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The blank featured teleporter reached his hand towards my chest, and waved his palm through my armor. My nav-computer and coms went dead. A few more inches and he could have done the same to my heart. I fell back, needing to take this threat on with a new approach. Clearly a fistfight would be a bad tactical choice.
1) Doorman attacks Cable, rolls (3, 3) for a hit. Cable takes one net damage and falls back to J21
1) Cable uses RCE to crank his attack and damage up by 1, and attacks Doorman. 10 on 17...3+6 for a 9. Does it stick? With a 5 from Doorman, it does not.
Free) Hope copies Doorman's powers until my next turn.
1) Cable uses RCE like last time, attack up by 1 and damage up by 1. 9 on 17...6+6 for a 12. Does Doorman avoid it? With a 1, he takes the full brunt of it for 4.
Also, Doorman would have gotten knocked back to A16, not that it matters much.
MLF 11B
Where bullets, fists, lasers and explosions had all failed to touch the featureless android known as Zero, an electron-wave pulse had nearly destroyed him. Stryfe could see that his forces were dwindling, and yet his prize was so close...
1) Stryfe pushes to attack Hope. Rolls (2, 4) for a hit but Hope copies Doorman's teleportation, rolling a (6) for super senses and dodging the attack. Stryfe takes 1 click for pushing.