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My pick is this
1. Mole man - his ability to solo 3 in 1 go demands attention.
2. Gladiator - Wings and Super Strength
3. Magneto - Leadership from far is BOSS!
4. Venom - keep him on the base to stop clix from escaping.
5. Electro - can hit anything with a virus token.
6. Super Skrull - Make the team base better with all those key free actions
I like being a little more "support" to my zombies. But id go 200pt team base with extra (but what? I don't know how to abuse of them more)
Slot 1: Mole man
Slot 2: Red Skull
Slot 3: Green Goblin
Slot 4: Super Skrull
Slot 5: Gladiator
Slot 6: Sabretooth
Electro isn't attached only because it was a 500 point game and he was on the team but off the base. I'd swap him out for green goblin in 400
This setup worked super well as you have options for the main attacker. If facing groups, toss out Super Skrull, Green Goblin, and Red Skrull. Lots and lots of EE means lots of food and lots of zombies
If facing a tent pole or mystics, gladiator and red skull.
Spin the asset dial until you hit a slot with 1 and 6 and you end up with the ability to cycle your zombies in and out, and your opponents cannot heal via Support or Regen.
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I cannot imagine a better legacy for my cousin.
You can add power batteries to team bases? Did not know that.
Here is my TB zombie six:
1. Mole Man
2. Gladiator
3. Super Skrull
4. Sabretooth
5. Magneto
6. Electro
While you can include Power Batteries in your force you can't ever assign a construct to the team base or a character that started the game on the team base.
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[SIGPIC][/SIGPIC]
While you can include Power Batteries in your force you can't ever assign a construct to the team base or a character that started the game on the team base.
Oh okay. So there is really no point in doing that then, right?
I think at 400 points, if you have Mole Man on there and can get solo adventure going on the first turn, you are basically running an 800 point team (or close to that) against your opponents 400 point team. I am thinking that you simply will not lose that battle, ever.
So I think this is a team I will run:
400 point team base:
1. Mole Man in Slot 1
2. Gladiator in Slot 2
3. Magneto
4. Electro
5. Super Skrull
6. Sabretooth
On turn 1, I can pop off Magneto, Super Skrull, and Electro for 390 points. Now I am advancing with a 790 point army. That is BRUTAL.