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2-0 Really good being at being pain with his special incap power and then with the Marvel Knights ATA he has a higher chance to dodge attacks since most opponents will be forced to fight him up close if he is in stealth. If he does get hit he becomes a close combat piece able to take out opponents stronger than him with flurry and precision strike. Pair with him an Avengers Initiative character to copy so he just ignores hindering completely for range attacks.
WIN/LOSS: 3-3 On paper this Daredevil seems to be everything one would want. 100 points is a lot for me to spend on a martial artist. The low range and Running Shot means he really needs to sneak up on targets and as long as he makes his super-sense rolls can be a real pain. Failing one, he switches to a weaker . supporty role and this is where his cost holds him back. I'm glad there are cheaper versions in the future.
Visible Dials and Pushing Damage need to be optional. This is the way.