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The way the power is worded doesn't say anything about fizzling, just that the effect will not raise you above 10. So if you were at 6 double would be 12 which is capped at 10. It would be similar to the Rule of 3 from HC, or in this case Rule of 10.
Lol the Trick has to do with Rare Green Goblin and any Silver Surfer ... lets see y'all do some math lol
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Norman Osborn
When fielded, you may roll up to 2 sidekick dice from your used pile (you cannot roll dice that paid to field this die; place rolled dice in your reserve pool).
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Silver Surfer
Once during your turn, pay [1 Shield] and take 2 damage to draw a die and place it in your prep area.
Interesting. So the idea is that you use Norman to thin out your used pile and Surfer's Global to draw thus forcing a refresh of the dice bag. This could backfire in the long run though if you aren't able to get enough dice back in your bag to fulfill your normal draws.
Lol the Trick has to do with Rare Green Goblin and any Silver Surfer ... lets see y'all do some math lol
Quote : Originally Posted by dariusq
Interesting. So the idea is that you use Norman to thin out your used pile and Surfer's Global to draw thus forcing a refresh of the dice bag. This could backfire in the long run though if you aren't able to get enough dice back in your bag to fulfill your normal draws.
Is this some sort of "common core" shenanigans? Because with real math, it's not possible
Is this some sort of "common core" shenanigans? Because with real math, it's not possible
No man, it happens, when I figured it out, I managed to get Rare Doctor Strange in my Dice Bag on Turn 2 and Fielded him on Turn 3 ... that is just so stupid good. Since then I have used that to fuel all sorts of Combos
And so you understand:
Turn 1 - your trying to Roll one Energy and one Shield and two Side Kicks. You Field the two Side Kicks and use one Energy through Green Goblins Global to kill off one Side Kick too deal 2 Damage to the other Side Kick giving you two Side Kick Dice in your KO section. Then spend the Shield on Silver Surfer's Global ... in the end your going to be rolling three Side Kick Dice on your Second Turn and if luck is still with you, your getting any Character Dice that is costing 7 Resources. And with further luck your going to be Fielding that Dice the next Turn as well.
Now your not always going to get this going in your favor but you can imagine that even on later turns being able to put so many Resources at your disposal to purchase a lot of Dice is always going to be helpful
No man, it happens, when I figured it out, I managed to get Rare Doctor Strange in my Dice Bag on Turn 2 and Fielded him on Turn 3 ... that is just so stupid good. Since then I have used that to fuel all sorts of Combos
And so you understand:
Turn 1 - your trying to Roll one Energy and one Shield and two Side Kicks. You Field the two Side Kicks and use one Energy through Green Goblins Global to kill off one Side Kick too deal 2 Damage to the other Side Kick giving you two Side Kick Dice in your KO section. Then spend the Shield on Silver Surfer's Global ... in the end your going to be rolling three Side Kick Dice on your Second Turn and if luck is still with you, your getting any Character Dice that is costing 7 Resources. And with further luck your going to be Fielding that Dice the next Turn as well.
Now your not always going to get this going in your favor but you can imagine that even on later turns being able to put so many Resources at your disposal to purchase a lot of Dice is always going to be helpful
Its amazing. Its the kind of Resource Ramp that I was looking forward to, making it super easy to Field those guys that just seem to need a massive build up normally.
Especially if you use the rare Surfer. If your opponent doesn't roll sidekicks or use your global, you can easily have a swing of 14 or 16 against your opponent if Surfer can beat their purchased dice to the field.
Especially if you use the rare Surfer. If your opponent doesn't roll sidekicks or use your global, you can easily have a swing of 14 or 16 against your opponent if Surfer can beat their purchased dice to the field.
I dig it, I generally use the Uncommon cause of the potential Extra Dice
I tried it in a casual game Wednesday. Got it off, bought Rare Surfer turn two, but then either rolled him for energy or level three with not enough energy to field him every time >.<
I tried it in a casual game Wednesday. Got it off, bought Rare Surfer turn two, but then either rolled him for energy or level three with not enough energy to field him every time >.<
Aw man that blows, I hate when that happens, but that is what happens when chance is involved. I generally use the Resource Ramp for Cyclops or Dr. Strange
Beast ramp is better. Easier to pay for characters.
I would argue. Beast Ramp I just more reliable. The Goblin Ramp (when it goes off) is just plain better, there I nothing better than getting that devastating expensive Dice into your Bag so early on. Its nuts