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Free) E.V.A. uses Outwit on Superboy's Invincible.
1) Spiral uses Charge, and Flurry/Blades.
-Charge 5 to G9.
-1st attack on Superboy.
-11AV vs 18DV. need 7.
-Attack roll is..........11. Hit.
-Constantine PCs that roll to........2,6 for an 8 and a hit!
-Blades roll is..........3.
-Spiral chooses to re-roll the blades roll via her SP..........1.
-1 click to Superboy (Click 2)
-2nd attack. (Invincible still outwitted)
-11AV vs 17DV. need 6.
-Attack roll is...........11. Hit.
-Blades roll is.........5.
-Damage is 5 to Superboy. (7/8)
Free) Smasher goes through the Gateway.
2) Smasher uses Charge.
-Fly 6 to M8, picking up the Bat Signal along the way, attack on Constantine.
-10AV vs 16DV. Need 6.
-Attack roll is..........8. (4,4) Hit with knockback.
-Damage is 5 which is enough for the KO!
-No Mystics damage due to the BFC. Push click however. (Click 2)
Free) Smasher activates his SP and chooses PC.
Clear EVA, Fantomex and Cerise
*Smasher will PC a hit by Superboy on Spiral.
Justice League (home)
1) LoSH Superboy 175 [7/8] H8 @
2) BM Batman 88 [0/6] KOKOKOKO
3) JL Green Lantern* [1/6] 72 H4 @@
4) JL Constantine* 59 [0/4] KOKOKOKO
*Justice League ATA - 1 x2
HO Bat Signal 2 M7
UHO N12
Objects:
Laser Turret (HO-B): F18
Office Desk (LO-A): B13
Bat Signal (HO-A): DESTROYED
UHO: N13
LO:C12, C13
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Objects:
Laser Turret (HO-B): F18
Office Desk (LO-A): B13
Bat Signal (HO-A): DESTROYED
UHO: N13
LO:C12, C13
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) Spiral Flurry with Blades on Superboy.
-1st Attack, 11AV vs 17DV. Need 6.
-Attack roll is.......11. Hit.
-Blades roll is........2.
-Spiral uses her SP to re-roll that to..........5.
-Damage is 4 after Toughness which is good enough for the KO!
-Push click. (Click 7)
Free) Smasher uses Sidestep to move to K6.
Free) Smasher activates his SP and chooses Perplex.
Free) Smasher uses Perplex on Green Lantern's DV. (-1)
2) E.V.A. flies to H8.
Free) E.V.A. uses Outwit on Green Lantern's ES/D.
3) Fantomex uses RCE against Green Lantern via E.V.A.
-RCE +2 damage. Cerise using Enhancement.
-11AV vs 16DV. need 5.
-Attack roll is........7. Hit.
-Damage is 6 which is good enough for the KO!
Good game. The BFC hurt you, but the map was particularly nasty, allowing me to see your stealth guys.
I've been on the wrong side of playoff losses becasue the map was completely against you. It almost doesn't feel fair. ESPECIALLY when you deviated from your normal lineup specifically to take advantage of not only wildcards, but stealth, and both were nerfed. Crazy.