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PC Instructions) Professor X will PC the first successful attack he can see until otherwise noted.
Telepathic Confusion) Professor X will provide friendly characters that share a keyword with him with Shape Change whevever possible unless otherwise noted.
Batman TA) The New Mutants will use Steath via the Batman TA via Cypher's CEC whenever possible.
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New Mutants (home)
1) 93 Green Lantern N9@
2) 75 FFGSX001 Professor X F2
3) 40 WXM017 Jean Grey J9@
4) 38 GX012 Cypher L4@
5) 28 CM037 Magick D9@
+ BBF003 Not So Special
6) 17 SN049 Multiple Man H2
+ BBF003 Not So Special
= 294
vs
Batman Family
1) BM001 Batman 100 K23
2) Lt. Gordon 68 L24
w/ Contingency Plan 12
3) Copycat 90 L23
4) BM209R Batgirl 25 K24
SO Bat Signal 2 N18
300
UHO: D9
HO: I22
LO: N9, L22
ULO: I4
BFC: Grounded
The Carry ability can't be used.
Ocean Depths: Characters ignore the water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: Ignores Hindering, Elevated and Characters.
Free) Copycat borrows Telekinesis from Green Lantern
1) Copycat TK's the Bat Signal to M23
2) Batgirl dances in place
Free) CP token
-----
New Mutants (home)
1) 93 Green Lantern N9@
2) 75 FFGSX001 Professor X F2
3) 40 WXM017 Jean Grey J9@
4) 38 GX012 Cypher L4@
5) 28 CM037 Magick D9@
+ BBF003 Not So Special
6) 17 SN049 Multiple Man H2
+ BBF003 Not So Special
= 294
vs
Batman Family
1) BM001 Batman 100 K23
2) Lt. Gordon 68 L24
w/ Contingency Plan 12 @
3) Copycat 90 L23 @
4) BM209R Batgirl 25 K24 @
SO Bat Signal 2 M23
300
UHO: D9
HO: I22
LO: N9, L22
ULO: I4
BFC: Grounded
The Carry ability can't be used.
Ocean Depths: Characters ignore the water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: Ignores Hindering, Elevated and Characters.
Brotherhood) Cypher moves to H4. Cypher takes 1 for the PUSH.
Perplex) Cypher PERPLEXES Green Lantern's DEF+1.
1) Jean Grey TKs GREEN LANTERN to F12. Jean takes 1 for the PUSH.
2) Professor X heads over to C9.
3) Green Lantern RUNNING SHOTS over to D17, shooting at Batgirl. 10 on a 14. 4+ for 3. 4+2=6. Hits for 3 and the KO. WILLPOWER.
Clearing.
-----
New Mutants (home)
1) 93 Green Lantern D17@@ [Clix 1] [DEF+1]
2) 75 FFGSX001 Professor X C9@ [Clix 1]
3) 40 WXM017 Jean Grey J9@@ [Clix 2]
4) 38 GX012 Cypher H4@@ [Clix 2]
5) 28 CM037 Magick D9 [Clix 1]
+ BBF003 Not So Special
6) 17 SN049 Multiple Man H2 [Clix 1]
+ BBF003 Not So Special
= 294
vs
Batman Family
1) BM001 Batman 100 K23
2) Lt. Gordon 68 L24
w/ Contingency Plan 12 @
3) Copycat 90 L23 @
4) BM209R Batgirl 25 KOKOKO
SO Bat Signal 2 M23
300
UHO: D9
HO: I22
LO: N9, L22
ULO: I4
BFC: Grounded
The Carry ability can't be used.
Ocean Depths: Characters ignore the water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: Ignores Hindering, Elevated and Characters.
Free) Copycat copies Perplex from Batman and Perplexes Batman's attack
1) Gordon uses GTMIP to give a free move action to Batman, who will hop to D18
Free) Batman Perplexes own attack
Free) CP on Bat's attack
2) Batman flurries Green Lantern from D18 (+3 attack with self Perplex, Copycat's Perplex and CP token)
Flurry #1: 11 +3 vs 18 +1. 3, 2 = 5, hits for 3 clicks
Flurry #2: 11 +3 vs 16. 5, 6 = 11, KO
2 SA, 1 KO Batman
2 AST Gordon
Copycat clears
CP token
-----
New Mutants (home)
1) 93 Green Lantern KOKOKO
2) 75 FFGSX001 Professor X C9@ [Clix 1]
3) 40 WXM017 Jean Grey J9@@ [Clix 2]
4) 38 GX012 Cypher H4@@ [Clix 2]
5) 28 CM037 Magick D9 [Clix 1]
+ BBF003 Not So Special
6) 17 SN049 Multiple Man H2 [Clix 1]
+ BBF003 Not So Special
= 294
vs
Batman Family
1) BM001 Batman 100 D18 @
2 SA, 1 KO
2) Lt. Gordon 68 L24 @
w/ Contingency Plan 12 @
2 AST
3) Copycat 90 L23
4) BM209R Batgirl 25 KOKOKO
SO Bat Signal 2 M23
300
UHO: D9
HO: I22
LO: N9, L22
ULO: I4
BFC: Grounded
The Carry ability can't be used.
Ocean Depths: Characters ignore the water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: Ignores Hindering, Elevated and Characters.
On another note. Now that Green Lantern's KO'd, Copycat can no longer copy his powers I assume, right?
When Green Lantern is KO'ed, Copycat goes back to the original team, and correct, she can no longer copy his powers. I'm unsure if it ends the effect when he is KO'ed (I imagine it does) Or a little later, as in the end of the current turn.
– New Wording: INFILTRATE MY ENEMIES: Before placing characters in your starting area, you may choose an opposing character that is 100 points or less not named Copycat. Copycat becomes friendly to that character’s force and that character becomes friendly to your force. Any game effects assigned to each of them is now assigned to the other. When Copycat fails a roll for Shape Change, uses Regeneration, or is knocked out, after actions resolve, this effect ends and any game effects assigned to each of them is now assigned to the other.
New Mutants (home)
1) 93 Green Lantern KOKOKO
2) 75 FFGSX001 Professor X C9 [Clix 1] [DEF+1]
3) 40 WXM017 Jean Grey J9 [Clix 2]
4) 38 GX012 Cypher H4 [Clix 2]
5) 28 CM037 Magick D9 [Clix 1]
+ BBF003 Not So Special
6) 17 SN049 Multiple Man H2 [Clix 1]
+ BBF003 Not So Special
= 294
vs
Batman Family
1) BM001 Batman 100 D18 @
2 SA, 1 KO
2) Lt. Gordon 68 L24 @
w/ Contingency Plan 12 @
2 AST
3) Copycat 90 L23
4) BM209R Batgirl 25 KOKOKO
SO Bat Signal 2 M23
300
UHO: D9
HO: I22
LO: N9, L22
ULO: I4
BFC: Grounded
The Carry ability can't be used.
Ocean Depths: Characters ignore the water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: Ignores Hindering, Elevated and Characters.
1) Copycat calls Batman back with the Bat Signal. Bats is placed in M24.
1 DFD CC
Free) Copycat copies Bat's Perplex and increases Def +1
Free) Bat Perplexes Gordon's Def +1
CP token
-----
New Mutants (home)
1) 93 Green Lantern KOKOKO
2) 75 FFGSX001 Professor X C9 [Clix 1] [DEF+1]
3) 40 WXM017 Jean Grey J9 [Clix 2]
4) 38 GX012 Cypher H4 [Clix 2]
5) 28 CM037 Magick D9 [Clix 1]
+ BBF003 Not So Special
6) 17 SN049 Multiple Man H2 [Clix 1]
+ BBF003 Not So Special
= 294
vs
Batman Family
1) BM001 Batman 100 M24
2 SA, 1 KO
2) Lt. Gordon 68 L24 [Def +1]
w/ Contingency Plan 12 @@
2 AST
3) Copycat 90 L23 @ [Def +1]
1 AST, 1 DFD
4) BM209R Batgirl 25 KOKOKO
SO Bat Signal 2 M23
300
UHO: D9
HO: I22
LO: N9, L22
ULO: I4
BFC: Grounded
The Carry ability can't be used.
Ocean Depths: Characters ignore the water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: Ignores Hindering, Elevated and Characters.
3) Multuple Man moves to I7, grabbing the ULO en route.
Reminder: The entire team has Stealth via Cypher's Cracked Enemy Communications.
-----
New Mutants (home)
1) 93 Green Lantern KOKOKO
2) 75 FFGSX001 Professor X D9@ [Clix 1][Stealth]
3) 40 WXM017 Jean Grey J9 [Clix 2][Stealth]
4) 38 GX012 Cypher H4 [Clix 2][Stealth]
5) 28 CM037 Magick D12@ [Clix 1][DEF+1][Stealth]
+ BBF003 Not So Special
6) 17 SN049 Multiple Man I7@ [Clix 1][Stealth]
+ BBF003 Not So Special
= 294
vs
Batman Family
1) BM001 Batman 100 M24
2 SA, 1 KO
2) Lt. Gordon 68 L24 [Def +1]
w/ Contingency Plan 12 @@
2 AST
3) Copycat 90 L23 @ [Def +1]
1 AST, 1 DFD
4) BM209R Batgirl 25 KOKOKO
SO Bat Signal 2 M23
300
UHO: D9
HO: I22
LO: N9, L22
ULO: Multiple Man
BFC: Grounded
The Carry ability can't be used.
Ocean Depths: Characters ignore the water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: Ignores Hindering, Elevated and Characters.