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People complaining about object tokens being disturbing or offensive, or wanting to debate their actual size, in a pretend miniatures game really, really, really need to rethink things.
^This.
Gaming at Secret Headquarters in Tallahassee, FL on Saturday afternoons. Come meet the group and join in on the fun. Players needed.
People complaining about object tokens being disturbing or offensive, or wanting to debate their actual size, in a pretend miniatures game really, really, really need to rethink things.
What do I need to re-think? What is suffering in my life because I think that if you are going to bother putting images on things, you should try to make those images make sense?
Maybe you should "re-think" giving strangers advice and acting like you know what is best for everyone else.
This is no different than the characters to me. If they are going to make a character, then the dial should contain a bunch of powers that represent that character.
It doesn't matter? Then screw images and just make solid red, yellow, white, and purple tokens. Maybe stamp them with an "L", "H", "UL", or "UH" as appropriate.
There's some grey area, sure, but it doesn't mean that it suddenly makes sense that a skull requires super strength to pick up and hit someone over the head with.
Nice list, look forward to acquiring them all. However, I have to say- as cool as the great white shark is, the player's guide as an ultra-heavy was a freakin' brilliant idea! I would still love to see that down the line
I am in Australia - so will never make a ROC - however LOVED the ideas for objects.
So much so I made most of them - here is the link.
(Please - take this as it is intended. This is not an attempt to take any of the ROC magic away - only to share the ROC excitement to those who live outside the US, or cannot make events)
What do I need to re-think? What is suffering in my life because I think that if you are going to bother putting images on things, you should try to make those images make sense?
Maybe you should "re-think" giving strangers advice and acting like you know what is best for everyone else.
This is no different than the characters to me. If they are going to make a character, then the dial should contain a bunch of powers that represent that character.
It doesn't matter? Then screw images and just make solid red, yellow, white, and purple tokens. Maybe stamp them with an "L", "H", "UL", or "UH" as appropriate.
There's some grey area, sure, but it doesn't mean that it suddenly makes sense that a skull requires super strength to pick up and hit someone over the head with.
Dude, relax. It's not that deep. Really. Just playing devil's advocate here, how big is the skull? Do you know? What material is it made of? Use your IMAGINATION here. It's not THAT much of a reach in a comic/fantasy based game.
Gaming at Secret Headquarters in Tallahassee, FL on Saturday afternoons. Come meet the group and join in on the fun. Players needed.
well, human skull would have been a bit better as a UL. i mean, it's basically just a wine glass waiting to happen. when i think garden gnome, i don't think pocket sized ones, but like, the big one you have to carry around in some modes of Left 4 Dead 2. those can get decently heavy, and would require some decent strenth to use effectively as a weapon (without penalty).
but at least we are talking one step up or down. Great White shark could easily be a Heavy instead of Super Heavy. all the tokens are up or down one tier. i mean, there are light tokens with Manhole covers on them, and those are quite heavy. Wrecking ball Heavy token, could be super heavy depending on the size of it.
while i like objects that are firmly in their catagory (Super Tanker for Super Heavy, Paperclip for Bullseye, i mean ultra light...) these are still quite good.
Garden gnome = variable
Human skull = filled with lead
Badger = Just right
Toilet = eat more fiber
Arcade Cabinet = Fine real wood construction
Great White shark = Porkers, Mr hooper? you talkin about Porkers?