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@AllstarMathlete, Your opponent was incorrect. You can't outwit his prob control, but you can outwit his special power that allows him to use it. Nowhere in "I'm in All the Timelines Simultaneously" does it say the power cannot be countered.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
Far prefer zoom to professor zoom, those timeline tokens have been life savers for me. Can't even begin to describe how many times having those extra probs have helped me. This in addition to all the other things he's crammed with make him really sweet for 150, and I will not play a speedster team without him. Random clicks of 9 attack and no willpower/indom is a bit annoying, but the fact that he has atleast a PC his whole life more than makes up for it to me.
As I was playing i came upon an issue, and neither my opponent or i knew how to determine it. I roll a 5 lets say for his prob tokens so zoom gets 3, I don't use any on my turn but save them to use on the opponents turn. On the opponents turn they outwit zooms power that lets him use prob, do the tokens get taken off when it is outwitted? If they're not then on the beginning of my turn i don't have to remove the tokens cause the pwr that says i must is outwitted. later on my turn i outwit the opposing outwit so zoom gets his prob back, but its not the beginning of my turn anymore, so i shouldn't have to remove the tokens and should be able to use them as the pwr dictates. Thoughts? Answers? Thanks.
I have been so skeptical on using this piece and I finally just did it and no regrets at all this piece is a monster he can dodge and he can prob. Plus that tragedy will make you better special attack power is fantastic. I will be using this zoom way more often perfect for making secret society of super villains theme teams
This character is a monster. Zoom always wins, as long as I remember that traited Shape Change. If I slap Entity on this guy, can I use the Prob Control granted from that, then his damage special? **Remove a Timeline token from Zoom's card and he can immediately use Probability Control, even if he has done so already this turn.**I'd love minimum 2 Prob on this bad boy.
Win/Loss: 3-1 Zoom-Zoom. 150 points is a lot for a 10 attack, 3 damage figure, even with HSS. The lack of Willpower makes him feel expensive. But his ability to use PC up to 3 times a turn is where the points are spent - and it makes his 10 attack more like a 12. Extreme mobility, Zoom can really choose his targets utilizing his special attack power for maximum effect. Zoom is less effective as a tent-pole figure than the hammer of a swarm team so I'd recommend a minimum of 400 points with 500+ being more ideal.
Visible Dials and Pushing Damage need to be optional. This is the way.