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With the wording of this trait, you can effectively negate the replacement applied by Running Shot. Remember, you choose the order replacement value are applied, so it's possible to 1) Activate RS to replace the 10 with a 5 speed 2) Completely ignore that first thing you did by invoking the trait --- which gives you a NEW replacement value of "printed speed + start-of-turn roll". So, ordering things this way you CAN always move 11-16 squares before completing the attack part of Running Shot (assuming you're on a printed 10 speed click)
The wording says at the beginning of your turn. Once you use RS, it is no longer the beginning of the turn, so no, you could not use running shot to halve your speed, then use this trait. Even if it didn't say that, you would be trying to use an action before the RS resolves. Just like using outwit, you can not do that mid RS. Nothing you are describing is possible.
This is correct. The end of the definition of replacement value says that it becomes the unmodified combat value. So once the trait is use that is new unmodified speed value until your next turn. When you use running shot, you follow the normal process.
In addition, the rule of replace then modify says that you start with the printed value then apply all replacement values, followed by modifiers. There's nothing that says anything is negated. So even if the trait didn't say it happens at the beginning of the turn, you would apply the replacement values in the order you like, but all of them would still apply.
It's been ruled this way since Mikhail (WXM055)... when multiple replacements take place at the same time (as the speed replacement doesn't come into effect until you move), the active player chooses the order it happens in. You can see from my link a few posts back (which was ruled by Oranges at the time), but they've "pended" the answer on WES for now. Who knows if they'll change it (as I have to agree that I've never thought that ruling was quite right), but that is how it's been ruled for a good year or so.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
It's been ruled this way since Mikhail (WXM055)... when multiple replacements take place at the same time (as the speed replacement doesn't come into effect until you move), the active player chooses the order it happens in. You can see from my link a few posts back (which was ruled by Oranges at the time), but they've "pended" the answer on WES for now. Who knows if they'll change it (as I have to agree that I've never thought that ruling was quite right), but that is how it's been ruled for a good year or so.
That may be true, but in this case the power tells you when to do it, so there is no way to choose the order. The concern was about if the second replacement value negates the first which the rules wording say it doesn't.
As for the ruling of an orange saying the value is not applied until someone moves doesn't make sense unless it is the result of a power like charge or rs (due to the wording of the power, not the definition of replacement value)
Here is replacement value definition:
Some game effects substitute one combat value for another. These substitute values are called replacement values. When one value becomes or is used instead of the value printed on the dial, it is a replacement value. Replacement values apply to a character for as long as that character meets the replacement's requirements. When a character's combat value is reduced by half or doubled, those are also replacement values. Replacement values set combat values to specific numbers, doubles, or halves; they never solely involve adding or subtracting. A replacement value becomes the character's unmodified combat value.
That may be true, but in this case the power tells you when to do it, so there is no way to choose the order. The concern was about if the second replacement value negates the first which the rules wording say it doesn't.
As for the ruling of an orange saying the value is not applied until someone moves doesn't make sense unless it is the result of a power like charge or rs (due to the wording of the power, not the definition of replacement value)
Here is replacement value definition:
Some game effects substitute one combat value for another. These substitute values are called replacement values. When one value becomes or is used instead of the value printed on the dial, it is a replacement value. Replacement values apply to a character for as long as that character meets the replacement's requirements. When a character's combat value is reduced by half or doubled, those are also replacement values. Replacement values set combat values to specific numbers, doubles, or halves; they never solely involve adding or subtracting. A replacement value becomes the character's unmodified combat value.
I'm sorry sir, but you are incorrect. Replacement values are not "used" until you need to calculate the combat value being replaced. As such when you use Running Shot you have two Replacement Values trying to be used at the same time. As the Active Player you choose the order of those Replacement Values.
With a little Support, this figure is amazing. Have him carry around Weasel for +1 Attack, Damage, and Range :) If you really want to cheese it up, then have him be possessed by an Entity like Ion or Parallax and slap on a resource. You can easily get a Running shot with 12 attack, 4 Damage that covers the entire map.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
I'm sorry sir, but you are incorrect. Replacement values are not "used" until you need to calculate the combat value being replaced. As such when you use Running Shot you have two Replacement Values trying to be used at the same time. As the Active Player you choose the order of those Replacement Values.
With a little Support, this figure is amazing. Have him carry around Weasel for +1 Attack, Damage, and Range :) If you really want to cheese it up, then have him be possessed by an Entity like Ion or Parallax and slap on a resource. You can easily get a Running shot with 12 attack, 4 Damage that covers the entire map.
I have never seen a rule where a replacement value can't be determined until you need to calculate the combat value being replaced during a action. Can you tell me where you found that? If that's the case, then what your saying makes perfect sense.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
That link does not say that the replacement value is determined at the time of an action. A calculation is made during one, but that has nothing to do with the first replacement made. I could take advantage of dr light's ability without giving him a action at all. Here is an example:
Let's say have dr light and watx quicksilver on my team. I could do dr lights ability to determine his speed value for the turn, then use quicksilver's trait to replace his own speed value to since it is based on the highest speed value on the field.
Dr lights powers works as such:
1) roll for his replacement value at beginning of turn. This is now hie speed value until you next turn.
2) you decide to use running shot. You then calculate his speed for the action by halving the first replacement value then apply any modifers. That is his new speed value for the rs action only, it returns for the first replacement speed value afterwards.
Actually, the Quicksilver example would be incorrect... his power says, "When he does, his speed value becomes the highest printed speed value on the map plus 1" (while Dr. Light isn't printed, it's just a replacement speed value).
You may want to discuss this in the Rules Discussion forum as you'll get more verification there. ;)
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Actually, the Quicksilver example would be incorrect... his power says, "When he does, his speed value becomes the highest printed speed value on the map plus 1" (while Dr. Light isn't printed, it's just a replacement speed value).
You may want to discuss this in the Rules Discussion forum as you'll get more verification there. ;)
Your right on that part, i was going off of memory of a scenario where the replacement value could be used without dr light actually being given an action at all. My point is just that his replacement value doesn't require another effect to occur for the replacement value to kick in.
Edit: so I found where the idea came from. In the rule of replace then modify, it says when calculating a combat value to apply ALL replacement values. I believe it was not intended for every replacement value to determined at the point in which combat values are being calculated for an action. Imo this rule was created to give some order to stuff like doing running shot out of hindering terrain, both of which generate replacement values, not a power like this where it clearly says it happens at the beginning of the turn before any non-free action can even happen. Apparently a lot of people believe it happens the way you described, so that is going to be a big uphill battle lol. The wording of replace then modify rule contradicts the wording of the definition for replacement values. Oh well, another fight for another day.
Funny thing, there had been a post on the official wizkids rules forum for clarification on his trait back in february. They gave their FU don't bother us answer and it sat that way for a long time until recently, now the post doesn't even show up, I had originally subscribed to the thread on there and it doesn't show under my subscriptions anymore either. Go figure.
Dice rolls will be the bane of my competitive Heroclix career.
His trait isnt that hard to figure out. His original movement is a 10. Say you roll a hard six, so add 6 to the 10 which gives you a magical 16 movement. Running shot halves your movement, so that in turn becomes an 8 movement running shot. Other example, you roll a 3; 3+10=13. Half of 13 is 7 since you take the benefit. It's basically gonna help out at his phase/teleport dial since he'll move halfway across the map, or if he gets mind controlled by Black Talon or someone that mind controls friendlies
His trait isnt that hard to figure out. His original movement is a 10. Say you roll a hard six, so add 6 to the 10 which gives you a magical 16 movement. Running shot halves your movement, so that in turn becomes an 8 movement running shot. Other example, you roll a 3; 3+10=13. Half of 13 is 7 since you take the benefit. It's basically gonna help out at his phase/teleport dial since he'll move halfway across the map, or if he gets mind controlled by Black Talon or someone that mind controls friendlies
It was originally ruled in favor of Mikhail Rasputin being able to running shot the printed +D6 result by choosing to halve and then replace with the D6 + Printed value.
But the ruling was done while rules were given out here on HCRealms, the member asked about Doctor Light since there was no such rule done on Wizkids official rule forum for Rasputin or Doc Light that confirmed that this was indeed true or not.
Dice rolls will be the bane of my competitive Heroclix career.
Not to mention that the question HAD been asked on WES and they had their standard "we'll get back to you" answer... but now the question has been deleted. :-\
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Not to mention that the question HAD been asked on WES and they had their standard "we'll get back to you" answer... but now the question has been deleted. :-\
That was what I was originally intending it to mean about them posting about it. It seems that they just don't want to cover the topic and to leave it ambiguous. I know at the ROC I attended if there wasn't a ruling on WES that they looked it up in HCRealms rules forum for an older ruling. But in this instance all we have to go on is an HCRealms ruling which we were told are no longer valid as they cannot make rulings officially here on HCRealms.
Dice rolls will be the bane of my competitive Heroclix career.