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This is tricky. Seems like losing an opportunity to actually move when we can just keep shooting at each other, but it seems like something needs to be done to shake this game up a little.
Hellfire Club Guard #1 G1
Hellfire Club Guard #2 G2 (3)
Hellfire Club Guard #3 G3
Hellfire Club Guard #4 C4
Hellfire Club Guard #5 G5
Hellfire Club Guard #6 G6 (2)
Hellfire Club Guard #7 G7
Hellfire Club Guard #8 G8 (1)
Magneto (WXM37b-King) @ H4
Emma Frost (WXM60e-Queen) H5
Harry Leland (Bishop) H3
White King (WXM-Bishop) H6
Sunspot (WXM-Rook) H1
Trevor Fitzroy (Rook) H8
Mastermind (Knight) H2
Captain Britain (WXM-Knight) H7
The slow, methodical movement truly feels like chess here. The pawns attacking....maybe less so but it's interesting seeing the meeting of chess and Heroclix.
Infiltrator in B5 on your Hellfire guy. He perplexes his damage to 2. Needs 7, rolls 4. Strange makes it 8. 1 to him.
AVM033 Skrull Saboteur (1) B7
AVM008A Skrull Commando B1
AVM034 Skrull Warrior (3) B6
AVM207A Skrull Infiltrator B3 (Only Magneto can make ranged attacks)
AVM207B Skrull Infiltrator B2
AVM 207B Skrull Infiltrator (2) B5
GG202 Skrull Assassin B4
SN Skrull General B8
Black Knight CW A2
Black Knight CW A7
Professor X A v X A4
Grey Gargoyle IIM A1
The Thing SI A8
John Constatine A3
Dr. Strange ASM A6
MU10 Dark Phoenix E A5
Infiltrator in B3 on Hellfire guy. Needs 6, rolls 8. He's out.
AVM033 Skrull Saboteur (1) B7
AVM008A Skrull Commando B1
AVM034 Skrull Warrior (3) B6
AVM207A Skrull Infiltrator @ B3 (Only Magneto can make ranged attacks)
AVM207B Skrull Infiltrator B2
AVM 207B Skrull Infiltrator (2) B5
GG202 Skrull Assassin (1) B4
SN Skrull General B8
Black Knight CW A2
Black Knight CW A7
Professor X A v X A4
Grey Gargoyle IIM A1
The Thing SI A8
John Constatine A3
Dr. Strange ASM A6
MU10 Dark Phoenix E A5
Constantine prevents your use of pc. No damage to the General.
Saboteur on guard 2 with ee. Rolls 6 ( 2 3s). That kos the Guard but it doesn't do the ee damage I'd hoped for.
Just as a reminder when it happens that anyone in range of Xavier (but not blocked by other characters) takes a double action instead of single.
AVM033 Skrull Saboteur (1) @ B7
AVM008A Skrull Commando B1
AVM034 Skrull Warrior (3) B6
AVM207A Skrull Infiltrator B3 (Only Magneto can make ranged attacks)
AVM207B Skrull Infiltrator B2
AVM 207B Skrull Infiltrator (2) B5
GG202 Skrull Assassin (1) B4
SN Skrull General B8
Black Knight CW A2
Black Knight CW A7
Professor X A v X A4
Grey Gargoyle IIM A1
The Thing SI A8
John Constantine A3
Dr. Strange ASM A6
MU10 Dark Phoenix E A5
Just as a reminder when it happens that anyone in range of Xavier (but not blocked by other characters) takes a double action instead of single.
Crud. That's going to kill me. LOF isn't required. And on an 8x8 map. Every square is in range.
Guard 8 shoots at the General? Skrull roll is 4. AV9 on DV17. Gets 9. 1 to the General and the Infiltrator takes 1 too. Thing and Black Knight can absorb the splash damage easily.
Hellfire Club Guard #1 G1
Hellfire Club Guard #2 G2 (3)
Hellfire Club Guard #3 G3
Hellfire Club Guard #5 G5
Hellfire Club Guard #6 G6 (2)
Hellfire Club Guard #7 G7
Hellfire Club Guard #8 @@ G8 (2)
Magneto (WXM37b-King) H4
Emma Frost (WXM60e-Queen) H5
Harry Leland (Bishop) H3
White King (WXM-Bishop) H6
Sunspot (WXM-Rook) H1
Trevor Fitzroy (Rook) H8
Mastermind (Knight) H2
Captain Britain (WXM-Knight) H7
Xavier ignores terrain but not characters so my own team of Skrulls prevents lof to your guys. No double actions yet.
Your splash damage hits the Saboteur not an Infiltrator. Saboteur has toughness and absorbs that.
General on #7. Needs 7, rolls 8. With rce that's two after toughness.
Feels so much like chess, a single move at a time, waiting for each other.
AVM033 Skrull Saboteur (2) B7
AVM008A Skrull Commando B1
AVM034 Skrull Warrior (3) B6
AVM207A Skrull Infiltrator B3 (Only Magneto can make ranged attacks)
AVM207B Skrull Infiltrator B2
AVM 207B Skrull Infiltrator (2) B5
GG202 Skrull Assassin (1) B4
SN Skrull General @ (1) B8
Black Knight CW A2
Black Knight CW A7
Professor X A v X A4
Grey Gargoyle IIM A1
The Thing SI A8
John Constantine A3
Dr. Strange ASM A6
MU10 Dark Phoenix E A5
I can see why you wouldn't enjoy this, it is slow and not quite matching chess exactly.
Saboteur ee on #6. Needs 7, rolls 8. He's out and 1 after toughness to #5.
AVM033 Skrull Saboteur (2) @ B7
AVM008A Skrull Commando B1
AVM034 Skrull Warrior (3) B6
AVM207A Skrull Infiltrator B3 (Only Magneto can make ranged attacks)
AVM207B Skrull Infiltrator B2
AVM 207B Skrull Infiltrator (2) B5
GG202 Skrull Assassin (1) B4
SN Skrull General (1) B8
Black Knight CW A2
Black Knight CW A7
Professor X A v X A4
Grey Gargoyle IIM A1
The Thing SI A8
John Constantine A3
Dr. Strange ASM A6
MU10 Dark Phoenix E A5
Infiltrator in B6 boosts his dv by 1 and barriers.
AVM033 Skrull Saboteur (2) B7
AVM008A Skrull Commando B1
AVM034 Skrull Warrior (3) @ B6
AVM207A Skrull Infiltrator B3 (Only Magneto can make ranged attacks)
AVM207B Skrull Infiltrator B2
AVM 207B Skrull Infiltrator (2) B5
GG202 Skrull Assassin (1) B4
SN Skrull General (1) B8
Black Knight CW A2
Black Knight CW A7
Professor X A v X A4
Grey Gargoyle IIM A1
The Thing SI A8
John Constantine A3
Dr. Strange ASM A6
MU10 Dark Phoenix E A5
For what it's worth, I don't see where Professor X's "I Can't Let You Do This" trait is affected by having your characters in the way. There's nothing about LOF in the description, just that they have to be within 8 squares. But given that that Trait would kill me single handed, I'm happy to play it that way for this game.
Guard #7 on the General. AV9 on DV17. Skrull roll is 5. I've never understood why the Skrull TA is a lesser version of Shape Change. They should have the full benefit, I'd think, but in this game, I'm glad of it. Rolls 5. Then again, might not really matter that much.
Hellfire Club Guard #1 G1
Hellfire Club Guard #3 G3
Hellfire Club Guard #5 G5 (1)
Hellfire Club Guard #7 @ G7
Hellfire Club Guard #8 G8 (2)
Magneto (WXM37b-King) H4
Emma Frost (WXM60e-Queen) G4
Harry Leland (Bishop) H3
White King (WXM-Bishop) H6
Sunspot (WXM-Rook) H1
Trevor Fitzroy (Rook) H8
Mastermind (Knight) H2
Captain Britain (WXM-Knight) H7
For the Prof I think I'm getting line of fire and range mixed up. His range is 8, so your characters would be effected, his line of fire blocks his access to your characters (at this time) which is how I thought his sp worked but the sp does only say 'within his range'.
Bottom line, I got it wrong to your benefit but when/if Xavier has lof to your characters then double actions will apply. Make sense?
I agree on your point about Skrulls and shape change. If anything they should have a heartier shape change, like a 4-6 roll for it not just 6.
I can barrier until the cows come home but it does me little good. I don't see an immediate way to counter Emma. At least not with the Skrulls. And their movement means they can't even base her.
Infiltrator B5 to C5. He's stealthed and lowers Emma's damage to 3.
AVM033 Skrull Saboteur (2) B7
AVM008A Skrull Commando B1
AVM034 Skrull Warrior (3) B6
AVM207A Skrull Infiltrator B3 (Only Magneto can make ranged attacks)
AVM207B Skrull Infiltrator B2
AVM 207B Skrull Infiltrator (2) @ C5 (stealthed)
GG202 Skrull Assassin (1) B4
SN Skrull General (1) B8
Black Knight CW A2
Black Knight CW A7
Professor X A v X A4
Grey Gargoyle IIM A1
The Thing SI A8
John Constantine A3
Dr. Strange ASM A6
MU10 Dark Phoenix E A5