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I apologize for any dice roll spam you may have received. My initial attack roll (Blaze on Scott) was an 8, but only showed a single number. It took me a bit to realize just how to enter it properly and may have accidentally e-mailed you instead of having it just displayed.
So, rather than proceed any further I'll wait and see if you want to take the original roll or re-roll since I didn't do it properly. In either case, let me know as well if you plan to use a theme prob this turn.
Also, please switch your dice e-mails to [email protected]. Then I'll know almost right away when you've gone.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
1. Hannibal King chooses defense. Strange Perplexes up Blaze's movement by 1.
2. Johnny Blaze Charges to E10/F11 and takes a swing at Cyclops. Roll is an 8, to deal 4 damage.
3. Strange will make a portal and phase to F12, setting Ketch down in E11.
4. Hannibal King will grab Blade and fly to the LO in F8 (standing on it), and placing Blade in G8.
5. Hannibal King will Outwit Beast's Outwit.
Over to you good sir!
JDKenada's Midnight Sons
1) 107 ASM Hannibal King F08 @
2) 145 ASM Ghost Rider (Blaze) E10/F11 @
3) 125 IH Ghost Rider (Ketch) E11
4) 041 MM Vet Blade G08
5) 075 GG GF Dr. Strange F12 @
---------
493 pts
you need to redo as the placement of my guys on your map have me moved back a whole row?
also you have half of Blaze dial on blocking terraign.
Keeping the 8
Am I the only one having problems with this site? When I went on this morning to take my turn, it showed both our pieces one row to the south. I even double checked here on where figures were supposed to be. So I re-positioned and took my turn.
I've fixed the map link in turn 3A. Hopefully it looks right this time.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
2. Storm Leadership 6 yes but no use Scott higher points cost darn.
3. Scott's ForceBlast as a Free Action. Role of 6 Knocking Hannibal King to F-2, Blade goes to I-6 and takes 1 damage for hitting Blocking. Ghost Rider Stays put due to Charge ignoring knockback.
4. Storm Push for running shot Breakaway and carry Scott. BreakAway Role of 6 She moves to G-7 placing Scott to H-8.
Storm Shoots at Hannibal King Using Penatrating Blast of Lighting Attack 10 vs his 17+1=18 needs a 8 and roles a 1,3, fail. Beast will use one of the Xmen theme team Probs with STorm Storms re-role is a 5,3 =8 Hit for 3 Penatrating Damage. Storm and Beast get an action token and Storm takes 1 push damage.
5. Iceman will use Running Shot and move to M-2 and does a ranged attack with a attack of 10 vs 16 needs a 6 and gets a 1,4 Miss.
6. Beast will OUtwit Blazes Charge.
Rest of team will clear.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King [5/8] F02 @
2) 145 ASM Ghost Rider (Blaze) E10/F11 @
3) 125 IH Ghost Rider (Ketch) E11
4) 041 MM Vet Blade I06
5) 075 GG GF Dr. Strange F12 @
---------
493 pts
Yeah, I was fearing that break roll. Also, Scott no longer has Leadership. I probably should've themed that Force Blast, but we'll see how the sons recover...
Turn 4A
1. Hannibal picks attack, and will shoot Beast. The +1 attack negates hindering so it's a six or better. Critical Miss. Well thank God Blade is there to theme prob that...and it barely hits (2,4). For Super Senses, beast rolls a 2 so 3 damage to Hank.
2. Now that Blaze has his Charge back he will reign vengeance upon McCoy for his mind games...or something. Johnny charges to D08/09 and takes a swing at Beast. 11 on 16, and the roll is a crit. But, Beast answers with a 6 of his own. No damage.
3. Strange will Perplex up Ketch's attack. Danny will Running Shot to E10 and take a shot at Storm. 11 on 17 + 1 for hindering. 7 (1,6) is just enough. Her Super Sense roll is a 2, so 4 to Ororo.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King [5/8] F02 @@
2) 145 ASM Ghost Rider (Blaze) D08/09 @@
3) 125 IH Ghost Rider (Ketch) E10 @
4) 041 MM Vet Blade I06 @
5) 075 GG GF Dr. Strange F12
---------
493 pts
You forgot about beasts Super Senses? same for Blaze forgot about Beast Super Senses Its a Trait
Also on the Tak rules it states we can only use TTPC in our turns so cant force other players to re-role only your own turn. Or Logan would make ya re-role that crit
All Good buddy, Lets see if i can try and save myself from your Blazing ambush. (Yea wanted to get a pun in before i go down.)
Turn 4B
1. Scott will use his TAK The Leader, Leadership that only works on a 6 and roles a 5 fail
2. Wolverine Will use charge and move to D-7. and Attacks with an 11 vs 18 needing a 7. he gets a 5,4=9 Hit for 3 exploit weakness damage on Blaze. Looks like Logan will take 1 damage thanks to Mystic Team Ability.
3. Scott will use his Range Combat Expert at +2 Dam and Shoot some Eyebeam at Johnny Blaze with Att 10 vs 17+1. needs a 8 and gets 1,2=3 Fail.
Nooooooooo! lol hehehehe.
Rest of Team Clears.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[4] F02 @@
2) 145 ASM Ghost Rider (Blaze) Click[4] D08/09 @@
3) 125 IH Ghost Rider (Ketch) E10 @
4) 041 MM Vet Blade I06 @
5) 075 GG GF Dr. Strange F12
---------
493 pts
1. Wolverine going to push using Willpower for Flurry, BnClaws, Attack 11 vs Blazes 17 needs a 6 and gets, 4,2=6 First attack hit now Damage role for claws is a 3 minus Blazes toughness he takes 2 damage and wolverine will take 1 for Mystics team ability. Wolverine still has Flurry and lost his blades and claws but now has exploit weakness. second attack. he roles a 4,2= 6 hit again for 3 which KO's Blaze.
2. Bobby will attempt a Break away Running shot and roles a 1, grrrr epic fail.
3. Beast will move to E-11 Using Leap/Climb.
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[4] F02
2) 145 ASM Ghost Rider (Blaze) ClickKOed
3) 125 IH Ghost Rider (Ketch) Click [2] D10 @@
4) 041 MM Vet Blade L2 @@
5) 075 GG GF Dr. Strange E3 @
---------
493 pts
Wolverine would now be on click 5. You Flurried, so Mystics puts him on 3. You hit him a second time, which puts him on click 4 (no Willpower). Lastly, comes the pushing damage.
1. Hannibal King will use Charge/Exploit. He'll move to D6, and needs a 5 to hit. 2,6 succeeds and Logan's on his stop click.
2. Dr. Strange will phase back to E09, and push to do so. He'll Perplex down Cyclops' attack by 1.
Clear Blade and Danny
JDKenada's Midnight Sons
1) 107 ASM Hannibal King Click[4] D06 @
2) 145 ASM Ghost Rider (Blaze) KOed
3) 125 IH Ghost Rider (Ketch) Click [2] D10
4) 041 MM Vet Blade L2
5) 075 GG GF Dr. Strange E09 Click [2] @@
---------
493 pts