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Jbship628’s Justice League of America
1) E Green Lantern (TT) 110* (Click 1) [U14]
2) R John Jones (D10) 90* (Click 1) [S17]
3) R Wonder Woman (Tab) 75* (Click 1) [S16]
4) E Batman (IO) 47 (Click 1) [V14]
5) R Aquaman (HT) 27 (Click 1) [V15]
w/Contingency Plan 12pts (2 tokens)
6) LE Clark Kent (BB) 23 (Click 1) [V13]
*ATA: Justice League (Silver Age) 4 (x3)
Total 396
Theme PC: 4/4
Objects: HO, HO, ULO
Bizarro World: A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Lyssa Drak slaps up a barrier
Michiganj24's Sinestro Corps
Sinestro 124 W/NSS C11@
Fatality 43 w NSS D11
Lyssa Drak 72 D12 @ (1DFD)
Cyborg Superman 140 C12@ w/HO
Theme PC: 4/4 CBC
385
1 LO 1HO 1UHO
Vs.
Jbship628’s Justice League of America
1) E Green Lantern (TT) 110* (Click 1) [U14]
2) R John Jones (D10) 90* (Click 1) [S17]
3) R Wonder Woman (Tab) 75* (Click 1) [S16]
4) E Batman (IO) 47 (Click 1) [V14]
5) R Aquaman (HT) 27 (Click 1) [V15]
w/Contingency Plan 12pts (2 tokens)
6) LE Clark Kent (BB) 23 (Click 1) [V13]
*ATA: Justice League (Silver Age) 4 (x3)
Total 396
Theme PC: 4/4
Objects: HO, HO, ULO
Bizarro World: A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token. http://www.ianparmenter.com/hcutils2...&u10=x461y-385
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
Well with the game only 5 days away from being over, I suppose I'll end this little dance and let you have first shot. Enjoy!
Justice League of America Turn 5A:
BoT) Green Lantern chooses Pulse Wave for his SP.
1) Green Lantern picks up the World's Finest and flies to N11.
-Drop Bats in M11.
-Drop Clark in O11.
JLA TA) Wonder Woman flies to N13.
2) John Jones flies to N14.
3) Aquaman moves to O13, picking up a HO along the way.
Free) John Jones uses Perplex on his own DV. (+1)
Free) Green Lantern uses Perplex on his own DV. (+1)
EoT) Token onto Contingency Plan.
*Clark Kent will Theme PC the first successful hit he can see on Green Lantern or Wonder Woman. (If possible) He would only use a Theme PC on an attack against himself if that attack would KO him.
*Critical hits are an automatic Theme PC taken by the target.
*Batman will Theme PC a hit against Green Lantern or Wonder Woman if Clark cannot see it, but he can.
Jbship628’s Justice League of America
1) E Green Lantern (TT) 110* (Click 1) [N11] @ {+1 DV Perp}
2) R John Jones (D10) 90* (Click 1) [N14] @ w/HO {+1 DV Perp}
3) R Wonder Woman (Tab) 75* (Click 1) [N13] @
4) E Batman (IO) 47 (Click 1) [M11]
5) R Aquaman (HT) 27 (Click 1) [O13] @ w/HO
w/Contingency Plan 12pts (3 tokens)
6) LE Clark Kent (BB) 23 (Click 1) [O11]
*ATA: Justice League (Silver Age) 4 (x3)
Total 396
Theme PC: 4/4
Objects: HO, HO, ULO
Bizarro World: A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Jbship628’s Justice League of America
1) E Green Lantern (TT) 110* (Click 1) [N11] @ {+1 DV Perp}
2) R John Jones (D10) 90* (Click 1) [N14] @ w/HO {+1 DV Perp}
3) R Wonder Woman (Tab) 75* (Click 1) [N13] @
4) E Batman (IO) 47 (Click 1) [M11]
5) R Aquaman (HT) 27 (Click 1) [O13] @ w/HO
w/Contingency Plan 12pts (3 tokens)
6) LE Clark Kent (BB) 23 (Click 1) [O11]
*ATA: Justice League (Silver Age) 4 (x3)
Total 396
Theme PC: 4/4
Objects: HO, HO, ULO
Bizarro World: A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token. http://www.ianparmenter.com/hcutils2...4&u12=x438y-38
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
Free) Wonder Woman Leadership.......5. Success!
-Take a token off Aquaman.
Free) Aquaman Leadership.......2. Fail.
BoT) Green Lantern chooses Psychic Blast for his SP.
Justice League ATA) My team is declaring it's target for the Justice League ATA is Cyborg Superman. (John, Hal, Diana get +1AV when attacking him for the rest of the game)
Free) Green Lantern uses Perplex on his own damage value. (+1)
1) Batman uses L/C to move to K12.
Free) Batman uses Outwit on Cyborg Superman's Shape Change.
2) Green Lantern uses Running Shot.
-Token from Contingency Plan onto his AV. (+1)
-Picking up Clark, he flies 3 squares to K14.
-Drop Clark in L14.
-Psychic Blast on Cyborg Superman, 12AV(10+1ATA+1CP) vs 18DV. Need 6.
-Attack roll is............5. Miss.
-Clark will use a Theme PC.........7. Hit!
-Damage is 4 to Cyborg Superman. (3/7) Ultra Heavy Object dropped in square.
-No push due to Willpower.
-1 SA Green Lantern. 1 AST Bats for the Outwit on Shape Change, 1 AST Clark for the PC.
Of course, once I did this, I was about to Charge in for the finish with Wonder Woman, but oops, he has Plasticity, so she wouldn't have been able to attack. Instead I have to meander a shot through with John! lol
3) Clark moves to L14.
-No push due to Willpower.
Free) John Jones uses Perplex on his own damage value. (+1)
4) John Jones ranged attack against Cyborg Superman.
-Token off Contingency Plan to increase range. (+1)
-11AV(11-1Injury+1ATA) vs 17DV(16+1Hind). Need 6.
-Attack roll is............3. Miss.
-Aquaman uses a Theme PC..........3. Miss again.
-Wonder Woman Theme PC............10. Hit. WHEW!
-Damage is 4 which after Toughness still is good enough for the KO!
-1 SA 1 KO John Jones, 1 AST Aquaman for the range bump, 1 AST Wonder Woman for PC.
-Push click on John. (5/6) NO push for Wonder Woman due to Willpower.
EoT) Token onto Contingency Plan. (Had 5 actions due to Leadership success)
Jbship628’s Justice League of America
1) E Green Lantern (TT) 110* (Click 1) [N11] @ {+1 DV Perp}
2) R John Jones (D10) 90* (Click 2) [N14] @@ w/HO
3) R Wonder Woman (Tab) 75* (Click 1) [N13] @@
4) E Batman (IO) 47 (Click 1) [K12] @
5) R Aquaman (HT) 27 (Click 1) [O13] @ w/HO
w/Contingency Plan 12pts (2 tokens)
6) LE Clark Kent (BB) 23 (Click 1) [L14] @@
*ATA: Justice League (Silver Age) 4 (x3)
Total 396
Theme PC: 1/4
Objects: HO, HO, ULO
Bizarro World: A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Also, as my team is basically pushed out, I will just pass next turn to clear, with Theme PCs only on crit hits. (And putting a token onto Contingency Plan)
Well I lost now time to get stats
Turn 6B
Lyssa Perplexs up Sinestro attack
Sinestro Running shot on Kyle 10+1+1 vs 17+1+1 hits with an 8 for 3-1
No theme PC as per instructions
Turn 7A
Clear Token to CP
Turn 7B
Lyssa ups attack
Sinestro RCE on Kyle 10+1+1 vs 16+2+1hits with an 11...DRAT
Jbship628’s Justice League of America
1) E Green Lantern (TT) 110* KOKOKO
2) R John Jones (D10) 90* (Click 2) [N14] w/HO
3) R Wonder Woman (Tab) 75* (Click 1) [N13]
4) E Batman (IO) 47 (Click 1) [K12]
5) R Aquaman (HT) 27 (Click 1) [O13] w/HO
w/Contingency Plan 12pts (3 tokens)
6) LE Clark Kent (BB) 23 (Click 1) [L14]
*ATA: Justice League (Silver Age) 4 (x3)
Total 396
Theme PC: 1/4
Objects: HO, HO, ULO
Bizarro World: A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token. http://www.ianparmenter.com/hcutils2...3&u12=x67y-103
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
Well you might have actually had a chance had we been able to play this out. Unfortunately, there is no incentive for me to take a turn before the deadline because of the Barrier. All it would do is allow you to either not take another turn, or take one at the last minute and try to KO enough points for the win.
So thanks for the game I guess.
BTW, I think I will be voting no for 2 week games in the FLE.
No I would not have had a chance anyway Half your team is in stealth the other half I cant touch. But yeah I had been waiting for that PC roll which apparently you never got the PM for...Guess I should have just posted here but assumed PM would have been quicker
Although if you would like the stats I could forfeit the game so we could play for stats for you
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
No I would not have had a chance anyway Half your team is in stealth the other half I cant touch. But yeah I had been waiting for that PC roll which apparently you never got the PM for...Guess I should have just posted here but assumed PM would have been quicker
Although if you would like the stats I could forfeit the game so we could play for stats for you
You might not have had a chance if we played the game all the way to conclusion (which there is always a chance), but with the time limit looming, there was nothing really to be gained by taking a turn, because I may not have gotten another turn in, and the only thing I could have done was position for attacks next turn.
For the record, I never got any PM for a re-roll. Sorry about that.
It is what it is. I'll take the win and move on. If nothing else, there were no injuries, as Manhunter already had one, and I really didn't want to face a benching roll.
I understand that yeah. I do have one question for you ...why were you uping the defense of Martian Manhunter though...he was in stealth after all?
Quote : Originally Posted by jbship628
You might not have had a chance if we played the game all the way to conclusion (which there is always a chance), but with the time limit looming, there was nothing really to be gained by taking a turn, because I may not have gotten another turn in, and the only thing I could have done was position for attacks next turn.
For the record, I never got any PM for a re-roll. Sorry about that.
It is what it is. I'll take the win and move on. If nothing else, there were no injuries, as Manhunter already had one, and I really didn't want to face a benching roll.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
FINAL STATS AFTER GAME 1
Martian Manhunter 90 (D10 R): 10XP
Green Lantern (Hal) 137 (AN200): 20XP
Batman 47 (IO E): 25XP
Wonder Woman 156 (SM U): 5XP
Red Tornado 42 (CD R): 45XP
Green Arrow 29 (CJ R): 30XP
Aquaman 27 (HT R): 35XP
Clark Kent 23 (BB LE): 65XP
Team Feat: Contingency Plan 12pts
ATA: Justice League (Silver Age) 4pts
STATS THIS GAME:
1 SA Green Lantern = 5XP
1 SA 1 KO John Jones = 15XP
1 AST Wonder Woman = 5XP
1 AST Batman = 5XP
1 AST Aquaman = 5XP
1 AST Clark Kent = 5XP
20 XP plus 20 theme bonus XP will all be distributed to the team. (6 to Green Lantern and 6 to Wonder Woman, 7 to all others)
XP TOTALS AFTER GAME 2
Martian Manhunter 90 (D10 R): 32XP
Green Lantern (Hal) 137 (AN200): 31XP
Batman 47 (IO E): 37XP
Wonder Woman 156 (SM U): 16XP
Red Tornado 42 (CD R): 45XP
Green Arrow 29 (CJ R): 30XP
Aquaman 27 (HT R): 47XP
Clark Kent 23 (BB LE): 77XP
Team Feat: Contingency Plan 12pts
ATA: Justice League (Silver Age) 4pts
UPGRADES:
Clark Kent 23 (BB LE) uses all 77XP in order to upgrade to Superboy 100 (SLoSH R)
FINAL POST GAME 2 STATS
Justice League of America
Green Lantern (Hal) 137 (AN200): 31XP
Superboy 100 (SLoSH R): 0XP
Martian Manhunter 90 (D10 R): 32XP
Batman 47 (IO E): 37XP
Wonder Woman 156 (SM U): 16XP
Red Tornado 42 (CD R): 45XP
Green Arrow 29 (CJ R): 30XP
Aquaman 27 (HT R): 47XP
Team Feat: Contingency Plan 12pts
ATA: Justice League (Silver Age) 4pts