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1) Hawkman charges to I2 v. Dream Doctor, 12 to 16. 2, 6; PC=1, 4. Dream Doctor takes 4 thanks to the ULO and is KOed. Hawkman takes 1 for the Mystics. Dream Doctor is maneuvered to H3. Sidestep breakaway= 6. Hawkman moves to G4. 1 SA Hawkman.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
free) Manticore, Apex and Positron all copy Council of Mists
free) Gaussian rolls for leadership, roll is: 3 and a failure. Gaussian tries to PC that himself. Second roll is: 4 and a failure. Positron tries as well, third roll is: 4 which doesn't change anything. Manticore tries next, fourth roll is: 4 again which still doesn't do anything. Finally, Apex gives it a last shot. Fifth roll is: 1 which actually counts, but doesn't do anything.
1) Dream Doctor assumes his Nightmare Form!
2) Apex moves to M2
3) Positron picks up Apex and flies to E5, placing Apex in F4
free) The Nightmare Form perplexes Hawkman's damage down by 1
free) Apex, Manticore and Positron all copy Mystics
Protected and PC will be used on a case-by-case basis during your turn
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
1) Hawkman charge breakaway=2; Manhunter PC=6; PC=5; Hawkman Charge to G3 v. Nightmare, 11 to 16. 5 + 4 for the hit. Hawkman will use BFC to place a token instead of deal damage. Nightmare Form takes 1 for the push. 1 SA Hawkman.
2) Manhunter RS Kinetic Accelerator = 4; 11 Speed; Manhunter RS to K8 v. Apex, 10 to 17. 3, 1 for the miss.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
free) Gaussian rolls for Leadership, roll is: 6 and he gets it
free) Apex, Manticore and Positron all copy Council of Mists
1) Mynx runs to L8
2) Manticore moves to G1
3) Gaussian makes a Running Shot to H2, shooting Hawkman (Sharpshooter). 11 (+1 from Spotter) atk. vs 17 (+2 from deflection) def. Needs a 7. Roll is: (5,4) for a 9 and a hit! Hawkman takes 3. 1 SA for Gaussian.
4) Positron picks up Apex and flies to F6, placing Apex in F7. Positron takes 1 from the push
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
1) Simon Charge breakaway=3; Manhunter PC=1; Arrow TTPC=6; Simon Charge to G2 v. Nightmare Form, 10 to 15. 5 + 2 for the hit for 3 and the KO. Simon takes 1 for mystics but no pushing. 1 SA and 1 KO Simon.
TTPC Addendum: a TTPC will be used in the event of an attack that would KO if Manhunter cannot use PC.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
You did, but it's actually your turn count that's off by one (you had two turns marked as turn 3. This turn was your turn 6 )
Freedom Phalanx: Turn 6
free) Gaussian rolls for leadership, roll is: 2 and a failure
free) Manticore copies Council of Mists
1) Gaussian shoots Hawkman (Sharpshooter). 11 atk. vs 16 def. Needs a 5. Roll is: (1,5) for a 6 and a hit! As per your instructions, Hawkman will take a token to theme PC that. Second roll is: (5,5) for a 10 and a hit! Hawkman takes 3 and is KO'ed! 1 SA and 1 KO for Gaussian who avoids pushing damage thanks to Indomitable
2) Apex moves to C6
3) Mynx tries to slash the Martian. Shape Change roll is: 2 and a failure, her attack is good to go. 10 atk. vs 17 def. Needs a 7. Roll is: (2,4) for a 6 and just barely a miss! Mynx takes 1 from the push.
free) Apex, Positron and Manticore all copy Kabuki
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.