You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Except, the affect doesn't come from the hindering itself. This much, I believe, has already been ruled on.
That is correct. We know that it does not come from the Terrain. It either comes from the Resource/Construct or the Character. They are checking for Intent from Game Design, but the Deputies agree that they will rule it to be from the character until they get clarification from Game Design.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
I found it odd that no one has posted the Net's rules, yet. Always provide the intel!
Quote : Originally Posted by wol200.1 Net
This character can use Smoke Cloud as a free action, but only to place 2 squares of hindering terrain. Characters occupying these squares must break away if not already required to do so.
Quote : Originally Posted by 2014 Rulebook; page 24
BREAK AWAY: To move away from adjacent opposing characters.
If an opposing character is not adjacent, the break away roll would still occur unless a character has a specific ability that allows it to ignore break away. Here, hindering terrain is having character attributes applied to it.
Must (non-optional) is the key, though, which may force the roll to be made.
I found it odd that no one has posted the Net's rules, yet. Always provide the intel!
If an opposing character is not adjacent, the break away roll would still occur unless a character has a specific ability that allows it to ignore break away in general.
It was. Look again.
I demand to know why Bedovian, who can SEE ACROSS SECTORS OF SPACE, is only a 10 range.
I found it odd that no one has posted the Net's rules, yet. Always provide the intel!
If an opposing character is not adjacent, the break away roll would still occur unless a character has a specific ability that allows it to ignore break away in general.
Sorry. It was posted in the other thread that has already been linked to in this one...
Also, we do not know what allows them to ignore the breakaway as of yet. That needs to be clarified. It also needs to be clarified if you can be given any action or if you must be given an action to Break Away.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
I referred to break away and the Net powers-- as defined per the Rulebook and card-- and not anything else. The other powers listed weren't formatted and I glossed over those.
Quote : Originally Posted by Dragon
Sorry. It was posted in the other thread that has already been linked to in this one...
Also, we do not know what allows them to ignore the breakaway as of yet. That needs to be clarified. It also needs to be clarified if you can be given any action or if you must be given an action to Break Away.
I found it odd that no one has posted the Net's rules, yet. Always provide the intel!
If an opposing character is not adjacent, the break away roll would still occur unless a character has a specific ability that allows it to ignore break away. Here, hindering terrain is having character attributes applied to it.
Must (non-optional) is the key, though, which may force the roll to be made.
Please stop editing your post. It makes it very hard for me to reply to it.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
Also, we do not know what allows them to ignore the breakaway as of yet. That needs to be clarified. It also needs to be clarified if you can be given any action or if you must be given an action to Break Away.
That last one seems like a real stretch. Seems clear to me that it means they must break away if they intend to move, not that they are compelled to break away. If the latter is true, this just became far and away one of the best game elements out there.
That last one seems like a real stretch. Seems clear to me that it means they must break away if they intend to move, not that they are compelled to break away. If the latter is true, this just became far and away one of the best game elements out there.
I concur, but it was a question that was asked to I sent it to the Rules Team.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
The Mallet and Net will be prove to be very useful, as others are already picking up on.
I see a shift from the current "The Power Battery is horrible/weak/useless" mentality, to "The Power Battery is broken." Business as usual for 'clixers.
Quote : Originally Posted by Ignatz_Mouse
That last one seems like a real stretch. Seems clear to me that it means they must break away if they intend to move, not that they are compelled to break away. If the latter is true, this just became far and away one of the best game elements out there.
Has there been an update on this yet? We still do not know what the
actual ruling should be beyond the perceived intent (which is how I've
been ruling it.
Also, there is an argument that if you are in a square containing a
Smoke Cloud from this power that the only action you can be given is
one to Break Away from the net. I have ruled that this is incorrect.
Can you please confirm/deny this for me.
A character must break away from the Net if not already required to do so. If the character normally would not have to break away, then it would not have to break away. A character may still be given any actions while occupying the marker. They would just have to break away if that action involved movement.
Heroclix Rules Team
3:02 PM (0 minutes ago)
to heroclixrules
Would Improved Movement Characters allow the character to ignore the
Breakaway? Would Improved Movement Hindering allow the character to
ignore the Breakaway?
Thank you,
Matt
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.