (5/8)
2) Tanarus (3/8)
3) Bizarro (2/3 on click #12) @@
4) Asgardian Troll KO
5) Zuvembie KO
6) Moloid #1 KO
7) Moloid #2 (1/3)
vs
Wheely Nelson's Sharp Claws and Canines
1) Sabretooth (1/7)@
2) Wolverine KO
3) Alyosha Kraven (1/6)@
4) Gulyadkin the Lion KO
5) Ka-zar (4/6)@
6) Wolfsbane (2/6)@
1) Bizarro rolls a 6...which will be accurately represented in the recap...finally!
2) Tanarus makes a range attack against the shifty Sabretooth. Hit for 4...but wait, Sabretooth has Super Senses...and of course, he rolls a 5. Still on click #1!!!
3) Moloid blindly swings on Ka-zar. 7 on an 18 for 1. With Mojo's prob, two formidable rolls 9 and 6, but a miss none the less.
4) Mojo wants nothing to do with Sabretooth so he phases to A9.
5) Bizarro clears.
MrBoyk's Monsters
1) Mojo (5/8) @
2) Tanarus (3/8) @
3) Bizarro (2/3 on click #6)
4) Asgardian Troll KO
5) Zuvembie KO
6) Moloid #1 KO
7) Moloid #2 (1/3) @
vs
Wheely Nelson's Sharp Claws and Canines
1) Sabretooth (1/7)@
2) Wolverine KO
3) Alyosha Kraven (1/6)@
4) Gulyadkin the Lion KO
5) Ka-zar (4/6)@
6) Wolfsbane (2/6)@
I did not clear the token off Alyosha in the recap, but did on the map.
1) Alyosha will charge to A10 and attack Mojo. Alyosha has a 13 attack on a 17 with Super Senses. Rolled an 11. Hit. Now rolling for super senses, rolled a 1. So, Mojo was hit for 3.
2) Sabretooth will attack Bizarro with an AV of 12 on a 17 Def, rolling for Impervious. Rolled a 3. Ack, have to hit first, rolled an 8, now for Imperv. ARGH, rolled a six.
3) Wolfsbane will push and attack Moloid. We have a 10 on a 13. With BCF. Rolled a six. (there was an extra roll, please disregard and dont tell me if it was a six)Now for BCF, rolled a 3, Moloid Ko'ed.
4) Kazar will push and run and climp to c8.
I will update later, out of time! Sorry Tom!
Heroclix Newbie
Check out my blog, and let me know what you think.
No worries! I'll update the recap and then send my turn along!
MrBoyk's Monsters
1) Mojo (8/8) @ (Hit with an attack)
2) Tanarus (3/8) @
3) Bizarro (2/3 on click #6)
4) Asgardian Troll KO
5) Zuvembie KO
6) Moloid #1 KO
7) Moloid #2 KO (KO'ed)
vs
Wheely Nelson's Sharp Claws and Canines
1) Sabretooth (1/7)@@
2) Wolverine KO
3) Alyosha Kraven (1/6)@
4) Gulyadkin the Lion KO
5) Ka-zar (5/6)@@
6) Wolfsbane (3/6)@@ (Pushed)
2) Bizarro sidesteps off the cliff! Takes a shot at Sabretooth after bumping up his attack. 11 on a 17 for 3...rolls a 5.
3) Mojo pushes to attack Alyosha. Mojo will perplex up his attack to a 10. 10 on a 19 for 3. Rolls a 10. Heals one for steal energy and then takes a click for pushing.
4) Tanarus clears.
MrBoyk's Monsters
1) Mojo (8/8) @@
2) Tanarus (3/8)
3) Bizarro (2/3 on click #9) @
4) Asgardian Troll KO
5) Zuvembie KO
6) Moloid #1 KO
7) Moloid #2 KO
vs
Wheely Nelson's Sharp Claws and Canines
1) Sabretooth (1/7)@@
2) Wolverine KO
3) Alyosha Kraven (4/6)@
4) Gulyadkin the Lion KO
5) Ka-zar (5/6)@@
6) Wolfsbane (3/6)@@
2) Bizarro hypersonics to C5 and range attacks Ka-Zar. 9 on a 16-1 (Mojo's Perp) for 3. Rolls a 8. Ka-Zar is KO'ed. Bizarro ends his HSS on C6.
3) A newly freed up Tanarus attacks Alyosha. 11 on a 16 for 4. Hits with a roll of 7. Alyosha tries to super sense his way out of the damage, but rolls a 3. Alyosha is KO'ed.
4) Mojo clears.
MrBoyk's Monsters
1) Mojo (8/8)
2) Tanarus (3/8) @
3) Bizarro (2/3 on click #1) @@
4) Asgardian Troll KO
5) Zuvembie KO
6) Moloid #1 KO
7) Moloid #2 KO
vs
Wheely Nelson's Sharp Claws and Canines
1) Sabretooth (1/7)
2) Wolverine KO
3) Alyosha Kraven KO
4) Gulyadkin the Lion KO
5) Ka-zar KO
6) Wolfsbane (3/6)
2) Sabretooth will attack Bizarro. 12 AV on 17 Def. Rolled a 6. Rolling for Super Senses. Rolled a one so Bizzaro takes 3, Bizzaro (Bizarro?) is KO'ed.
MrBoyk's Monsters
1) Mojo (8/8)
2) Tanarus (3/8) @
3) Bizarro (2/3 on click #1) KO
4) Asgardian Troll KO
5) Zuvembie KO
6) Moloid #1 KO
7) Moloid #2 KO
vs
Wheely Nelson's Sharp Claws and Canines
1) Sabretooth (1/7)@
2) Wolverine KO
3) Alyosha Kraven KO
4) Gulyadkin the Lion KO
5) Ka-zar KO
6) Wolfsbane (3/6)@
1) Wolfsbane is going to push and charge to B8 and attack Mojo. 9 AV on 16 Def. I rtolled a 8, rolling for super senses. Rolled a three, Mojo takes 2 and is KO'ed.
2) Sabretooth attacks Bizarro. 12 AV on 17 Def. Rolled a ten, now for super senses (I've never played a game with so much super senses). Rolled a 2, Bizarro takes one click, and is KO'ed.
MrBoyk's Monsters
1) Mojo (8/8) @KO
2) Tanarus (4/8) @@
3) Bizarro (3/3 on click #2)KO
4) Asgardian Troll KO
5) Zuvembie KO
6) Moloid #1 KO
7) Moloid #2 KO
vs
Wheely Nelson's Sharp Claws and Canines
1) Sabretooth (1/7)@@
2) Wolverine KO
3) Alyosha Kraven KO
4) Gulyadkin the Lion KO
5) Ka-zar KO
6) Wolfsbane (3/6)@@