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An example to go with what mirandir said, as your two actions you might choose a move action, like phasing, or leap/climb. Then you might choose a power action to activate running shot + psy blast.
So your two free actions were a move action and a power action. Or you can use two move actions, or two power actions, or a ranged and then a close action. Just as long as they're not the exact same actions, so can't use running shot twice, or HSS twice, etc.
Okay, so I found another thread in the WES system, and I'm looking to get some clarification, since their system is so unfriendly (I've had several valid questions denied). I'm wondering if this allows both actions to be vanilla attacks.
1. Yes, but only if each move action activates a different effect.
2. No, as a standard close combat attack would not be able to be done twice as a free action. You could give the character two close combat ACTIONS as long as each action activated a different effect.
3. No, as a standard ranged combat attack would not be able to be done twice as a free action. You could give the character two ranged combat ACTIONS as long as each action activated a different effect.
But I have seen elsewhere where it was suggested that you could always activate a ranged/close combat attack for free, regardless of how many times it was activated.
You are correct in what you've heard regarding "basic" attacks allowed by the two combat action types (close / ranged). If you have a close or ranged combat action as a free action available you can always use that free action to make a basic attack. That is an exception to the rule. This exception also does not apply to generic "movement" actions, only the two combat actions.
So am I missing something here? The only thing I can think of, is that you can only activate close/ranged combat attacks through a close/ranged actions, even if you only want to do a vanilla attack. So you can't activate 2 close/ranged combat actions of the same effect, even if they are "non-effect" actions with the intention of vanilla attacks?
Also, only a slightly different note how do nested actions work now (aka free action within an action)? Can you do a raged combat action + PB, then a running shot doing the same? How about vise-versa? Is only one of the actions allowed PB?
If nested actions are allowed, with Mastermold can you create a sentinel, then do the upgrade & produce one, but not vise-versa? I tried asking this question on WES but kept getting blocked. http://www.wizkidseventsystem.com/bb...iattack#p12340
You cannot activate the same game effect twice with a free action in the same turn unless a game effect says otherwise. However there is an exception when it comes to vanilla close/ranged combat attacks. But this exception only applies to free actions that are specifically Close Combat or Ranged Combat Actions. But since multiattack does not specifically grant a Close Combat or Ranged Combat Action as a free action this exception does not apply to it.
E.g. you could use your first free action from multiattack to do a vanilla ranged combat attack. Then you use the other free action to activate running shot. And since the nested action in running shot is specifically a Ranged Combat Action the exeption applies. So it can be used to make a vanilla Ranged Combat Attack even if the character has allready made such an attack as a free action previously in the turn.
But you could not running shot with a vanilla ranged combat attack with the first free action and then do another vanilla ranged attack with the second free action from multiattack.
So you can do 2 close combat attacks, just not with the same power and the same can be said for ranged?
That is correct. You can use any power that requires a close combat action to activate and then give the character another close combat action to make a vanilla close combat attack, as these are not the same effect.
Same thing even if you don't get any additional benefit from the power. Like if you use EE on a single figure (with no figure adjacent to it) or PB (when the figure has no damage reducer) so it's just like a "vanilla attack" but it is using a power so you could do that type of "powered ranged attack" followed by a "vanilla ranged attack" with no problem.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
The real problem is WizKids has never to my knowledge defined what a "game effect" is.
Surely every standard power is a "game effect". And yet a character can use precision strike, energy explosion, or steal energy twice per turn with the free actions granted by multiattack.
And surely "action tokens" are game effects. And characters are promptly relieved of all game effects upon exiting the map. So whenever a character leaves the map the action tokens will certainly disappear. Just Kiddin! They're back in play when you return.
The real problem is WizKids has never to my knowledge defined what a "game effect" is.
Surely every standard power is a "game effect". And yet a character can use precision strike, energy explosion, or steal energy twice per turn with the free actions granted by multiattack.
Steal Energy and Precision Strike are not activated by free actions (or any specific action, for that matter). They kick in whenever the character makes a close combat attack (Steal Energy) or any attack at all (Precision Strike). Doesn't matter how or why these attacks are made, these powers simply activate.
And while Energy Explosion *USED* to require its own ranged combat action to activate (and thus could become an issue with free actions), it too now also activates when a ranged combat action is given. Again, it doesn't really matter why... maybe it is a RCA to use Penetrating/Psychic Blast, maybe it is a RCA to activate some special power, maybe even a RCA to make a regular, ol' ranged combat attack. Regardless, it too is now no longer specifically activated by an action.
In other words, these powers will not be impacted by Multiattack and the free action rules AT ALL. Because they are never specifically activated by an action; they are side effects of giving actions.
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And surely "action tokens" are game effects. And characters are promptly relieved of all game effects upon exiting the map. So whenever a character leaves the map the action tokens will certainly disappear. Just Kiddin! They're back in play when you return.
Actually, no they aren't. RB, pages 17-18:
Game effects remain a part of the game only as long as the character continues to possess the power or ability. If a power or ability is countered or lost, all game effects of that power or ability immediately end, but any actions already in progress are resolved normally. Tokens that are placed on characters or character cards for any reason are not considered a game effect. If ignoring a game effect would cause a situation where that game effect would not be ignored, then you do not ignore that game effect.
Games effects can place tokens, remove them, or shuffle them around, but tokens themselves (any tokens place on a character or its cards) are *NOT* game effects. So, no, they aren't removed if the character leaves the map and, yes, the do still remain in play.
Listen, I get that this game is complicated. I get that there are ways it could be improved. But if you're going to argue about this stuff, at least pick things that are actually an issue.
Listen, I get that this game is complicated. I get that there are ways it could be improved. But if you're going to argue about this stuff, at least pick things that are actually an issue.
You forgot to add /dropmic to the end of that
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.