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BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Kinetic Accelerator: J-16
Tombstone: Green Goblin
Phone Booth: H-13
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Kinetic Accelerator: J-16
Tombstone: Green Goblin
Phone Booth: H-13
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Kinetic Accelerator: J-16
Tombstone: Green Goblin
Phone Booth: H-13
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1. Human Torch RS to X10 and takes a shot at Curly. AV 10 vs DV 16. Roll is a 3, 1. Reroll from Wanda is a 5, 6. Super senses roll is a 1. Curly takes 3 clicks and is KO'ed.
2. Voodoo will put a Smoke Cloud in U12, V12, W12, W13
(free) CP token
**********
SHIELD (home)
1) V Winter Soldier* 70 pts (7/7) V7
* Trick Shot 20 pts
2) R Mandroid Armor 28 pts (4/4) V6
3) R Scarlet Witch (FF) 35 pts (5/5) X6
4) LE Gabriel Jones* 17 pts S4
* Contingency Plan 12 pts $$$
5) E Human Torch (SI)* 85 pts (7/7) X10 @
* Nova Blast 10 pts
6) E Multiple Man 32 pts (4/4) T5
7) Brother Voodoo 79 pts (6/6) W7 @
8) R SHIELD Agent (IC) 10 pts (3/3) R4
Total - 398 pts
Objects: Kinetic Accelerator Q7, SHIELD Disruptor N15, HO N13
vs.
Monster Island
1. U Nightmare (ASM) 110 pts (5/5) M-24
2. E Demogoblin 85 pts (6/6) K-24
3. U Ult Green Goblin 62 pts (7/7) J-21 (Tombstone, Defense +1)
4. R Mole Man (GG) 47 pts (5/5) J-22
5. Moe (R Werewolf) 31 pts (3/4) T-12 @
6. Larry (R Werewolf) 31 pts (3/4) R-12 @
7. Curly (R Werewolf) 31 pts (0/4) KO'ed!
Total: 397 pts
Kinetic Accelerator: J-16
Tombstone: Green Goblin
Phone Booth: H-13
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Kinetic Accelerator: J-16
Tombstone: Green Goblin
Phone Booth: H-13
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Kinetic Accelerator: J-16
Tombstone: Green Goblin
Phone Booth: H-13
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
3. Bucky RCE/Trick Shot on Nightmare. +2 damage RCE. AV 12 vs DV 17. Roll is a 2, 2. Reroll from Voodoo is a 1, 4. Super Senses roll is a 3. Nightmare takes 5 clicks for the KO.
(free) Wanda moves to V8
(free) CP token
PC Case by Case
**********
SHIELD (home)
1) V Winter Soldier* 70 pts (7/7) V7 @
* Trick Shot 20 pts
2) R Mandroid Armor 28 pts (4/4) V6 @
3) R Scarlet Witch (FF) 35 pts (5/5) V8 @
4) LE Gabriel Jones* 17 pts S4
* Contingency Plan 12 pts $$
5) E Human Torch (SI)* 85 pts (4/7) X10
* Nova Blast 10 pts
6) E Multiple Man 32 pts (4/4) U7 @
7) Brother Voodoo 79 pts (6/6) W7 @
8) R SHIELD Agent (IC) 10 pts (3/3) R4
Total - 398 pts
Objects: Kinetic Accelerator Q7, SHIELD Disruptor N15, HO N13
vs.
Monster Island
1. U Nightmare (ASM) 110 pts (0/5) KO'ed!
2. E Demogoblin 85 pts (6/6) J-16 @
3. U Ult Green Goblin 62 pts (7/7) L-16 @ (Tombstone)
4. R Mole Man (GG) 47 pts (5/5) K-17 @
5. Moe (R Werewolf) 31 pts (3/4) T-12 @
6. Larry (R Werewolf) 31 pts (3/4) R-12 @
7. Curly (R Werewolf) 31 pts (0/4) KO'ed!
Total: 397 pts
Kinetic Accelerator: J-16
Tombstone: Green Goblin
Phone Booth: H-13
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
I don't think Jamie can break the wall. He has to be able to draw LOF to V-8 while crossing V-7 along the edge between V-7 and V-8.
From page 13 of the Rule Book:
"A ranged combat attack can be used to destroy a wall segment but only if a single line of fire can be drawn to the center of the square on the other side of the wall segment that also crosses the other square along the same edge as the wall segment."
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
I don't think Jamie can break the wall. He has to be able to draw LOF to V-8 while crossing V-7 along the edge between V-7 and V-8.
From page 13 of the Rule Book:
"A ranged combat attack can be used to destroy a wall segment but only if a single line of fire can be drawn to the center of the square on the other side of the wall segment that also crosses the other square along the same edge as the wall segment."
Hmm...I think I'll have to get a ruling on this one. I've been doing that for awhile now destroying walls on the diagonal....
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Hmm...I think I'll have to get a ruling on this one. I've been doing that for awhile now destroying walls on the diagonal....
Destroying a wall on a diagonal isn't a problem in itself, the problem is that in order to destroy a wall with a ranged attack, you need to be able to draw LoF to the two squares on either side of the wall you want to break (ignoring the wall itself for LoF purposes). Here, Jamie needs to draw LoF to V7 and V8 and that's where the problem occurs. To draw LoF to V8 his line has to pass through the least restrictive square of U8 and V7. U8 is blocked by a wall (other than the one he's ignoring) and V7 is blocked by Bucky.
Doombot is correct, the shot cannot be made from there
Regards
Melkhor
From the ashes of Paragon City... it rises!
Ah I see now. Darnit! Looking at it now, I can see a way to destroy the wall without affecting the attack. Doombot would you want me to reroll everything even though the attack wasn't affected?
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Ah I see now. Darnit! Looking at it now, I can see a way to destroy the wall without affecting the attack. Doombot would you want me to reroll everything even though the attack wasn't affected?
I'm not sure that I see it. However, if you can destroy the same wall without affecting the attack, then no re roll.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
I was going to TK Voodoo to W6 and move Jamie to perplex up Wanda's damage to destroy the same wall. That should work since there's no other wall to block line of fire to the diagonal, correct?
Manager of the Heroclix Fantasy League's Legion of Super Heroes