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A good rule of thumb is to see on the Powers and Abilities Card if the power is "optional." If the power is optional, you should declare it. If it does not say optional (or non-optional), you do not have to declare it.
If you are doing this, then you are using a *VERY* old PAC, with *VERY* outdated wording.
Optional/Non-optional hasn't been a thing for a couple years now. I highly recommend you get the latest version of the rule book and PAC (most recently in the Guardians of the Galaxy starter or available for download from HeroClix.com).
Because of some of the players in my area, I've learned to more or less declare everything.
The crown jewel was a long time ago when I was running Avengers Prime at 300. I used Running Shot and made a ranged combat attack. When I hit, my opponent just gave his character (I think it might've been Ares) an action token. When I asked why he didn't click it for 5 damage, he said he was assuming I used Incapacitate. It turned into an ordeal, where he was trying to have me reroll the attack if I wanted to deal damage, because I didn't declare that I wasn't using incapacitate.
Nowadays when I make an attack roll, I'll declare all modifiers, declare all powers, then state the final attack and damage values, "I need a # to hit," (shape change) roll the dice, wait for my opponent to roll defensive powers, tell him actively how much damage the character is dealt, how much it takes, any other effects, and then move to my next action.
When someone rolls to break away (or rolls anything) I'll usually at least point out the minimum roll required for success before the roll happens.
He was completely, 100% incorrect.
Powers that are activated by a specific action assignment (like Incapacitate) are only activated if you specifically say you are giving the character that action to activate that power. You literally can't "accidentally" use Incapacitate (or Psychic Blast or Pulse Wave or Quake and so on).
While I will certainly never tell anyone that it is a bad thing to be specific with your action assignments, in this case anyone who tells you otherwise, that tries to tell you that you did use Incap even if you didn't want to, is either misinformed or trying to cheat you.
From the Rulebook, page 18:
ACTIVATING POWERS AND ABILITIES
Powers are in effect when they appear on the character’s combat dial through the stat slot. Abilities are always in effect. Powers and abilities activate in a number of ways:
• Some game effects require that a character be given an action. These effects only activate when the character has been given the action specifically to activate the game effect. The game effect then overrides the normal activity of that move, close combat or range combat action.
• Some game effects activate as a result of something specific happening. The game effect will use the words “when” or “if” to describe the scenario required to activate the power or ability.
• Other game effects are always active or otherwise specify when they can be activated.
I've not rolled shape change on purpose because I've realized my opponent picked the least optimal of my pieces to attack and didn't want to take damage with anyone other than who he was attacking.
I will always ask my opponent if they want to use shape change unless they've been rules lawyery to me. It's not cheating to not bring it to their attention, though.
Well, you can't move on with the attack until they have decided whether or not to roll. Taking no answer as a decision to not roll is not a good thing to do, because some players will argue they were still contemplating their choice or assumed nothing needed to be said to imply a yes. If you move on to the attack without knowing with any amount of certainty the decision your opponent made and you were aware they had a decision to make, then you cheated.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!