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3) Bullseye RCE on Spider, taking +1 to AV and +1 to damage, CP token to Range, -1 to Spider's DV thanks to Hydra. Needs 7 for 2. Rolls: 8 with KB. Spider takes 2 and is KBed to A-8.
1 SA Bullseye, 1 AST Worm (Outwit), 1 AST Ninja (Needed that bump to hit), 1 AST Mercy (TK), 1 AST Kingpin (Boost to range)
you cant take a shot from there with bullseye and i dont think you can outwit from there with bookwork range is cut in half while targeting from or to space terrain
Orange terrain is space terrain; When a figure occupies space terrain, it gains +2 speed during a move action; Range values are halved to or from space terrain; When Force Blast is used on someone in Space Terrain, roll two dice instead of one; All attacks against a target in space terrain do knockback equal to the damage done minus 2; and knockback from space terrain ends as soon as the figure enters a square of non-space terrain.
Oh sorry over looked the CP on range and i thought even knjow it was a min it could still me cut in half but guess not
as games ended on the 31 and i was 2nd to go or team be i get my last turn today and here it is
Free dr. strange perplex up his attack to a 11
1)Dr strange will try to hit elektra 11 to 17 roll = 4,2 = 6 + 11 = 17 hits SS roll elektra roll = 6 of course push to strange
Banner perplex up war machines range up 1
2)War machine try to break away running shot break away roll= 6 running shot 5+2 from space terrain to I-16 vs mercy roll = 3,2 and of course miss another attack cant get and luck at all
3) Bullseye RCE on Spider, taking +1 to AV and +1 to damage, CP token to Range, -1 to Spider's DV thanks to Hydra. Needs 7 for 2. Rolls: 8 with KB. Spider takes 2 and is KBed to A-8.
1 SA Bullseye, 1 AST Worm (Outwit), 1 AST Ninja (Needed that bump to hit), 1 AST Mercy (TK), 1 AST Kingpin (Boost to range)
Uh, if Bullseye needed a 7 with the hydra def down, and rolled an 8 (which would have hit without the def down), how exactly did he need that bump to hit?
Elektra: 1 SA 1 KO
Kingpin: 1 AST
Worm: 1 AST
Ninja: 1 AST
Bullseye: 1 SA
Mercy: 1 AST
Dividing up XP nicely, so 3 for everyone except 1 who gets 2.
(45xp) Bullseye
(50xp) Mercy
(19xp) Hand Ninjas
(30xp) Elektra
(70xp) Speed Demon
(11xp) Johann
(19XP) Kingpin
(8xp) Bookworm
(1xp) Vulture
Mercy will upgrade to the Thunderbolts ATA with 50xp.
Which makes my final stats look like:
TheVagrantKing: Hell's Kitchen
(19XP) V HoT Kingpin 78
(45xp) R IC Bullseye 26
(30xp) E DP Elektra 75
(0xp) R DP Mercy 50
(70xp) R SIN Whizzer 36
(11xp) R AV Johann Schmidt 40
(8xp) U B60 Bookworm 45
(1xp) R IC Vulture 15
(19xp) R XP Hand Ninjas 14 (x2)
ATAs: Thunderbolts 8pts
Team Feats: Contingency Plan 12pts
W-L: 1-0
VP: 13
Last edited by TheVagrantKing; 09/02/2014 at 21:25..
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
3) Bullseye RCE on Spider, taking +1 to AV and +1 to damage, CP token to Range, -1 to Spider's DV thanks to Hydra. Needs 7 for 2. Rolls: 8 with KB. Spider takes 2 and is KBed to A-8.
1 SA Bullseye, 1 AST Worm (Outwit), 1 AST Ninja (Needed that bump to hit), 1 AST Mercy (TK), 1 AST Kingpin (Boost to range)
Uh, if Bullseye needed a 7 with the hydra def down, and rolled an 8 (which would have hit without the def down), how exactly did he need that bump to hit?
With multiple modifiers, don't we get to choose which modifiers come into play in regards to stats?
So, Bullseye +1 to hit from himself (RCE), +1 to hit from the Hydra TA (Ninja). I choose that the Ninja gets the nod for the stat, cause Bullseye can't AST himself.
How would that be different from Bullseye getting his attack Perplexed up +2 from two separate Perplexers, and choosing which of them get the stat?
Or am I playing stat mad scientist here?
Either way, it's 1 AST for a Ninja. Not the end of the world
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis