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f) leadership fails. johnny tokens and makes it still fail. push dmg to him.
1) Misty takes a token and removes a token from Falcon
f) Voodoo free action MC (compel) on Misty. 11 vs 17gets a 6 for the hit. misty removes a token from johnny and then takes a click from compel. 1 SA to voodoo.
f) Falcon flies to F-16
ta) Cat copies Avengers and pushes to F-10
2) Johnny turns into Ghost Rider. No push dmg
f) Cat copies Mystics before I forget, lol.
3) Falcon CCEs Tasky, +1 AV and +1 dmg. 11 vs 16. hits with a 9 for 3 dmg. AST to Misty for making the attack possible.
f) Falcon removes a H4H token and punches Moonstone, taking a CP to AV. It will be 11 vs 17 but SC roll comes first. sc fails. attack roll is a 4. Black Cat PCs it to a 7. Tasky makes it a (3,3). Moonstone can't be kb due to the blocking so she takes a click for kb dmg. AST to Misty and Black Cat.
f) Falcon gives himself CR
4) CP token
Voodoo clears
Masters of Evil
1. Citizen V 58 [1] G17
2. Taskmaster 75 [4] E16 @ (stealth)
3. Moonstone* 76 [3] G16 @
4. Dreadknight 106 [1] E17 @
5. Blizzard* 75 [1] D19 @
* Masters of Evil ATA 4x2=8
2 LO, 1 UHO
Total 398pts
Theme PC: 3/4
Heroes for Hire
1) P Brother Voodoo* 79 pts (1/6) E-7 (hindering)
Armor Piercing 10 pts, Compel 15 pts, H4H ATA 8 pts
2) E (AA) Falcon* 75 pts (1/6) F-16 @ [CR]
Lunge 5 pts, H4H ATA 8 pts
3) U (ASM) Misty Knight* 70 points (2/5) F-7 (hindering/stealth) @
Contingency Plan 12 points (#), H4H ATA 8 pts
4) AE Ghost Rider* 50 pts (1/3) F-8/G-8 (hindering) @@
H4H ATA 8 pts
5) E (CT) Black Cat 32 pts* (2/5) F-10 @@ [Mystics TA]
Lunge 5 pts, H4H ATA 8 pts
Total: 393 pts
Heroes for Hire Theme PC: 3/4
Heroes for Hire Tokens: 4
Brother Voodoo: 2 SAs
Falcon: 2 SAs
Misty Knight: 2 ASTs
Black Cat: 1 AST
BFC: COMMUNICATION BREAKDOWN
Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
(** The home team is considered "the player.")
Masters of Evil
1. Citizen V 58 [1] G17
2. Taskmaster 75 [4] E16 @ (stealth)
3. Moonstone* 76 [3] F20 @@
4. Dreadknight 106 [1] E17 @
5. Blizzard* 75 [1] D19 @
* Masters of Evil ATA 4x2=8
2 LO, 1 UHO
Total 398pts
Theme PC: 3/4
Heroes for Hire
1) P Brother Voodoo* 79 pts (1/6) E-7 (hindering)
Armor Piercing 10 pts, Compel 15 pts, H4H ATA 8 pts
2) E (AA) Falcon* 75 pts (1/6) F-16 @ [CR]
Lunge 5 pts, H4H ATA 8 pts
3) U (ASM) Misty Knight* 70 points (2/5) F-7 (hindering/stealth) @
Contingency Plan 12 points (#), H4H ATA 8 pts
4) AE Ghost Rider* 50 pts (1/3) F-8/G-8 (hindering) @@
H4H ATA 8 pts
5) E (CT) Black Cat 32 pts* (2/5) F-10 @@ [Mystics TA]
Lunge 5 pts, H4H ATA 8 pts
Total: 393 pts
Heroes for Hire Theme PC: 3/4
Heroes for Hire Tokens: 4
Brother Voodoo: 2 SAs
Falcon: 2 SAs
Misty Knight: 2 ASTs
Black Cat: 1 AST
BFC: COMMUNICATION BREAKDOWN
Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
(** The home team is considered "the player.")
Masters of Evil
1. Citizen V 58 [1] G17
2. Taskmaster 75 [4] E16 @ (stealth)
3. Moonstone* 76 [3] F20 @@
4. Dreadknight 106 [1] E17 @
5. Blizzard* 75 [1] D19 @
* Masters of Evil ATA 4x2=8
2 LO, 1 UHO
Total 398pts
Theme PC: 3/4
Heroes for Hire
1) P Brother Voodoo* 79 pts (1/6) E-7 (hindering)
Armor Piercing 10 pts, Compel 15 pts, H4H ATA 8 pts
2) E (AA) Falcon* 75 pts (1/6) F-16 @ [CR]
Lunge 5 pts, H4H ATA 8 pts
3) U (ASM) Misty Knight* 70 points (2/5) F-7 (hindering/stealth) @
Contingency Plan 12 points (#), H4H ATA 8 pts
4) AE Ghost Rider* 50 pts (1/3) F-8/G-8 (hindering) @@
H4H ATA 8 pts
5) E (CT) Black Cat 32 pts* (2/5) F-10 @@ [Mystics TA]
Lunge 5 pts, H4H ATA 8 pts
Total: 393 pts
Heroes for Hire Theme PC: 3/4
Heroes for Hire Tokens: 4
Brother Voodoo: 2 SAs
Falcon: 2 SAs
Misty Knight: 2 ASTs
Black Cat: 1 AST
BFC: COMMUNICATION BREAKDOWN
Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
(** The home team is considered "the player.")
2. Zemo slashes at Falcon, 10 vs 17. Roll 4,4=8. Zemo Blade roll = 5. Falcon knocked back off elevated.
3. Taskmaster pushes to Incap Black Cat and Falcon, 9 vs 15 & 16. Roll 3,4 would hit both. Cat PC. Roll 1,5, will hit Black Cat, but not Falcon. Cat & Taskmaster push.
Free - Taskmaster outwit Willpower on Falcon
If you want to TPC the Incap, let me know. Otherwise Clear the rest.
Masters of Evil
1. Citizen V 58 [1] G17 @
SA [1]
2. Taskmaster 75 [5] E16 @@ (stealth)
SA [1]
3. Moonstone* 76 [3] F20 @@
4. Dreadknight 106 [1] E17
5. Blizzard* 75 [1] D19
* Masters of Evil ATA 4x2=8
2 LO, 1 UHO
Total 398pts
Theme PC: 3/4
Heroes for Hire
1) P Brother Voodoo* 79 pts (1/6) E-7 (hindering)
Armor Piercing 10 pts, Compel 15 pts, H4H ATA 8 pts
2) E (AA) Falcon* 75 pts (6/6) E-15 @
Lunge 5 pts, H4H ATA 8 pts
3) U (ASM) Misty Knight* 70 points (2/5) F-7 (hindering/stealth) @
Contingency Plan 12 points (#), H4H ATA 8 pts
4) AE Ghost Rider* 50 pts (1/3) F-8/G-8 (hindering) @@
H4H ATA 8 pts
5) E (CT) Black Cat 32 pts* (3/5) F-10 @@ [Mystics TA]
Lunge 5 pts, H4H ATA 8 pts
Total: 393 pts
Heroes for Hire Theme PC: 3/4
Heroes for Hire Tokens: 4
Brother Voodoo: 2 SAs
Falcon: 2 SAs
Misty Knight: 2 ASTs
Black Cat: 1 AST
BFC: COMMUNICATION BREAKDOWN
Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
(** The home team is considered "the player.")
it didn't really matter in this case cause you could have just chosen to use WP, but note that when incap hits someone with 2 tokens, like cat was, it instead does 1 penetrating dmg, which triggers Mystics.
anyhoo, same outcome cause he would mystic and then WP, but just something to remember going forward.
f) Leadership fails. Sigh. Really coulda used that one
1) Voodoo phases to D-16
f) Voodoo removes a H4H token and punches Tasky. 10 vs 14. Hits for the KO. No theme pc per instructions
f) Voodoo now has one token and takes a CP token to AV and MC Dreadknight. 12 vs 18. Gets a 7 for the hit. Dreadknight and Zemo both have LOF for theme pc
f) Dreadknight charges to F-19, dropping Voodoo in F-18, attacking Moonstone without BCF. Voodoo gives him +1 AV so its 11 vs 16. Gets the 5 for the KO.
2) Misty pushes to take a token off GR
3) GR uses M and A and (picking up Misty) goes HSS to D/E-16, firing at Zemo. 8 vs 16.
f) Leadership fails. Sigh. Really coulda used that one
1) Voodoo phases to D-16
f) Voodoo removes a H4H token and punches Tasky. 10 vs 14. Hits for the KO. No theme pc per instructions
f) Voodoo now has one token and takes a CP token to AV and MC Dreadknight. 12 vs 18. Gets a 7 for the hit. Dreadknight and Zemo both have LOF for theme pc. no theme pc used
f) Dreadknight charges to F-19, dropping Voodoo in F-18, attacking Moonstone without BCF. Voodoo gives him +1 AV so its 11 vs 16. Gets the 5 for the KO.
2) Misty pushes to take a token off GR
3) GR uses M and A and (picking up Misty) goes HSS to D/E-16, firing at Zemo. 8 vs 16. Gets a crit miss. Voodoo PCs it to a 7 for the regular miss. Not tryin' to press my luck with theme pc, so GR finishes there and puts Misty in E-17. No push due to
f) GR deals 1 penetrating dmg to Blizzard
f) Voodoo pops smoke in all the elevated peoples' squares so Zemo and DK get -1 AV.
f) Falcon plex up def on GR
4) CP token
Falcon and Cat clear
Masters of Evil
1. Citizen V 58 [1] G17 @ [AV -1]
SA [1]
2. Taskmaster 75 [-] KOKOKO
SA [1]
3. Moonstone* 76 [-] KOKOKO
4. Dreadknight 106 [1] F19 [AV -1]
5. Blizzard* 75 [2] D19
* Masters of Evil ATA 4x2=8
2 LO, 1 UHO
Total 398pts
Theme PC: 3/4
Heroes for Hire
1) P Brother Voodoo* 79 pts (1/6) F-18 (hindering) @
Armor Piercing 10 pts, Compel 15 pts, H4H ATA 8 pts
2) E (AA) Falcon* 75 pts (6/6) E-15
Lunge 5 pts, H4H ATA 8 pts
3) U (ASM) Misty Knight* 70 points (3/5) E-17 (hindering/stealth) @@
Contingency Plan 12 points (#), H4H ATA 8 pts
4) AE Ghost Rider* 50 pts (1/3) D-16/E-16 (hindering) @@ [Def +1]
H4H ATA 8 pts
5) E (CT) Black Cat 32 pts* (3/5) F-10 [Mystics TA]
Lunge 5 pts, H4H ATA 8 pts
Total: 393 pts
Heroes for Hire Theme PC: 3/4
Heroes for Hire Tokens: 3
Brother Voodoo: 4 SAs, 2 KOs
Falcon: 2 SAs
Misty Knight: 2 ASTs
Black Cat: 1 AST
BFC: COMMUNICATION BREAKDOWN
Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
(** The home team is considered "the player.")
Masters of Evil
1. Citizen V 58 [1] G17
SA [1]
2. Taskmaster 75 [-] KOKOKO
SA [1]
3. Moonstone* 76 [-] KOKOKO
4. Dreadknight 106 [1] F19
5. Blizzard* 75 [2] D17 @
* Masters of Evil ATA 4x2=8
2 LO, 1 UHO
Total 398pts
Theme PC: 3/4
Heroes for Hire
1) P Brother Voodoo* 79 pts (1/6) F-18 (hindering) @
Armor Piercing 10 pts, Compel 15 pts, H4H ATA 8 pts
2) E (AA) Falcon* 75 pts (6/6) E-15
Lunge 5 pts, H4H ATA 8 pts
3) U (ASM) Misty Knight* 70 points (3/5) E-17 (hindering/stealth) @@
Contingency Plan 12 points (#), H4H ATA 8 pts
4) AE Ghost Rider* 50 pts (1/3) D-16/E-16 (hindering) @@ [Def +1]
H4H ATA 8 pts
5) E (CT) Black Cat 32 pts* (3/5) F-10 [Mystics TA]
Lunge 5 pts, H4H ATA 8 pts
Total: 393 pts
Heroes for Hire Theme PC: 3/4
Heroes for Hire Tokens: 3
Brother Voodoo: 4 SAs, 2 KOs
Falcon: 2 SAs
Misty Knight: 2 ASTs
Black Cat: 1 AST
BFC: COMMUNICATION BREAKDOWN
Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
(** The home team is considered "the player.")